Player Matchup

Thoth
Thoth
AAgonia
Thoth
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,646 Elo+
Party 2
Danzaburou
Danzaburou
AFelicidade
Danzaburou
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,469 Elo+
Party 2
Mercury
Mercury
Judask1
Mercury
Level 26
God Stats
2W - 0L
1,651 SR
Queue Stats
62W - 24L
1,779 Elo+
Party 3
Janus
Janus
Traficante666
Janus
Level 25
God Stats
2W - 3L
1,441 SR
Queue Stats
62W - 23L
1,679 Elo+
Party 3
Xing Tian
Xing Tian
Vampharos
Xing Tian
Level 29
God Stats
4W - 0L
1,707 SR
Queue Stats
44W - 33L
1,555 Elo+
Solo
Team Averages
Level 18
1,560 SR
1,626 Elo+

VS

Team Averages
Level 20
1,631 SR
1,611 Elo+
Horus
Horus
LeeeoN
Horus
Level 26
God Stats
2W - 3L
1,600 SR
Queue Stats
73W - 45L
1,571 Elo+
Solo
Gilgamesh
Gilgamesh
Mandibuler
Gilgamesh
Level 22
God Stats
1W - 1L
1,853 SR
Queue Stats
6W - 3L
1,842 Elo+
Party 1
Nike
Nike
Nevinhoo03
Nike
Level 27
God Stats
5W - 9L
1,524 SR
Queue Stats
145W - 149L
1,536 Elo+
Solo
Sol
Sol
Talaxim
Sol
Level 20
God Stats
7W - 3L
1,680 SR
Queue Stats
9W - 5L
1,643 Elo+
Party 1
Kukulkan
Kukulkan
luvG
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AAgonia
Thoth
12
9 / 2 / 1
8,264
751
7,054
5,728
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
AFelicidade
Danzaburou
11
2 / 3 / 3
6,649
604
4,525
5,251
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Judask1
Mercury
14
3 / 2 / 5
7,729
703
3,608
8,900
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 4 / 4
7,996
727
6,395
7,263
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Vampharos
Xing Tian
8
2 / 2 / 2
5,621
511
2,015
8,086
3,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LeeeoN
Horus
10
2 / 5 / 2
5,984
544
3,436
8,931
4,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Mandibuler
Gilgamesh
13
11 / 3 / 1
7,766
706
11,541
9,257
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 3
5,631
512
2,329
7,368
2,649
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sol
9
0 / 4 / 4
5,408
492
2,316
6,867
1,504
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
luvG
Kukulkan
6
0 / 4 / 0
4,385
399
581
3,110
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
20
Kills
13
13
Deaths
20
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thoth
AAgonia
Thoth
9
2
1
4.75
W
Danzaburou
AFelicidade
Danzaburou
2
3
3
1.17
W
Mercury
Judask1
Mercury
3
2
5
2.75
L
Horus
LeeeoN
Horus
2
5
2
0.6
L
Gilgamesh
Mandibuler
Gilgamesh
11
3
1
3.83
L
0
4
3
0.38
L
Sol
0
4
4
0.5
W
4
4
4
1.5
W
Xing Tian
Vampharos
Xing Tian
2
2
2
1.5
L
Kukulkan
luvG
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,597
Damage
20,203
35,228
Taken
35,533
12,071
Mitigated
13,877
8,876
Healing
6,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
AAgonia
Thoth
7,054
594
0
1,823
5,728
1,546
1,137
193
5,535
33,077
0
W
Danzaburou
AFelicidade
Danzaburou
4,525
2,062
0
902
5,251
2,026
2,008
1,161
4,090
0
32,463
W
Mercury
Judask1
Mercury
3,608
1,292
0
3,810
8,900
2,762
628
157
8,743
0
49,650
L
Horus
LeeeoN
Horus
3,436
1,433
252
1,126
8,931
4,986
0
3,615
5,148
3,460
15,352
L
Gilgamesh
Mandibuler
Gilgamesh
11,541
3,882
0
1,682
9,257
3,876
0
4,149
4,926
0
37,328
L
2,329
37
0
1,805
7,368
2,649
0
4,062
3,069
0
23,074
L
Sol
2,316
579
0
1,460
6,867
1,504
0
961
5,878
27,784
0
W
6,395
219
0
1,064
7,263
2,083
658
0
7,263
44,838
0
W
Xing Tian
Vampharos
Xing Tian
2,015
294
0
1,277
8,086
3,654
226
2,252
5,834
10,678
0
L
Kukulkan
luvG
Kukulkan
581
164
0
4
3,110
862
0
1,936
1,048
11,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,259
Gold Earned
29,174
353
Minions Killed
217
0
Camps Cleared
0
1,054,585
Distance Traveled
990,705
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,264
751
57
5
0
182,474
3
W
Danzaburou
6,649
604
78
7
0
185,427
2
W
Mercury
7,729
703
121
11
0
254,497
0
L
Horus
5,984
544
29
3
0
209,672
2
L
Gilgamesh
7,766
706
64
6
0
242,152
0
L
Nike
5,631
512
51
5
0
204,513
2
L
Sol
5,408
492
54
5
0
196,880
3
W
Janus
7,996
727
93
8
0
204,435
1
W
Xing Tian
5,621
511
4
0
0
227,752
8
L
Kukulkan
4,385
399
19
2
0
137,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role