Player Matchup

Sol
Sol
GOD 1SHOOTER1
Sol
Level 129
God Stats
19W - 22L
1,487 SR
Queue Stats
157W - 158L
1,448 Elo+
Solo
Vamana
Vamana
Metzgernato2307
Vamana
Level 89
God Stats
14W - 7L
1,623 SR
Queue Stats
199W - 182L
1,482 Elo+
Party 2
Fenrir
Fenrir
iHG Puma
Fenrir
Level 109
God Stats
12W - 6L
1,716 SR
Queue Stats
317W - 273L
1,508 Elo+
Party 2
Ymir
Ymir
iHG ReX
Ymir
Level 103
God Stats
24W - 19L
2,012 SR
Queue Stats
363W - 340L
1,503 Elo+
Party 2
Izanami
Izanami
iHG Trauuunt
Izanami
Level 108
God Stats
6W - 5L
1,591 SR
Queue Stats
156W - 125L
1,475 Elo+
Party 2
Team Averages
Level 108
1,686 SR
1,483 Elo+

VS

Team Averages
Level 69
1,593 SR
1,458 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
LechePaTuBody
Anhur
Level 18
God Stats
5W - 7L
1,753 SR
Queue Stats
153W - 164L
1,455 Elo+
Party 3
Ravana
Ravana
Matthew_Kowal02
Ravana
Level 29
God Stats
6W - 6L
1,571 SR
Queue Stats
111W - 89L
1,440 Elo+
Party 1
Chronos
Chronos
hendofor68
Chronos
Level 44
God Stats
4W - 6L
1,556 SR
Queue Stats
169W - 130L
1,437 Elo+
Party 1
Hades
Hades
lalecheketeandao
Hades
Level 126
God Stats
45W - 34L
1,585 SR
Queue Stats
329W - 325L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 2
8,894
684
8,315
6,802
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 1 / 1
8,113
624
5,197
8,455
5,065
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
iHG Puma
Fenrir
13
5 / 1 / 5
7,861
605
6,705
7,863
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
iHG ReX
Ymir
10
2 / 3 / 6
6,445
496
4,548
10,039
6,633
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
iHG Trauuunt
Izanami
10
2 / 3 / 4
6,796
523
7,405
8,290
2,500
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 0
5,739
441
2,338
7,548
2,355
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
1 / 5 / 6
5,985
460
4,833
7,399
1,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 5 / 2
6,768
521
5,215
8,299
2,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
hendofor68
Chronos
11
0 / 3 / 2
6,649
511
2,393
9,046
3,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
4 / 3 / 2
6,138
472
7,592
9,171
4,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
20
Kills
8
9
Deaths
20
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
W
6
1
2
7
L
1
5
6
0.8
L
3
5
2
0.8
W
5
1
1
5.5
L
Chronos
hendofor68
Chronos
0
3
2
0.33
W
Fenrir
iHG Puma
Fenrir
5
1
5
7.5
W
Ymir
iHG ReX
Ymir
2
3
6
1.67
W
Izanami
iHG Trauuunt
Izanami
2
3
4
1.33
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,170
Damage
22,371
41,449
Taken
41,463
19,222
Mitigated
15,177
14,026
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,338
170
0
1,912
7,548
2,355
0
0
7,548
22,167
0
W
8,315
2,429
0
4,375
6,802
2,268
1,454
2,044
4,758
55,459
0
L
4,833
3,110
0
749
7,399
1,989
584
3,346
3,964
0
18,220
L
5,215
2,194
0
1,290
8,299
2,822
0
2,477
5,743
0
39,323
W
5,197
2,226
59
3,463
8,455
5,065
199
2,475
5,980
0
41,825
L
Chronos
hendofor68
Chronos
2,393
745
0
1,967
9,046
3,704
0
2,967
5,929
35,470
0
W
Fenrir
iHG Puma
Fenrir
6,705
1,768
0
1,997
7,863
2,756
0
919
6,944
0
50,033
W
Ymir
iHG ReX
Ymir
4,548
703
15
90
10,039
6,633
0
2,939
7,100
20,239
0
W
Izanami
iHG Trauuunt
Izanami
7,405
4,312
517
3,510
8,290
2,500
292
4,101
4,189
0
46,919
L
7,592
446
95
2,873
9,171
4,307
512
3,540
5,416
24,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,109
Gold Earned
31,279
410
Minions Killed
258
0
Camps Cleared
0
1,243,681
Distance Traveled
1,140,090
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,739
441
58
4
0
164,003
0
W
Sol
8,894
684
122
9
0
238,283
3
L
Anhur
5,985
460
25
2
0
225,673
0
L
Ravana
6,768
521
65
5
0
241,071
4
W
Vamana
8,113
624
91
7
0
236,532
0
L
Chronos
6,649
511
79
6
0
257,781
4
W
Fenrir
7,861
605
78
6
0
275,296
2
W
Ymir
6,445
496
25
2
0
258,479
3
W
Izanami
6,796
523
94
7
0
235,091
2
L
Hades
6,138
472
31
2
0
251,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role