Player Matchup

Chang'e
Chang'e
Dimitr000
Chang'e
Level 14
God Stats
8W - 8L
1,271 SR
Queue Stats
49W - 72L
1,358 Elo+
Solo
Thor
Thor
Emeraudombre
Thor
Level 13
God Stats
10W - 15L
1,324 SR
Queue Stats
30W - 54L
1,327 Elo+
Solo
Cerberus
Cerberus
canastero890
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,697 Elo+
Party 1
Fenrir
Fenrir
kempo_amaya19
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,697 Elo+
Party 1
Scylla
Scylla
khaloud9
Scylla
Level 14
God Stats
21W - 16L
1,655 SR
Queue Stats
197W - 158L
1,486 Elo+
Solo
Team Averages
Level 10
1,450 SR
1,513 Elo+

VS

Team Averages
Level 29
1,541 SR
1,533 Elo+
Ao Kuang
Ao Kuang
Harrowmont
Ao Kuang
Level 28
God Stats
4W - 1L
1,628 SR
Queue Stats
66W - 53L
1,493 Elo+
Party 2
Neith
Neith
Harrowmont_ap
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
HuTrOx
Cthulhu
Level 76
God Stats
2W - 0L
1,578 SR
Queue Stats
15W - 7L
1,613 Elo+
Party 3
Arachne
Arachne
joelsion
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 22L
1,559 Elo+
Solo
Fenrir
Fenrir
tutur131
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dimitr000
Chang'e
17
2 / 7 / 6
11,309
942
11,738
14,028
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
1 / 11 / 5
10,988
916
13,334
23,843
9,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
canastero890
Cerberus
17
0 / 10 / 5
10,091
841
3,581
24,071
27,540
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 19 / 4
11,270
939
15,569
29,135
16,535
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Scylla
khaloud9
Scylla
18
5 / 6 / 3
13,131
1,094
25,325
22,882
10,157
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Harrowmont
Ao Kuang
20
8 / 2 / 22
12,184
1,015
15,487
14,186
5,149
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 2 / 29
12,763
1,064
15,273
7,767
2,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
HuTrOx
Cthulhu
20
9 / 2 / 25
13,609
1,134
22,596
21,713
14,723
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
joelsion
Arachne
20
24 / 2 / 19
15,188
1,266
37,010
18,291
6,724
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
tutur131
Fenrir
20
5 / 2 / 23
11,891
991
14,592
17,341
9,532
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
170
10
Kills
52
53
Deaths
10
23
Assists
118
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Dimitr000
Chang'e
2
7
6
0.71
L
1
11
5
0.32
W
Ao Kuang
Harrowmont
Ao Kuang
8
2
22
9.5
W
6
2
29
10.25
W
Cthulhu
HuTrOx
Cthulhu
9
2
25
10.75
L
Cerberus
canastero890
Cerberus
0
10
5
0.25
W
Arachne
joelsion
Arachne
24
2
19
16.75
L
2
19
4
0.21
L
Scylla
khaloud9
Scylla
5
6
3
1.08
W
Fenrir
tutur131
Fenrir
5
2
23
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,547
Damage
104,958
113,959
Taken
79,298
69,138
Mitigated
38,797
13,328
Healing
20,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Dimitr000
Chang'e
11,738
828
3,098
2,455
14,028
5,543
0
3,641
10,387
34,800
0
L
13,334
2,618
0
7
23,843
9,363
0
7,189
16,654
0
37,057
W
Ao Kuang
Harrowmont
Ao Kuang
15,487
5,182
254
5,016
14,186
5,149
0
5,693
8,413
22,021
0
W
15,273
7,419
0
452
7,767
2,669
0
2,479
5,268
0
35,940
W
Cthulhu
HuTrOx
Cthulhu
22,596
3,153
326
7,468
21,713
14,723
0
12,023
9,433
50,246
0
L
Cerberus
canastero890
Cerberus
3,581
1,149
0
3,462
24,071
27,540
0
8,661
15,410
14,911
0
W
Arachne
joelsion
Arachne
37,010
26,436
0
5,503
18,291
6,724
0
10,165
7,918
0
48,543
L
15,569
6,113
0
137
29,135
16,535
0
10,289
18,846
0
21,245
L
Scylla
khaloud9
Scylla
25,325
2,931
172
3,997
22,882
10,157
0
8,303
14,579
67,894
0
W
Fenrir
tutur131
Fenrir
14,592
5,623
0
1,342
17,341
9,532
0
9,575
7,622
0
20,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,789
Gold Earned
65,635
202
Minions Killed
171
2
Camps Cleared
4
921,671
Distance Traveled
1,113,938
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,309
942
44
4
0
163,140
0
L
Thor
10,988
916
46
4
0
206,697
0
W
Ao Kuang
12,184
1,015
18
2
2
184,581
0
W
Neith
12,763
1,064
50
4
0
182,219
0
W
Cthulhu
13,609
1,134
63
5
2
245,929
0
L
Cerberus
10,091
841
25
2
0
125,586
0
W
Arachne
15,188
1,266
27
2
0
254,033
0
L
Fenrir
11,270
939
8
1
0
200,855
0
L
Scylla
13,131
1,094
79
7
2
225,393
3
W
Fenrir
11,891
991
13
1
0
247,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role