Player Matchup

Charybdis
Charybdis
BreakingMan2005
Charybdis
Level 105
God Stats
3W - 0L
1,655 SR
Queue Stats
38W - 22L
1,533 Elo+
Party 2
Ymir
Ymir
Code Liz8286
Ymir
Level 41
God Stats
1W - 0L
1,676 SR
Queue Stats
4W - 4L
1,240 Elo+
Party 2
Merlin
Merlin
LordConquest760
Merlin
Level 115
God Stats
1W - 0L
1,429 SR
Queue Stats
31W - 16L
1,479 Elo+
Party 2
Team Averages
Level 87
1,587 SR
1,417 Elo+

VS

Team Averages
Level 61
1,716 SR
1,424 Elo+
Tiamat
Tiamat
DeliriousDELTA
Tiamat
Level 58
God Stats
3W - 4L
1,683 SR
Queue Stats
7W - 10L
1,554 Elo+
Solo
Cthulhu
Cthulhu
Thatch_Bandit
Cthulhu
Level 55
God Stats
1W - 3L
1,574 SR
Queue Stats
77W - 99L
1,379 Elo+
Party 1
Charybdis
Charybdis
XGN_Nero
Charybdis
Level 69
God Stats
4W - 2L
1,891 SR
Queue Stats
112W - 148L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BreakingMan2005
Charybdis
12
5 / 4 / 1
8,996
692
7,917
10,288
3,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 5
9,242
711
1,115
6,548
5,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 0 / 6
8,626
664
11,739
9,106
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
8,672
667
8,350
13,451
10,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
9
0 / 1 / 3
7,334
564
2,421
4,299
1,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
XGN_Nero
Charybdis
10
2 / 4 / 1
7,741
595
3,100
8,350
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
7
Kills
5
5
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BreakingMan2005
Charybdis
5
4
1
1.38
W
1
1
5
3.5
L
3
3
1
1.17
W
1
0
6
4
L
Cthulhu
0
1
3
1.5
L
Charybdis
XGN_Nero
Charybdis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,771
Damage
13,871
25,942
Taken
26,100
12,403
Mitigated
15,249
5,668
Healing
2,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BreakingMan2005
Charybdis
7,917
5,003
0
1,165
10,288
3,604
1,055
3,752
6,221
0
25,647
W
1,115
23
0
761
6,548
5,171
571
3,619
2,929
10,491
0
L
8,350
940
0
1,096
13,451
10,779
0
7,597
5,854
37,033
0
W
11,739
459
252
3,490
9,106
3,628
1,110
3,647
5,459
33,103
0
L
Cthulhu
2,421
184
74
1,272
4,299
1,910
0
2,071
2,228
7,224
0
L
Charybdis
XGN_Nero
Charybdis
3,100
1,139
290
78
8,350
2,560
0
3,380
4,970
0
10,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,864
Gold Earned
23,747
116
Minions Killed
80
3
Camps Cleared
2
660,599
Distance Traveled
426,656
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,996
692
46
4
1
208,644
1
W
Ymir
9,242
711
26
2
0
221,787
0
L
Tiamat
8,672
667
42
3
1
226,646
1
W
Merlin
8,626
664
44
3
2
230,168
1
L
Cthulhu
7,334
564
21
2
0
95,364
1
L
Charybdis
7,741
595
17
1
1
104,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role