Player Matchup

Achilles
Achilles
Noderx3
Achilles
Level 86
God Stats
5W - 5L
1,040 SR
Queue Stats
127W - 140L
1,451 Elo+
Party 1
Charybdis
Charybdis
Soolegitson97
Charybdis
Level 121
God Stats
2W - 1L
1,534 SR
Queue Stats
87W - 106L
1,485 Elo+
Solo
Cthulhu
Cthulhu
Teddy_BearOso
Cthulhu
Level 104
God Stats
6W - 3L
1,498 SR
Queue Stats
179W - 193L
1,495 Elo+
Party 1
Team Averages
Level 104
1,357 SR
1,477 Elo+

VS

Team Averages
Level 52
1,450 SR
1,297 Elo+
Hel
Hel
Chichonsal-FC
Hel
Level 24
God Stats
3W - 3L
1,284 SR
Queue Stats
59W - 69L
1,460 Elo+
Solo
Ymir
Ymir
Marshalld_p
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
967 Elo+
Solo
Charybdis
Charybdis
Sweet_Irish_Kush
Charybdis
Level 125
God Stats
11W - 14L
1,565 SR
Queue Stats
276W - 362L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Noderx3
Achilles
14
8 / 0 / 5
10,193
728
12,485
13,997
14,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Charybdis
Soolegitson97
Charybdis
12
3 / 3 / 9
9,080
649
11,698
12,118
4,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
14
2 / 0 / 10
9,143
653
10,941
13,785
9,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
8,551
611
9,702
13,717
5,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
0 / 6 / 1
7,777
556
5,309
16,468
11,116
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
12
2 / 4 / 0
8,568
612
10,550
9,787
3,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
3
3
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
0
6
1
0.08
W
Achilles
Noderx3
Achilles
8
0
5
10.5
W
Charybdis
Soolegitson97
Charybdis
3
3
9
2.5
L
Charybdis
2
4
0
0.5
W
Cthulhu
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,124
Damage
25,561
39,900
Taken
39,972
28,858
Mitigated
20,696
12,606
Healing
12,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,702
401
3,043
5,810
13,717
5,745
0
3,152
10,152
34,814
0
L
5,309
366
0
1,326
16,468
11,116
0
4,904
11,096
14,171
0
W
Achilles
Noderx3
Achilles
12,485
2,895
185
3,463
13,997
14,974
24
5,633
8,364
0
21,991
W
Charybdis
Soolegitson97
Charybdis
11,698
8,115
0
2,530
12,118
4,025
872
5,573
6,545
0
42,559
L
Charybdis
10,550
3,627
0
1,914
9,787
3,835
0
3,474
6,085
0
29,918
W
Cthulhu
10,941
601
829
5,599
13,785
9,859
99
4,168
9,617
34,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,416
Gold Earned
24,896
144
Minions Killed
140
6
Camps Cleared
4
757,065
Distance Traveled
725,181
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,551
611
70
5
0
275,631
0
L
Ymir
7,777
556
22
2
0
217,281
1
W
Achilles
10,193
728
37
3
2
267,040
1
W
Charybdis
9,080
649
45
3
2
225,583
0
L
Charybdis
8,568
612
48
3
4
232,269
4
W
Cthulhu
9,143
653
62
4
2
264,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role