Player Matchup

Eset
Eset
Gvrie
Eset
Level 115
God Stats
0W - 3L
1,413 SR
Queue Stats
262W - 186L
1,604 Elo+
Party 1
Bakasura
Bakasura
Intel1ectual
Bakasura
Level 9
God Stats
0W - 2L
1,349 SR
Queue Stats
158W - 173L
1,275 Elo+
Solo
Gilgamesh
Gilgamesh
xDijistx Lamb
Gilgamesh
Level 27
God Stats
66W - 31L
1,704 SR
Queue Stats
130W - 70L
1,634 Elo+
Party 1
Team Averages
Level 50
1,489 SR
1,504 Elo+

VS

Team Averages
Level 65
1,464 SR
1,579 Elo+
Charybdis
Charybdis
Free-PH-Premium
Charybdis
Level 19
God Stats
16W - 8L
1,723 SR
Queue Stats
29W - 8L
1,703 Elo+
Party 2
Cthulhu
Cthulhu
Woodenfloor97
Cthulhu
Level 28
God Stats
58W - 74L
1,456 SR
Queue Stats
122W - 151L
1,373 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
palmFREAKINtree
Morgan Le Fay
Level 147
God Stats
3W - 4L
1,212 SR
Queue Stats
79W - 63L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Gvrie
Eset
14
4 / 7 / 1
10,357
690
11,354
16,241
6,034
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Intel1ectual
Bakasura
10
1 / 15 / 2
8,880
592
8,198
15,676
5,195
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
xDijistx Lamb
Gilgamesh
13
2 / 4 / 2
9,421
628
11,255
16,779
10,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Free-PH-Premium
Charybdis
14
8 / 3 / 13
11,248
750
14,258
12,375
5,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
15
6 / 3 / 17
11,180
745
11,707
25,227
22,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
palmFREAKINtree
Morgan Le Fay
16
11 / 1 / 12
11,975
798
14,631
8,178
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
67
7
Kills
25
26
Deaths
7
5
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Free-PH-Premium
Charybdis
8
3
13
4.83
L
Eset
Gvrie
Eset
4
7
1
0.64
L
Bakasura
Intel1ectual
Bakasura
1
15
2
0.13
W
Cthulhu
6
3
17
4.83
W
Morgan Le Fay
palmFREAKINtree
Morgan Le Fay
11
1
12
17
L
Gilgamesh
xDijistx Lamb
Gilgamesh
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,807
Damage
40,596
48,696
Taken
45,780
21,257
Mitigated
31,784
4,043
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Free-PH-Premium
Charybdis
14,258
9,121
0
3,052
12,375
5,857
2,094
2,989
8,989
0
39,776
L
Eset
Gvrie
Eset
11,354
1,387
94
2,768
16,241
6,034
0
9,067
6,937
45,052
0
L
Bakasura
Intel1ectual
Bakasura
8,198
3,957
0
638
15,676
5,195
0
7,636
7,784
0
14,668
W
Cthulhu
11,707
646
1,706
7,642
25,227
22,589
437
7,163
17,378
21,246
0
W
Morgan Le Fay
palmFREAKINtree
Morgan Le Fay
14,631
1,008
162
3,067
8,178
3,338
323
1,956
6,057
54,853
0
L
Gilgamesh
xDijistx Lamb
Gilgamesh
11,255
2,675
0
543
16,779
10,028
0
9,482
6,820
0
33,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,658
Gold Earned
34,403
149
Minions Killed
180
5
Camps Cleared
7
760,160
Distance Traveled
840,316
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,248
750
62
4
3
242,187
0
L
Eset
10,357
690
89
6
2
275,239
2
L
Bakasura
8,880
592
20
1
0
209,145
1
W
Cthulhu
11,180
745
22
1
0
308,494
4
W
Morgan Le Fay
11,975
798
96
6
4
289,635
3
L
Gilgamesh
9,421
628
40
3
3
275,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role