Player Matchup

Ymir
Ymir
ChrisSieben
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,199 Elo+
Party 1
Baron Samedi
Baron Samedi
Fordogan
Baron Samedi
Level 41
God Stats
18W - 21L
1,192 SR
Queue Stats
189W - 250L
1,199 Elo+
Party 1
Da Ji
Da Ji
Goldentail
Da Ji
Level 29
God Stats
1W - 5L
1,520 SR
Queue Stats
107W - 169L
1,199 Elo+
Party 1
Team Averages
Level 33
1,404 SR
1,199 Elo+

VS

Team Averages
Level 66
1,667 SR
1,599 Elo+
Ah Puch
Ah Puch
Exterminateur76
Ah Puch
Level 38
God Stats
4W - 2L
1,638 SR
Queue Stats
47W - 25L
1,541 Elo+
Party 2
Charybdis
Charybdis
SzMaTraX
Charybdis
Level 101
God Stats
19W - 10L
1,594 SR
Queue Stats
178W - 139L
1,636 Elo+
Party 2
Bacchus
Bacchus
darkeleves
Bacchus
Level 59
God Stats
5W - 1L
1,770 SR
Queue Stats
127W - 105L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,030
639
4,214
13,419
7,434
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Fordogan
Baron Samedi
11
2 / 5 / 1
7,203
655
6,463
9,292
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Da Ji
9
1 / 7 / 2
7,058
642
5,898
8,220
3,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 8
8,858
805
8,510
6,222
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
SzMaTraX
Charybdis
13
7 / 1 / 8
9,177
834
13,427
6,479
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
darkeleves
Bacchus
11
2 / 0 / 12
8,550
777
4,342
9,759
12,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
16
16
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
7
3
8
3.67
L
Baron Samedi
Fordogan
Baron Samedi
2
5
1
0.5
L
Da Ji
1
7
2
0.29
W
Charybdis
SzMaTraX
Charybdis
7
1
8
11
W
Bacchus
darkeleves
Bacchus
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,575
Damage
26,279
30,931
Taken
22,460
14,566
Mitigated
17,196
4,136
Healing
2,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,214
572
0
946
13,419
7,434
0
6,541
6,422
11,865
0
W
8,510
1,123
176
941
6,222
2,591
569
3,329
2,893
16,592
0
L
Baron Samedi
Fordogan
Baron Samedi
6,463
584
954
2,002
9,292
3,793
0
3,228
5,927
32,141
0
L
Da Ji
5,898
822
0
234
8,220
3,339
0
2,950
5,177
0
9,807
W
Charybdis
SzMaTraX
Charybdis
13,427
8,895
0
625
6,479
2,319
1,243
2,388
4,091
0
50,100
W
Bacchus
darkeleves
Bacchus
4,342
578
0
918
9,759
12,286
274
5,220
4,539
8,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,291
Gold Earned
26,585
102
Minions Killed
117
3
Camps Cleared
6
510,552
Distance Traveled
602,841
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,030
639
22
2
0
168,976
2
W
Ah Puch
8,858
805
27
2
1
190,842
3
L
Baron Samedi
7,203
655
71
6
2
169,298
1
L
Da Ji
7,058
642
9
1
1
172,278
0
W
Charybdis
9,177
834
82
7
5
199,068
4
W
Bacchus
8,550
777
8
1
0
212,931
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role