Player Matchup

Scylla
Scylla
Dormdude
Scylla
Level 26
God Stats
0W - 5L
1,277 SR
Queue Stats
38W - 56L
1,441 Elo+
Party 3
Danzaburou
Danzaburou
OnesZeros
Danzaburou
Level 25
God Stats
49W - 49L
1,559 SR
Queue Stats
193W - 210L
1,456 Elo+
Party 4
Ymir
Ymir
Qahnaarin_lotr
Ymir
Level 28
God Stats
4W - 6L
1,463 SR
Queue Stats
225W - 247L
1,388 Elo+
Party 4
He Bo
He Bo
ReturnTheSlaba
He Bo
Level 28
God Stats
0W - 3L
1,305 SR
Queue Stats
33W - 55L
1,388 Elo+
Party 3
Izanami
Izanami
shadow673
Izanami
Level 19
God Stats
11W - 6L
1,545 SR
Queue Stats
49W - 53L
1,421 Elo+
Solo
Team Averages
Level 25
1,430 SR
1,419 Elo+

VS

Team Averages
Level 28
1,412 SR
1,473 Elo+
Khepri
Khepri
DimeBagBob
Khepri
Level 85
God Stats
8W - 12L
1,536 SR
Queue Stats
252W - 231L
1,624 Elo+
Party 2
Charybdis
Charybdis
KrisspyChris
Charybdis
Level 17
God Stats
2W - 0L
1,096 SR
Queue Stats
20W - 21L
1,428 Elo+
Solo
Cthulhu
Cthulhu
STAR LARD5905
Cthulhu
Level 11
God Stats
2W - 3L
1,342 SR
Queue Stats
6W - 9L
1,274 Elo+
Party 1
Ra
Ra
SaturnSkyy
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Kali
Kali
Shrigmah
Kali
Level 25
God Stats
5W - 9L
1,587 SR
Queue Stats
49W - 35L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dormdude
Scylla
12
4 / 4 / 4
8,222
457
4,677
8,335
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
OnesZeros
Danzaburou
12
0 / 4 / 3
7,269
404
5,705
7,686
2,287
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 2 / 4
8,231
457
4,803
12,669
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 4 / 3
9,368
520
7,898
10,289
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
shadow673
Izanami
4
0 / 1 / 0
5,523
307
574
1,124
259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DimeBagBob
Khepri
11
0 / 1 / 7
7,629
424
2,433
6,086
3,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
KrisspyChris
Charybdis
16
8 / 4 / 0
10,163
565
12,628
15,248
5,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
15
2 / 0 / 3
8,829
491
2,510
8,481
6,815
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 3 / 2
8,190
455
1,174
4,138
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
14
5 / 2 / 1
9,248
514
6,269
14,743
7,219
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
10
Kills
15
15
Deaths
10
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Khepri
DimeBagBob
Khepri
0
1
7
3.5
L
Scylla
Dormdude
Scylla
4
4
4
1.5
W
Charybdis
KrisspyChris
Charybdis
8
4
0
2
L
Danzaburou
OnesZeros
Danzaburou
0
4
3
0.38
L
2
2
4
2
L
4
4
3
1.38
W
Cthulhu
2
0
3
3.5
W
0
3
2
0.33
W
Kali
5
2
1
2.75
L
Izanami
shadow673
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,657
Damage
25,014
40,103
Taken
48,696
20,060
Mitigated
25,246
5,348
Healing
14,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
DimeBagBob
Khepri
2,433
256
0
750
6,086
3,942
186
3,356
2,639
12,457
0
L
Scylla
Dormdude
Scylla
4,677
490
0
1,056
8,335
2,732
1,278
1,622
6,713
30,343
0
W
Charybdis
KrisspyChris
Charybdis
12,628
7,015
0
4,627
15,248
5,817
370
5,394
9,790
0
77,763
L
Danzaburou
OnesZeros
Danzaburou
5,705
3,687
0
1,230
7,686
2,287
0
1,113
6,573
0
38,714
L
4,803
1,484
0
2,130
12,669
11,382
0
2,351
10,318
35,648
0
L
7,898
1,067
0
752
10,289
3,400
878
878
9,411
65,253
0
W
Cthulhu
2,510
0
0
1,825
8,481
6,815
1,264
2,288
6,193
39,439
0
W
1,174
369
0
754
4,138
1,453
712
2,323
1,629
43,051
0
W
Kali
6,269
3,485
0
6,069
14,743
7,219
1,238
3,771
10,906
0
54,517
L
Izanami
shadow673
Izanami
574
440
0
180
1,124
259
330
88
971
0
7,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,613
Gold Earned
44,059
316
Minions Killed
383
0
Camps Cleared
0
1,222,426
Distance Traveled
1,619,982
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,629
424
12
1
0
316,672
1
L
Scylla
8,222
457
73
4
0
290,788
3
W
Charybdis
10,163
565
114
6
0
294,829
1
L
Danzaburou
7,269
404
76
4
0
232,831
0
L
Ymir
8,231
457
42
2
0
344,790
1
L
He Bo
9,368
520
104
6
0
318,073
3
W
Cthulhu
8,829
491
88
5
0
316,527
1
W
Ra
8,190
455
92
5
0
357,553
0
W
Kali
9,248
514
77
4
0
334,401
1
L
Izanami
5,523
307
21
1
0
35,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role