Player Matchup

Anubis
Anubis
 
Anubis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LiningPencil496
Ne Zha
Level 89
God Stats
2W - 4L
1,354 SR
Queue Stats
269W - 252L
1,437 Elo+
Solo
Bacchus
Bacchus
Melchia01
Bacchus
Level 129
God Stats
3W - 3L
1,628 SR
Queue Stats
176W - 212L
1,454 Elo+
Solo
Chaac
Chaac
SIHWAINIK
Chaac
Level 111
God Stats
1W - 2L
1,624 SR
Queue Stats
146W - 155L
1,421 Elo+
Solo
Team Averages
Level 120
1,521 SR
1,462 Elo+

VS

Team Averages
Level 97
1,452 SR
1,471 Elo+
Ymir
Ymir
M1sterG0Ham
Ymir
Level 146
God Stats
2W - 1L
1,379 SR
Queue Stats
42W - 33L
1,543 Elo+
Party 1
Ah Puch
Ah Puch
Mysterious Skro
Ah Puch
Level 60
God Stats
2W - 1L
1,612 SR
Queue Stats
75W - 70L
1,464 Elo+
Solo
Ullr
Ullr
rainbowdove18
Ullr
Level 98
God Stats
1W - 2L
1,301 SR
Queue Stats
37W - 59L
1,376 Elo+
Solo
Xbalanque
Xbalanque
x2FAC3D
Xbalanque
Level 125
God Stats
1W - 0L
1,468 SR
Queue Stats
68W - 72L
1,423 Elo+
Party 1
Ravana
Ravana
xCHAKTARUSx
Ravana
Level 55
God Stats
3W - 0L
1,500 SR
Queue Stats
76W - 70L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
4 / 8 / 11
11,955
703
14,414
18,427
10,598
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
 
Terra
17
1 / 6 / 8
10,009
589
5,285
23,721
17,455
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 8 / 9
10,205
600
13,291
16,869
7,675
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Melchia01
Bacchus
19
8 / 9 / 8
12,091
711
17,178
22,866
26,281
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
SIHWAINIK
Chaac
19
5 / 5 / 12
12,204
718
21,743
30,345
40,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 30
13,575
799
14,623
23,059
36,707
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
12 / 3 / 17
14,373
845
29,838
16,152
6,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 5 / 20
13,058
768
17,795
14,204
5,721
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
x2FAC3D
Xbalanque
20
9 / 5 / 18
13,196
776
27,266
18,322
6,826
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
18
3 / 6 / 24
11,701
688
11,794
14,956
11,945
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
145
20
Kills
36
36
Deaths
22
48
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
8
11
1.19
L
Terra
 
Terra
1
6
8
0.83
L
2
8
9
0.81
W
3
3
30
6
L
Bacchus
Melchia01
Bacchus
8
9
8
1.33
W
12
3
17
6.83
L
Chaac
SIHWAINIK
Chaac
5
5
12
2.2
W
9
5
20
3.8
W
Xbalanque
x2FAC3D
Xbalanque
9
5
18
3.6
W
Ravana
3
6
24
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,911
Damage
101,316
112,228
Taken
86,693
102,914
Mitigated
67,422
38,437
Healing
41,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
14,414
203
1,866
5,323
18,427
10,598
335
6,924
11,503
40,761
0
L
Terra
 
Terra
5,285
930
10,736
7,607
23,721
17,455
387
6,457
17,264
10,152
0
L
13,291
3,881
457
2,860
16,869
7,675
0
8,786
8,083
0
30,285
W
14,623
2,183
3,940
8,556
23,059
36,707
263
9,495
13,564
27,360
0
L
Bacchus
Melchia01
Bacchus
17,178
693
905
1,793
22,866
26,281
354
10,288
12,578
26,849
0
W
29,838
2,988
2,883
7,503
16,152
6,223
921
9,335
6,817
66,279
0
L
Chaac
SIHWAINIK
Chaac
21,743
2,699
649
6,241
30,345
40,905
255
12,006
18,339
7,100
31,689
W
17,795
12,998
715
3,289
14,204
5,721
2,336
7,784
6,420
0
34,934
W
Xbalanque
x2FAC3D
Xbalanque
27,266
19,005
1,642
6,132
18,322
6,826
2,898
8,422
9,900
0
50,124
W
Ravana
11,794
4,448
3,791
2,689
14,956
11,945
66
4,954
10,002
0
16,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,464
Gold Earned
65,903
188
Minions Killed
192
0
Camps Cleared
0
1,320,684
Distance Traveled
1,442,138
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,955
703
91
5
0
205,684
1
L
Terra
10,009
589
8
0
0
283,811
6
L
Ne Zha
10,205
600
44
3
0
273,094
0
W
Ymir
13,575
799
20
1
0
307,951
1
L
Bacchus
12,091
711
15
1
0
243,385
0
W
Ah Puch
14,373
845
69
4
0
302,504
3
L
Chaac
12,204
718
30
2
0
314,710
0
W
Ullr
13,058
768
33
2
0
236,137
0
W
Xbalanque
13,196
776
55
3
0
285,441
3
W
Ravana
11,701
688
15
1
0
310,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role