Player Matchup

Hera
Hera
FoxInno
Hera
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,384 Elo+
Solo
Charybdis
Charybdis
LuNaTiK__BrYaN59
Charybdis
Level 18
God Stats
2W - 2L
1,472 SR
Queue Stats
4W - 11L
1,175 Elo+
Party 2
Fenrir
Fenrir
natsu59100
Fenrir
Level 13
God Stats
2W - 2L
1,441 SR
Queue Stats
3W - 11L
1,099 Elo+
Party 2
Team Averages
Level 20
1,471 SR
1,219 Elo+

VS

Team Averages
Level 50
1,484 SR
1,421 Elo+
Baron Samedi
Baron Samedi
LeBoss1012847
Baron Samedi
Level 65
God Stats
0W - 2L
1,503 SR
Queue Stats
112W - 226L
1,403 Elo+
Solo
Chaac
Chaac
Puks9496
Chaac
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 13L
1,451 Elo+
Party 1
Ymir
Ymir
bobbybobster2004
Ymir
Level 25
God Stats
0W - 2L
1,450 SR
Queue Stats
1W - 5L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
FoxInno
Hera
17
5 / 8 / 6
13,759
688
26,677
15,289
5,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Charybdis
15
2 / 7 / 11
12,552
628
15,760
16,474
4,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
natsu59100
Fenrir
17
9 / 4 / 6
14,079
704
19,637
22,192
17,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LeBoss1012847
Baron Samedi
10
4 / 3 / 4
10,714
536
4,501
6,037
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
Puks9496
Chaac
18
7 / 3 / 12
13,692
685
17,386
44,061
36,601
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
8 / 10 / 7
12,852
643
18,223
26,507
13,797
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
42
16
Kills
19
19
Deaths
16
23
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hera
FoxInno
Hera
5
8
6
1
L
Baron Samedi
LeBoss1012847
Baron Samedi
4
3
4
2
W
Charybdis
2
7
11
1.07
L
Chaac
Puks9496
Chaac
7
3
12
4.33
L
8
10
7
1.15
W
Fenrir
natsu59100
Fenrir
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,074
Damage
40,110
53,955
Taken
76,605
27,912
Mitigated
55,407
12,536
Healing
30,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
FoxInno
Hera
26,677
8,759
96
3,529
15,289
5,086
788
7,084
8,205
62,154
0
L
Baron Samedi
LeBoss1012847
Baron Samedi
4,501
342
947
2,033
6,037
5,009
198
1,191
4,846
16,141
0
W
Charybdis
15,760
8,461
270
3,764
16,474
4,971
1,136
8,882
7,592
0
43,334
L
Chaac
Puks9496
Chaac
17,386
3,876
721
24,118
44,061
36,601
198
20,090
23,971
0
70,892
L
18,223
3,521
259
2,021
26,507
13,797
184
7,192
19,315
30,450
0
W
Fenrir
natsu59100
Fenrir
19,637
7,046
0
4,877
22,192
17,855
377
8,934
13,258
665
51,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,390
Gold Earned
37,258
174
Minions Killed
137
8
Camps Cleared
5
1,000,508
Distance Traveled
781,636
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,759
688
89
4
2
294,700
1
L
Baron Samedi
10,714
536
21
1
0
120,374
1
W
Charybdis
12,552
628
51
3
2
295,627
1
L
Chaac
13,692
685
76
4
3
378,444
5
L
Ymir
12,852
643
40
2
2
282,818
0
W
Fenrir
14,079
704
34
2
4
410,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role