Player Matchup

Cthulhu
Cthulhu
silver359
Cthulhu
Level 14
God Stats
13W - 4L
1,660 SR
Queue Stats
34W - 31L
1,364 Elo+
Party 2
Charybdis
Charybdis
ПісюнковийЗлодій
Charybdis
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 8L
1,328 Elo+
Party 2
Anubis
Anubis
СанитарИллидан
Anubis
Level 40
God Stats
13W - 11L
1,383 SR
Queue Stats
20W - 20L
1,256 Elo+
Party 2
Team Averages
Level 24
1,515 SR
1,316 Elo+

VS

Team Averages
Level 65
1,524 SR
1,256 Elo+
Charybdis
Charybdis
 
Charybdis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Mikikhail
Ra
Level 105
God Stats
0W - 1L
1,697 SR
Queue Stats
47W - 119L
1,151 Elo+
Party 1
Nemesis
Nemesis
SpongePopp
Nemesis
Level 28
God Stats
0W - 1L
1,375 SR
Queue Stats
16W - 46L
1,117 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
silver359
Cthulhu
14
2 / 1 / 18
10,028
716
6,316
14,439
18,202
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
9 / 4 / 15
11,335
810
21,176
12,951
5,687
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
14 / 1 / 10
12,123
866
13,544
10,144
5,198
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 9 / 3
8,812
629
9,769
13,875
2,828
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
5 / 7 / 1
10,749
768
9,782
16,321
5,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
SpongePopp
Nemesis
11
0 / 9 / 3
8,056
575
2,480
14,983
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
13
25
Kills
6
6
Deaths
25
43
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
9
3
0.28
L
5
7
1
0.79
L
Nemesis
SpongePopp
Nemesis
0
9
3
0.17
W
Cthulhu
silver359
Cthulhu
2
1
18
11
W
9
4
15
4.13
W
14
1
10
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,036
Damage
22,031
37,534
Taken
45,179
29,087
Mitigated
10,868
5,662
Healing
8,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,769
5,176
0
1,389
13,875
2,828
0
6,932
6,943
0
29,991
L
9,782
366
1,532
4,322
16,321
5,087
26
7,223
9,098
28,030
0
L
Nemesis
SpongePopp
Nemesis
2,480
474
0
773
14,983
2,953
0
6,186
8,797
0
16,413
W
Cthulhu
silver359
Cthulhu
6,316
77
404
850
14,439
18,202
0
3,421
10,632
17,042
0
W
21,176
9,807
0
1,186
12,951
5,687
2,096
3,246
9,417
0
50,433
W
13,544
41
0
3,222
10,144
5,198
159
2,288
7,588
35,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,486
Gold Earned
27,617
146
Minions Killed
133
3
Camps Cleared
6
734,035
Distance Traveled
686,980
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,812
629
62
4
3
216,914
0
L
Ra
10,749
768
45
3
1
243,128
4
L
Nemesis
8,056
575
26
2
2
226,938
1
W
Cthulhu
10,028
716
34
2
0
263,907
0
W
Charybdis
11,335
810
57
4
3
234,866
0
W
Anubis
12,123
866
55
4
0
235,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role