Player Matchup

Apollo
Apollo
AAgonia
Apollo
Level 6
God Stats
3W - 1L
1,801 SR
Queue Stats
8W - 3L
1,821 Elo+
Party 1
King Arthur
King Arthur
ATristeza
King Arthur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 8L
1,500 Elo+
Party 1
Pele
Pele
GhostBr450
Pele
Level 79
God Stats
19W - 18L
1,571 SR
Queue Stats
529W - 555L
1,483 Elo+
Party 1
Yemoja
Yemoja
Owkoz
Yemoja
Level 8
God Stats
1W - 2L
1,335 SR
Queue Stats
36W - 39L
1,436 Elo+
Solo
Hera
Hera
Shelbynho
Hera
Level 55
God Stats
7W - 1L
1,500 SR
Queue Stats
274W - 235L
1,498 Elo+
Party 1
Team Averages
Level 30
1,541 SR
1,548 Elo+

VS

Team Averages
Level 21
1,420 SR
1,431 Elo+
Athena
Athena
Benjalodonto
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,421 Elo+
Solo
Tsukuyomi
Tsukuyomi
SaraSarrada
Tsukuyomi
Level 25
God Stats
14W - 14L
1,474 SR
Queue Stats
115W - 132L
1,439 Elo+
Solo
Tiamat
Tiamat
ZONHOBB
Tiamat
Level 18
God Stats
0W - 1L
1,264 SR
Queue Stats
3W - 6L
1,550 Elo+
Solo
Izanami
Izanami
drclaudio03
Izanami
Level 29
God Stats
42W - 30L
1,564 SR
Queue Stats
119W - 118L
1,438 Elo+
Solo
Bellona
Bellona
xXPIK4KUXx
Bellona
Level 6
God Stats
0W - 2L
1,297 SR
Queue Stats
3W - 8L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AAgonia
Apollo
20
10 / 1 / 5
12,774
710
14,638
16,359
6,695
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
ATristeza
King Arthur
17
12 / 3 / 4
12,281
682
13,596
15,269
19,700
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
6 / 2 / 17
11,849
658
17,955
15,710
6,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
Owkoz
Yemoja
14
3 / 0 / 15
9,803
545
4,746
5,892
5,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
16
5 / 2 / 6
10,893
605
8,037
7,656
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
2 / 6 / 3
8,016
445
5,616
17,739
14,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
SaraSarrada
Tsukuyomi
14
3 / 9 / 2
8,856
492
11,388
18,180
7,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
ZONHOBB
Tiamat
12
1 / 10 / 2
7,022
390
6,225
12,953
7,143
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
drclaudio03
Izanami
15
1 / 3 / 3
8,632
480
4,693
10,110
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
xXPIK4KUXx
Bellona
12
1 / 8 / 1
7,201
400
5,137
15,209
12,192
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
19
36
Kills
8
8
Deaths
36
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
AAgonia
Apollo
10
1
5
12.5
W
King Arthur
ATristeza
King Arthur
12
3
4
4.67
L
Athena
2
6
3
0.58
W
6
2
17
7.25
W
Yemoja
Owkoz
Yemoja
3
0
15
10.5
L
Tsukuyomi
SaraSarrada
Tsukuyomi
3
9
2
0.44
W
Hera
5
2
6
4
L
Tiamat
ZONHOBB
Tiamat
1
10
2
0.2
L
Izanami
drclaudio03
Izanami
1
3
3
0.83
L
Bellona
xXPIK4KUXx
Bellona
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,972
Damage
33,059
60,886
Taken
74,191
40,337
Mitigated
44,070
24,486
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AAgonia
Apollo
14,638
9,676
0
8,241
16,359
6,695
7,083
2,028
14,331
0
119,946
W
King Arthur
ATristeza
King Arthur
13,596
1,835
0
227
15,269
19,700
1,273
2,115
13,154
0
64,630
L
Athena
5,616
1,214
0
1,629
17,739
14,546
0
3,775
13,838
18,047
0
W
17,955
5,240
0
9,228
15,710
6,030
246
3,316
12,394
0
80,476
W
Yemoja
Owkoz
Yemoja
4,746
770
3,031
1,160
5,892
5,365
1,776
2,200
3,692
19,474
0
L
Tsukuyomi
SaraSarrada
Tsukuyomi
11,388
3,432
0
4,728
18,180
7,165
0
2,903
15,227
0
49,838
W
Hera
8,037
1,490
0
2,599
7,656
2,547
4,350
2,370
5,286
62,953
0
L
Tiamat
ZONHOBB
Tiamat
6,225
473
0
947
12,953
7,143
205
2,926
9,800
29,869
0
L
Izanami
drclaudio03
Izanami
4,693
3,484
0
2,071
10,110
3,024
216
1,457
8,589
0
53,095
L
Bellona
xXPIK4KUXx
Bellona
5,137
1,939
0
1,990
15,209
12,192
0
1,255
13,954
209
23,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,600
Gold Earned
39,727
584
Minions Killed
314
0
Camps Cleared
0
1,732,997
Distance Traveled
1,597,800
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,774
710
177
10
0
329,491
2
W
King Arthur
12,281
682
118
7
0
331,023
3
L
Athena
8,016
445
24
1
0
341,251
4
W
Pele
11,849
658
135
8
0
368,277
11
W
Yemoja
9,803
545
30
2
0
355,629
4
L
Tsukuyomi
8,856
492
82
5
0
348,560
3
W
Hera
10,893
605
124
7
0
348,577
0
L
Tiamat
7,022
390
55
3
0
307,655
4
L
Izanami
8,632
480
117
7
0
311,948
1
L
Bellona
7,201
400
36
2
0
288,386
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role