Player Matchup

Nemesis
Nemesis
GrievusPLAY
Nemesis
Level 27
God Stats
2W - 2L
1,703 SR
Queue Stats
25W - 27L
1,371 Elo+
Party 2
Horus
Horus
MEgaPiXhaR
Horus
Level 23
God Stats
40W - 30L
1,556 SR
Queue Stats
219W - 237L
1,400 Elo+
Solo
Heimdallr
Heimdallr
Mývalek
Heimdallr
Level 5
God Stats
0W - 2L
1,206 SR
Queue Stats
2W - 4L
1,248 Elo+
Solo
Ra
Ra
Rynio1601
Ra
Level 11
God Stats
0W - 2L
1,323 SR
Queue Stats
21W - 26L
1,224 Elo+
Solo
Sol
Sol
lovegrievus
Sol
Level 15
God Stats
5W - 3L
1,794 SR
Queue Stats
63W - 92L
1,296 Elo+
Party 2
Team Averages
Level 16
1,516 SR
1,308 Elo+

VS

Team Averages
Level 19
1,626 SR
1,412 Elo+
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HerrBerg
Anubis
Level 8
God Stats
2W - 0L
1,681 SR
Queue Stats
5W - 10L
1,283 Elo+
Solo
Kukulkan
Kukulkan
NoHaxJustMorgan
Kukulkan
Level 27
God Stats
2W - 2L
1,499 SR
Queue Stats
39W - 45L
1,395 Elo+
Party 1
Zeus
Zeus
starmagedon
Zeus
Level 29
God Stats
28W - 7L
1,951 SR
Queue Stats
126W - 72L
1,477 Elo+
Solo
Nemesis
Nemesis
usuckz2
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GrievusPLAY
Nemesis
13
3 / 7 / 3
8,207
1,172
8,951
15,547
4,501
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Horus
14
4 / 7 / 3
8,735
1,248
6,322
20,164
19,471
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Mývalek
Heimdallr
12
0 / 1 / 0
6,243
892
253
1,032
297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 8 / 2
7,766
1,109
5,809
10,825
3,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 7 / 4
7,485
1,069
5,254
12,204
2,878
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

126

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
11 / 1 / 12
10,179
1,454
13,583
9,316
5,390
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
HerrBerg
Anubis
15
5 / 2 / 16
9,050
1,293
9,019
5,253
2,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
15
2 / 2 / 18
8,179
1,168
8,913
4,363
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 1 / 19
9,398
1,343
14,610
4,661
2,031
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
usuckz2
Nemesis
15
5 / 3 / 18
8,937
1,277
7,087
7,144
2,457
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
113
9
Kills
30
30
Deaths
9
12
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
12
17
L
Nemesis
GrievusPLAY
Nemesis
3
7
3
0.64
W
Anubis
HerrBerg
Anubis
5
2
16
6.5
L
Horus
4
7
3
0.79
L
Heimdallr
Mývalek
Heimdallr
0
1
0
0
W
Kukulkan
2
2
18
5.5
L
2
8
2
0.38
L
0
7
4
0.29
W
7
1
19
16.5
W
Nemesis
usuckz2
Nemesis
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,589
Damage
53,212
59,772
Taken
30,737
30,806
Mitigated
13,770
8,438
Healing
6,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,583
5,040
0
1,170
9,316
5,390
0
3,692
5,624
0
22,937
L
Nemesis
GrievusPLAY
Nemesis
8,951
4,872
0
1,463
15,547
4,501
0
8,042
7,505
0
22,026
W
Anubis
HerrBerg
Anubis
9,019
1,320
0
1,673
5,253
2,262
0
2,053
3,200
24,156
0
L
Horus
6,322
3,171
2,415
3,036
20,164
19,471
0
9,926
10,238
0
13,015
L
Heimdallr
Mývalek
Heimdallr
253
169
0
24
1,032
297
0
144
888
0
2,260
W
Kukulkan
8,913
1,551
98
585
4,363
1,630
0
982
3,381
23,841
0
L
5,809
775
335
645
10,825
3,659
0
6,458
4,367
25,013
0
L
5,254
968
0
520
12,204
2,878
0
7,972
4,232
10,326
0
W
14,610
1,876
506
1,495
4,661
2,031
0
958
3,703
26,636
0
W
Nemesis
usuckz2
Nemesis
7,087
3,315
0
735
7,144
2,457
0
3,378
3,766
0
12,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,436
Gold Earned
45,743
97
Minions Killed
142
4
Camps Cleared
6
511,667
Distance Traveled
670,374
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,179
1,454
18
3
2
169,077
3
L
Nemesis
8,207
1,172
23
3
2
141,838
1
W
Anubis
9,050
1,293
41
6
3
101,098
2
L
Horus
8,735
1,248
9
1
0
127,080
0
L
Heimdallr
6,243
892
3
0
0
31,334
0
W
Kukulkan
8,179
1,168
42
6
0
136,279
0
L
Ra
7,766
1,109
56
8
1
112,088
0
L
Sol
7,485
1,069
6
1
1
99,327
0
W
Zeus
9,398
1,343
35
5
1
130,527
0
W
Nemesis
8,937
1,277
6
1
0
133,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role