Player Matchup

Cthulhu
Cthulhu
GradmaTarkin
Cthulhu
Level 67
God Stats
2W - 2L
1,575 SR
Queue Stats
107W - 122L
1,396 Elo+
Solo
Anubis
Anubis
JakeMac111
Anubis
Level 16
God Stats
6W - 12L
1,452 SR
Queue Stats
58W - 98L
1,234 Elo+
Solo
Hercules
Hercules
diablo13981
Hercules
Level 66
God Stats
7W - 11L
1,448 SR
Queue Stats
397W - 484L
1,310 Elo+
Solo
Team Averages
Level 50
1,492 SR
1,313 Elo+

VS

Team Averages
Level 73
1,525 SR
1,494 Elo+
Fenrir
Fenrir
BauVirus2020
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Osiris
Osiris
JohnThicc0
Osiris
Level 69
God Stats
4W - 0L
1,735 SR
Queue Stats
20W - 9L
1,499 Elo+
Party 1
Charybdis
Charybdis
dubgutter
Charybdis
Level 147
God Stats
5W - 3L
1,340 SR
Queue Stats
24W - 29L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GradmaTarkin
Cthulhu
16
5 / 4 / 13
14,904
710
15,400
21,045
35,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anubis
JakeMac111
Anubis
16
12 / 8 / 5
14,579
694
12,127
21,313
11,518
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
diablo13981
Hercules
15
6 / 7 / 12
13,722
653
15,608
21,908
11,527
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 15 / 7
12,738
607
2,129
19,111
6,162
Osiris
JohnThicc0
Osiris
18
6 / 3 / 11
14,786
704
21,499
22,956
23,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
dubgutter
Charybdis
20
12 / 6 / 5
16,643
793
23,962
19,401
6,559
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
42
23
Kills
19
19
Deaths
24
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
15
7
0.3
L
Cthulhu
GradmaTarkin
Cthulhu
5
4
13
2.88
L
Anubis
JakeMac111
Anubis
12
8
5
1.81
W
Osiris
JohnThicc0
Osiris
6
3
11
3.83
L
Hercules
diablo13981
Hercules
6
7
12
1.71
W
Charybdis
dubgutter
Charybdis
12
6
5
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,135
Damage
47,590
64,266
Taken
61,468
58,957
Mitigated
35,990
15,645
Healing
8,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,129
276
0
517
19,111
6,162
0
7,586
11,525
0
8,209
L
Cthulhu
GradmaTarkin
Cthulhu
15,400
1,363
466
1,587
21,045
35,912
567
1,820
18,680
33,201
0
L
Anubis
JakeMac111
Anubis
12,127
510
1,112
7,448
21,313
11,518
1,180
1,923
18,714
65,111
0
W
Osiris
JohnThicc0
Osiris
21,499
6,257
0
4,760
22,956
23,269
664
10,907
12,049
11,747
31,102
L
Hercules
diablo13981
Hercules
15,608
4,030
0
5,032
21,908
11,527
2,028
1,645
19,701
0
33,948
W
Charybdis
dubgutter
Charybdis
23,962
12,223
0
3,441
19,401
6,559
2,849
10,036
9,365
0
104,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,205
Gold Earned
44,167
193
Minions Killed
196
9
Camps Cleared
7
972,381
Distance Traveled
1,079,723
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,738
607
7
0
1
327,403
0
L
Cthulhu
14,904
710
36
2
0
349,268
6
L
Anubis
14,579
694
119
6
5
277,263
2
W
Osiris
14,786
704
41
2
0
401,364
1
L
Hercules
13,722
653
38
2
4
345,850
1
W
Charybdis
16,643
793
148
7
6
350,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role