Player Matchup

Mercury
Mercury
 
Mercury
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
CosmoRules09
Ymir
Level 32
God Stats
27W - 13L
1,792 SR
Queue Stats
222W - 189L
1,655 Elo+
Party 1
Scylla
Scylla
Eckzavior
Scylla
Level 28
God Stats
8W - 2L
1,565 SR
Queue Stats
128W - 101L
1,574 Elo+
Party 2
Charybdis
Charybdis
Fîtzy
Charybdis
Level 144
God Stats
22W - 16L
1,500 SR
Queue Stats
325W - 288L
1,607 Elo+
Party 1
Cthulhu
Cthulhu
XT0XICxEMPIREX
Cthulhu
Level 88
God Stats
16W - 8L
1,664 SR
Queue Stats
213W - 195L
1,563 Elo+
Party 2
Team Averages
Level 86
1,604 SR
1,580 Elo+

VS

Team Averages
Level 56
1,676 SR
1,464 Elo+
Chaac
Chaac
Aegidius97
Chaac
Level 17
God Stats
2W - 2L
1,753 SR
Queue Stats
21W - 20L
1,543 Elo+
Party 3
Ymir
Ymir
JLSHero
Ymir
Level 17
God Stats
2W - 7L
1,484 SR
Queue Stats
6W - 10L
1,429 Elo+
Party 3
Charybdis
Charybdis
ZethDeepreiter
Charybdis
Level 32
God Stats
4W - 2L
1,500 SR
Queue Stats
29W - 23L
1,448 Elo+
Solo
Scylla
Scylla
defi
Scylla
Level 108
God Stats
3W - 2L
1,847 SR
Queue Stats
180W - 160L
1,467 Elo+
Party 3
Ne Zha
Ne Zha
maruos
Ne Zha
Level 105
God Stats
50W - 40L
1,797 SR
Queue Stats
186W - 180L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
11 / 1 / 7
10,642
709
15,757
9,599
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 1 / 10
9,395
626
3,605
14,218
12,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Eckzavior
Scylla
15
4 / 0 / 12
9,541
636
7,660
6,290
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Fîtzy
Charybdis
15
8 / 0 / 10
9,712
647
14,205
10,140
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 0 / 12
9,052
603
3,113
8,681
8,560
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 3 / 0
6,482
432
1,882
11,877
8,682
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
JLSHero
Ymir
8
0 / 5 / 1
5,555
370
3,422
13,304
8,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
ZethDeepreiter
Charybdis
9
0 / 10 / 0
5,850
390
3,467
12,104
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
defi
Scylla
12
1 / 4 / 0
7,310
487
7,281
8,291
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
maruos
Ne Zha
12
1 / 7 / 0
7,160
477
4,201
13,358
4,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
3
29
Kills
2
2
Deaths
29
51
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
11
1
7
14.5
L
Chaac
0
3
0
0
W
5
1
10
10
W
Scylla
Eckzavior
Scylla
4
0
12
10
W
Charybdis
Fîtzy
Charybdis
8
0
10
13
L
Ymir
JLSHero
Ymir
0
5
1
0.1
W
1
0
12
7
L
Charybdis
ZethDeepreiter
Charybdis
0
10
0
0
L
Scylla
defi
Scylla
1
4
0
0.25
L
Ne Zha
maruos
Ne Zha
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,340
Damage
20,253
48,928
Taken
58,934
30,926
Mitigated
28,375
22,881
Healing
7,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
15,757
7,963
0
2,022
9,599
3,436
0
2,543
6,942
0
77,787
L
Chaac
1,882
138
0
2,732
11,877
8,682
0
2,209
9,668
0
30,010
W
3,605
683
0
5,453
14,218
12,970
735
3,450
10,734
36,525
0
W
Scylla
Eckzavior
Scylla
7,660
1,012
154
3,291
6,290
2,326
1,091
2,616
3,420
53,320
0
W
Charybdis
Fîtzy
Charybdis
14,205
9,482
0
6,723
10,140
3,634
6,750
2,108
8,006
0
80,329
L
Ymir
JLSHero
Ymir
3,422
471
0
1,640
13,304
8,632
0
3,755
9,549
10,617
0
W
3,113
132
626
4,612
8,681
8,560
134
2,128
6,507
38,656
0
L
Charybdis
ZethDeepreiter
Charybdis
3,467
2,313
0
1,740
12,104
3,095
0
930
11,174
0
21,669
L
Scylla
defi
Scylla
7,281
206
0
750
8,291
3,121
0
3,791
4,500
47,829
0
L
Ne Zha
maruos
Ne Zha
4,201
985
0
974
13,358
4,845
0
3,693
9,665
0
50,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,342
Gold Earned
32,357
463
Minions Killed
314
0
Camps Cleared
0
1,502,962
Distance Traveled
1,352,821
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,642
709
121
8
0
370,683
1
L
Chaac
6,482
432
76
5
0
246,256
0
W
Ymir
9,395
626
49
3
0
297,763
2
W
Scylla
9,541
636
99
7
0
288,982
5
W
Charybdis
9,712
647
117
8
0
271,524
1
L
Ymir
5,555
370
13
1
0
282,022
6
W
Cthulhu
9,052
603
77
5
0
274,010
0
L
Charybdis
5,850
390
36
2
0
232,918
2
L
Scylla
7,310
487
90
6
0
296,266
5
L
Ne Zha
7,160
477
99
7
0
295,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role