Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ninjack789
Sylvanus
Level 127
God Stats
4W - 1L
1,415 SR
Queue Stats
320W - 246L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
yjyeet
Danzaburou
Level 57
God Stats
15W - 15L
1,534 SR
Queue Stats
60W - 60L
1,464 Elo+
Party 1
Team Averages
Level 76
1,483 SR
1,508 Elo+

VS

Team Averages
Level 95
1,523 SR
1,433 Elo+
Cthulhu
Cthulhu
LegendOfFroddo
Cthulhu
Level 102
God Stats
0W - 1L
1,695 SR
Queue Stats
9W - 13L
1,472 Elo+
Party 2
Tiamat
Tiamat
Neondan
Tiamat
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,455 Elo+
Party 2
Raijin
Raijin
sinij
Raijin
Level 149
God Stats
8W - 5L
1,374 SR
Queue Stats
198W - 261L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
8 / 0 / 4
9,969
712
11,739
10,787
8,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
ninjack789
Sylvanus
13
1 / 1 / 11
9,850
704
7,147
15,088
18,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
yjyeet
Danzaburou
13
3 / 0 / 6
9,478
677
12,368
10,241
4,533
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
8,614
615
14,970
14,463
15,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Neondan
Tiamat
11
0 / 6 / 1
7,513
537
4,284
9,988
3,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
sinij
Raijin
9
0 / 5 / 1
7,257
518
8,717
10,296
3,224
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
0
4
10
L
1
1
0
1
L
Tiamat
Neondan
Tiamat
0
6
1
0.08
W
Sylvanus
ninjack789
Sylvanus
1
1
11
6.5
L
Raijin
sinij
Raijin
0
5
1
0.1
W
Danzaburou
yjyeet
Danzaburou
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,254
Damage
27,971
36,116
Taken
34,747
31,776
Mitigated
22,688
17,790
Healing
5,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,739
1,222
94
6,577
10,787
8,365
143
7,829
2,774
42,144
0
L
14,970
191
418
1,336
14,463
15,506
0
6,974
7,489
44,119
0
L
Tiamat
Neondan
Tiamat
4,284
309
0
746
9,988
3,958
0
5,690
4,298
13,837
0
W
Sylvanus
ninjack789
Sylvanus
7,147
2,275
1,958
4,559
15,088
18,878
305
11,188
3,900
19,334
0
L
Raijin
sinij
Raijin
8,717
951
742
2,448
10,296
3,224
13
6,742
3,554
19,400
0
W
Danzaburou
yjyeet
Danzaburou
12,368
4,839
0
4,602
10,241
4,533
918
9,433
745
0
43,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,297
Gold Earned
23,384
166
Minions Killed
143
8
Camps Cleared
4
717,644
Distance Traveled
710,024
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,969
712
69
5
6
251,723
3
L
Cthulhu
8,614
615
74
5
3
285,844
6
L
Tiamat
7,513
537
30
2
0
225,821
1
W
Sylvanus
9,850
704
21
2
0
232,950
3
L
Raijin
7,257
518
39
3
1
198,359
3
W
Danzaburou
9,478
677
76
5
2
232,971
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role