Player Matchup

Thor
Thor
ChemaCR7MADRID
Thor
Level 14
God Stats
2W - 2L
1,378 SR
Queue Stats
19W - 20L
1,248 Elo+
Solo
Loki
Loki
Deathhunter109
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
J_I_R_T1
Bakasura
Level 26
God Stats
6W - 7L
1,624 SR
Queue Stats
97W - 156L
1,340 Elo+
Solo
Ares
Ares
We_Bang_Grandmas
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
zombieking1465
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,370 Elo+
Solo
Team Averages
Level 12
1,500 SR
1,392 Elo+

VS

Team Averages
Level 26
1,382 SR
1,258 Elo+
Pele
Pele
RainThePain
Pele
Level 22
God Stats
3W - 2L
1,555 SR
Queue Stats
21W - 41L
1,225 Elo+
Solo
Charybdis
Charybdis
SDR_TheArrow683
Charybdis
Level 28
God Stats
5W - 4L
1,459 SR
Queue Stats
90W - 100L
1,298 Elo+
Solo
Ares
Ares
Titanic_Nobody1
Ares
Level 27
God Stats
5W - 2L
1,482 SR
Queue Stats
96W - 116L
1,290 Elo+
Solo
Merlin
Merlin
ravnur_376
Merlin
Level 24
God Stats
2W - 5L
1,187 SR
Queue Stats
73W - 110L
1,229 Elo+
Solo
Set
Set
the-snub
Set
Level 28
God Stats
2W - 1L
1,226 SR
Queue Stats
73W - 104L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,936
495
2,491
7,924
2,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 0
5,572
464
2,606
6,128
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
J_I_R_T1
Bakasura
11
2 / 4 / 0
6,420
535
3,356
8,156
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 8 / 0
5,013
418
942
9,979
3,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 8 / 0
4,742
395
2,538
6,425
2,535
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 2 / 3
7,096
591
4,818
5,962
1,686
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
SDR_TheArrow683
Charybdis
12
12 / 1 / 0
8,038
670
8,526
7,264
2,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
5 / 2 / 0
6,788
566
3,674
7,330
3,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
ravnur_376
Merlin
12
3 / 0 / 7
6,912
576
3,520
3,988
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

2
0 / 0 / 0
4,121
343
0
71
20
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
5
Kills
28
31
Deaths
5
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
1
5
0
0.2
L
Bakasura
J_I_R_T1
Bakasura
2
4
0
0.5
W
8
2
3
4.75
W
Charybdis
SDR_TheArrow683
Charybdis
12
1
0
12
W
5
2
0
2.5
L
1
8
0
0.13
W
Merlin
ravnur_376
Merlin
3
0
7
6.5
W
0
0
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,933
Damage
20,538
38,612
Taken
24,615
13,964
Mitigated
8,870
2,858
Healing
5,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,491
75
0
0
7,924
2,040
0
274
7,650
0
25,891
L
2,606
612
0
240
6,128
2,030
497
2,306
3,822
0
17,980
L
Bakasura
J_I_R_T1
Bakasura
3,356
2,153
0
2,472
8,156
3,570
301
1,653
6,503
0
32,462
W
4,818
1,893
0
438
5,962
1,686
1,625
315
5,515
0
23,198
W
Charybdis
SDR_TheArrow683
Charybdis
8,526
5,592
0
2,332
7,264
2,273
1,868
1,418
5,846
0
41,843
W
3,674
678
0
1,402
7,330
3,835
378
710
6,387
24,299
0
L
942
276
0
40
9,979
3,789
147
1,139
8,840
7,390
0
W
Merlin
ravnur_376
Merlin
3,520
839
0
1,650
3,988
1,056
1,428
968
2,941
30,393
0
W
0
0
0
10
71
20
0
54
17
0
416
L
2,538
793
0
106
6,425
2,535
189
1,822
4,603
14,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,683
Gold Earned
32,955
204
Minions Killed
217
0
Camps Cleared
0
1,091,029
Distance Traveled
887,303
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,936
495
50
4
0
222,504
0
L
Loki
5,572
464
37
3
0
237,252
1
L
Bakasura
6,420
535
88
7
0
232,405
1
W
Pele
7,096
591
43
4
0
244,333
0
W
Charybdis
8,038
670
69
6
0
205,788
0
W
Ares
6,788
566
44
4
0
214,435
0
L
Ares
5,013
418
6
1
0
191,202
0
W
Merlin
6,912
576
60
5
0
193,278
0
W
Set
4,121
343
1
0
0
29,469
0
L
Merlin
4,742
395
23
2
0
207,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role