Player Matchup

Tsukuyomi
Tsukuyomi
Jeffertr138
Tsukuyomi
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 156L
1,536 Elo+
Party 2
Cerberus
Cerberus
JoaoLDU12
Cerberus
Level 126
God Stats
39W - 35L
1,693 SR
Queue Stats
613W - 571L
1,507 Elo+
Party 2
Sol
Sol
SNIPINGxWALRUS
Sol
Level 126
God Stats
5W - 3L
1,581 SR
Queue Stats
257W - 280L
1,496 Elo+
Solo
Athena
Athena
TushieBean184
Athena
Level 117
God Stats
43W - 42L
1,523 SR
Queue Stats
526W - 563L
1,468 Elo+
Party 1
Charybdis
Charybdis
lighting4607
Charybdis
Level 120
God Stats
2W - 2L
1,450 SR
Queue Stats
612W - 609L
1,545 Elo+
Party 1
Team Averages
Level 123
1,549 SR
1,510 Elo+

VS

Team Averages
Level 116
1,680 SR
1,523 Elo+
Fenrir
Fenrir
BigBoyShad
Fenrir
Level 126
God Stats
3W - 6L
1,756 SR
Queue Stats
274W - 335L
1,538 Elo+
Party 3
Charybdis
Charybdis
N0 LIMIT ACE
Charybdis
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
380W - 353L
1,483 Elo+
Party 4
Cthulhu
Cthulhu
N0 LIMIT S0NIKK
Cthulhu
Level 111
God Stats
8W - 4L
1,712 SR
Queue Stats
547W - 511L
1,494 Elo+
Party 4
Scylla
Scylla
TEAMVHP
Scylla
Level 127
God Stats
4W - 3L
1,763 SR
Queue Stats
134W - 140L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
THELONEHORSE680
Gilgamesh
Level 148
God Stats
1W - 3L
1,668 SR
Queue Stats
184W - 164L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jeffertr138
Tsukuyomi
12
4 / 2 / 3
7,294
608
2,574
7,789
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cerberus
JoaoLDU12
Cerberus
14
6 / 0 / 2
8,089
674
7,705
9,262
6,549
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 0 / 0
7,554
630
4,530
5,533
2,228
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 3 / 3
5,361
447
2,114
10,519
3,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
lighting4607
Charybdis
10
2 / 5 / 2
6,400
533
6,478
8,159
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigBoyShad
Fenrir
11
3 / 3 / 2
6,730
561
4,855
8,963
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
N0 LIMIT ACE
Charybdis
10
3 / 1 / 2
5,925
494
6,570
6,833
1,737
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 3 / 4
6,235
520
4,279
8,881
5,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
TEAMVHP
Scylla
8
0 / 1 / 0
5,223
435
1,192
4,454
1,373
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
THELONEHORSE680
Gilgamesh
10
0 / 6 / 1
6,010
501
4,232
10,329
5,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
14
Kills
8
10
Deaths
14
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BigBoyShad
Fenrir
3
3
2
1.33
W
Tsukuyomi
Jeffertr138
Tsukuyomi
4
2
3
2.75
W
Cerberus
JoaoLDU12
Cerberus
6
0
2
7
L
Charybdis
N0 LIMIT ACE
Charybdis
3
1
2
4
L
2
3
4
1.33
W
2
0
0
2
L
Scylla
TEAMVHP
Scylla
0
1
0
0
L
Gilgamesh
THELONEHORSE680
Gilgamesh
0
6
1
0.08
W
0
3
3
0.5
W
Charybdis
lighting4607
Charybdis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,401
Damage
21,128
41,262
Taken
39,460
17,105
Mitigated
17,407
13,682
Healing
11,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BigBoyShad
Fenrir
4,855
1,744
0
3,694
8,963
3,441
0
3,638
5,151
0
38,030
W
Tsukuyomi
Jeffertr138
Tsukuyomi
2,574
1,234
0
2,844
7,789
2,346
0
534
7,255
0
38,084
W
Cerberus
JoaoLDU12
Cerberus
7,705
1,021
0
4,056
9,262
6,549
34
0
8,598
43,445
0
L
Charybdis
N0 LIMIT ACE
Charybdis
6,570
2,430
0
2,685
6,833
1,737
349
928
5,905
0
40,215
L
4,279
425
175
2,236
8,881
5,325
0
1,315
7,566
14,463
0
W
4,530
1,691
0
3,787
5,533
2,228
0
1,192
4,341
50,868
0
L
Scylla
TEAMVHP
Scylla
1,192
131
0
692
4,454
1,373
0
2,996
1,458
21,638
0
L
Gilgamesh
THELONEHORSE680
Gilgamesh
4,232
1,109
0
2,455
10,329
5,531
155
5,019
4,769
0
30,509
W
2,114
703
0
1,510
10,519
3,888
0
2,365
8,154
11,558
0
W
Charybdis
lighting4607
Charybdis
6,478
4,070
0
1,485
8,159
2,094
0
1,583
6,576
0
36,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,698
Gold Earned
30,123
358
Minions Killed
274
0
Camps Cleared
0
1,111,728
Distance Traveled
1,028,968
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,730
561
80
7
0
228,497
4
W
Tsukuyomi
7,294
608
76
6
0
252,943
0
W
Cerberus
8,089
674
101
8
0
252,059
2
L
Charybdis
5,925
494
61
5
0
220,839
2
L
Cthulhu
6,235
520
26
2
0
226,672
3
W
Sol
7,554
630
107
9
0
212,665
5
L
Scylla
5,223
435
38
3
0
156,174
1
L
Gilgamesh
6,010
501
69
6
0
196,786
0
W
Athena
5,361
447
15
1
0
208,973
0
W
Charybdis
6,400
533
59
5
0
185,088
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role