Player Matchup

Jormungandr
Jormungandr
DopeLung
Jormungandr
Level 29
God Stats
5W - 1L
1,810 SR
Queue Stats
75W - 41L
1,599 Elo+
Solo
Da Ji
Da Ji
Olife-
Da Ji
Level 18
God Stats
11W - 13L
1,511 SR
Queue Stats
21W - 21L
1,379 Elo+
Party 1
Persephone
Persephone
Qweriz-au-lait
Persephone
Level 15
God Stats
5W - 6L
1,564 SR
Queue Stats
9W - 14L
1,251 Elo+
Party 1
Hades
Hades
TheRunii44
Hades
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,702 Elo+
Solo
Neith
Neith
vaillo9
Neith
Level 27
God Stats
30W - 39L
1,402 SR
Queue Stats
91W - 113L
1,411 Elo+
Solo
Team Averages
Level 21
1,557 SR
1,468 Elo+

VS

Team Averages
Level 20
1,527 SR
1,387 Elo+
Thor
Thor
Bluzziii
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,199 Elo+
Solo
Danzaburou
Danzaburou
IgirisuAkatsuki
Danzaburou
Level 22
God Stats
7W - 9L
1,650 SR
Queue Stats
30W - 37L
1,349 Elo+
Solo
Agni
Agni
jayzinho11
Agni
Level 21
God Stats
1W - 2L
1,740 SR
Queue Stats
1W - 3L
1,451 Elo+
Solo
Charybdis
Charybdis
loros999
Charybdis
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 38L
1,346 Elo+
Solo
Fenrir
Fenrir
troubleflint
Fenrir
Level 29
God Stats
0W - 3L
1,246 SR
Queue Stats
80W - 57L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DopeLung
Jormungandr
19
4 / 1 / 5
12,125
577
13,370
13,277
19,123
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
Olife-
Da Ji
19
14 / 7 / 5
13,513
643
13,988
14,982
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Qweriz-au-lait
Persephone
14
3 / 7 / 3
9,217
439
5,833
11,099
2,509
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hades
18
6 / 5 / 4
11,461
546
12,281
18,360
11,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
vaillo9
Neith
17
2 / 7 / 7
10,795
514
8,930
14,252
4,603
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 8 / 2
8,530
406
4,319
15,405
5,457
Cudgel

Cudgel

+10
Physical Power
+50
Health

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
IgirisuAkatsuki
Danzaburou
13
2 / 7 / 6
8,726
416
5,554
11,547
3,639
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
0 / 7 / 6
8,249
393
7,345
15,214
5,015
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
loros999
Charybdis
9
0 / 3 / 0
7,335
349
1,273
5,877
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
20
22 / 5 / 1
13,139
626
23,225
24,477
11,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
42
29
Kills
27
27
Deaths
30
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thor
3
8
2
0.5
W
Jormungandr
DopeLung
Jormungandr
4
1
5
6.5
L
Danzaburou
IgirisuAkatsuki
Danzaburou
2
7
6
0.71
W
Da Ji
Olife-
Da Ji
14
7
5
2.36
W
Persephone
Qweriz-au-lait
Persephone
3
7
3
0.64
W
Hades
6
5
4
1.6
L
0
7
6
0.43
L
Charybdis
loros999
Charybdis
0
3
0
0
L
Fenrir
22
5
1
4.5
W
Neith
vaillo9
Neith
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,402
Damage
41,716
71,970
Taken
72,520
44,855
Mitigated
28,029
13,764
Healing
15,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,319
1,647
0
929
15,405
5,457
136
8,567
6,838
0
26,856
W
Jormungandr
DopeLung
Jormungandr
13,370
2,670
0
719
13,277
19,123
487
2,706
10,571
89,332
0
L
Danzaburou
IgirisuAkatsuki
Danzaburou
5,554
3,225
0
963
11,547
3,639
1,130
4,067
7,480
0
25,165
W
Da Ji
Olife-
Da Ji
13,988
6,749
0
1,625
14,982
7,223
1,067
1,148
13,834
0
62,627
W
Persephone
Qweriz-au-lait
Persephone
5,833
951
0
1,028
11,099
2,509
507
834
10,258
33,402
0
W
Hades
12,281
873
897
6,746
18,360
11,397
4,965
1,577
16,783
85,411
0
L
7,345
633
0
4,622
15,214
5,015
276
7,677
7,537
38,616
0
L
Charybdis
loros999
Charybdis
1,273
508
0
594
5,877
2,212
398
2,648
3,229
0
24,641
L
Fenrir
23,225
8,837
0
7,945
24,477
11,706
1,587
8,525
15,952
0
109,039
W
Neith
vaillo9
Neith
8,930
4,367
0
2,749
14,252
4,603
6,294
1,080
13,172
0
60,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,111
Gold Earned
45,979
575
Minions Killed
362
0
Camps Cleared
0
1,711,339
Distance Traveled
1,503,661
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,530
406
39
2
0
312,413
3
W
Jormungandr
12,125
577
162
8
0
342,188
2
L
Danzaburou
8,726
416
35
2
0
352,689
4
W
Da Ji
13,513
643
104
5
0
382,580
0
W
Persephone
9,217
439
59
3
0
341,624
0
W
Hades
11,461
546
137
7
0
351,779
3
L
Agni
8,249
393
74
4
0
328,975
4
L
Charybdis
7,335
349
58
3
0
148,113
2
L
Fenrir
13,139
626
156
7
0
361,471
4
W
Neith
10,795
514
113
5
0
293,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role