Player Matchup

Charybdis
Charybdis
Jaytay236493
Charybdis
Level 83
God Stats
5W - 4L
1,246 SR
Queue Stats
125W - 112L
1,496 Elo+
Party 1
Gilgamesh
Gilgamesh
LiL-Monter
Gilgamesh
Level 28
God Stats
4W - 1L
1,203 SR
Queue Stats
44W - 46L
1,127 Elo+
Party 1
Scylla
Scylla
MoneyGangJay95
Scylla
Level 102
God Stats
10W - 10L
1,500 SR
Queue Stats
191W - 185L
1,508 Elo+
Party 1
Team Averages
Level 71
1,316 SR
1,377 Elo+

VS

Team Averages
Level 88
1,549 SR
1,409 Elo+
Mercury
Mercury
Fancy_Dan_C
Mercury
Level 39
God Stats
0W - 1L
1,712 SR
Queue Stats
41W - 41L
1,453 Elo+
Solo
Ra
Ra
Maddamedabbem
Ra
Level 106
God Stats
4W - 2L
1,464 SR
Queue Stats
217W - 241L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
TheOldWolfMAster
Gilgamesh
Level 119
God Stats
1W - 2L
1,472 SR
Queue Stats
71W - 76L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jaytay236493
Charybdis
14
7 / 6 / 6
10,735
716
11,819
11,408
3,936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
LiL-Monter
Gilgamesh
13
4 / 4 / 7
9,543
636
8,554
13,392
8,334
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

14
3 / 1 / 9
9,845
656
14,566
9,766
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fancy_Dan_C
Mercury
11
3 / 4 / 2
8,910
594
4,070
10,030
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 4 / 5
9,825
655
8,628
12,748
4,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
13
5 / 6 / 6
10,254
684
14,218
17,357
15,483
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
14
Kills
11
11
Deaths
14
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
Fancy_Dan_C
Mercury
3
4
2
1
W
Charybdis
Jaytay236493
Charybdis
7
6
6
1.67
W
Gilgamesh
LiL-Monter
Gilgamesh
4
4
7
1.88
L
3
4
5
1.38
W
3
1
9
7.5
L
Gilgamesh
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,939
Damage
26,916
34,566
Taken
40,135
15,485
Mitigated
23,742
6,785
Healing
9,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Fancy_Dan_C
Mercury
4,070
1,419
0
445
10,030
3,938
0
3,264
6,766
0
18,685
W
Charybdis
Jaytay236493
Charybdis
11,819
5,627
0
1,243
11,408
3,936
902
2,609
8,404
0
42,814
W
Gilgamesh
LiL-Monter
Gilgamesh
8,554
954
0
3,747
13,392
8,334
48
4,450
8,585
4,164
13,642
L
8,628
501
2,154
3,166
12,748
4,321
108
5,522
7,226
40,247
0
W
14,566
1,612
0
1,795
9,766
3,215
0
2,043
7,492
38,127
0
L
Gilgamesh
14,218
4,208
629
3,401
17,357
15,483
850
7,976
9,381
0
28,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,123
Gold Earned
28,989
143
Minions Killed
147
6
Camps Cleared
7
821,742
Distance Traveled
827,874
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,910
594
33
2
3
266,381
2
W
Charybdis
10,735
716
64
4
2
258,078
2
W
Gilgamesh
9,543
636
22
1
0
281,805
1
L
Ra
9,825
655
69
5
3
282,226
4
W
Scylla
9,845
656
57
4
4
281,859
4
L
Gilgamesh
10,254
684
45
3
1
279,267
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role