Player Matchup

Tiamat
Tiamat
DragãoPrimordial
Tiamat
Level 118
God Stats
137W - 134L
1,632 SR
Queue Stats
180W - 181L
1,519 Elo+
Solo
Apollo
Apollo
Kaiokaique13
Apollo
Level 107
God Stats
0W - 1L
1,531 SR
Queue Stats
341W - 319L
1,467 Elo+
Party 2
Da Ji
Da Ji
Lio_Lacer
Da Ji
Level 124
God Stats
6W - 4L
1,551 SR
Queue Stats
297W - 306L
1,462 Elo+
Solo
Charybdis
Charybdis
Nazghouls
Charybdis
Level 126
God Stats
1W - 3L
1,242 SR
Queue Stats
55W - 68L
1,462 Elo+
Solo
Hel
Hel
WingedHorse
Hel
Level 121
God Stats
10W - 9L
1,610 SR
Queue Stats
470W - 476L
1,462 Elo+
Party 2
Team Averages
Level 119
1,513 SR
1,474 Elo+

VS

Team Averages
Level 149
1,618 SR
1,603 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
KINGrjdz
Heimdallr
Level 124
God Stats
15W - 11L
1,746 SR
Queue Stats
840W - 511L
1,734 Elo+
Party 1
Khepri
Khepri
Zikity
Khepri
Level 157
God Stats
24W - 3L
1,842 SR
Queue Stats
458W - 162L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
8,973
897
11,314
12,869
8,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
15
0 / 6 / 1
9,394
939
6,359
19,073
6,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Lio_Lacer
Da Ji
15
1 / 6 / 1
9,127
913
4,474
16,644
9,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Nazghouls
Charybdis
15
1 / 3 / 1
9,043
904
6,585
16,408
6,132
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 11 / 1
8,541
854
7,136
16,001
7,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

72

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
18
10 / 0 / 13
11,385
1,139
8,639
9,987
12,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
 
Discordia
17
2 / 0 / 22
10,710
1,071
11,094
3,810
2,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
 
Tiamat
17
8 / 2 / 13
10,311
1,031
13,391
8,642
6,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
KINGrjdz
Heimdallr
18
10 / 0 / 18
11,945
1,195
36,632
11,793
6,227
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Zikity
Khepri
18
1 / 0 / 24
11,375
1,138
8,125
7,114
11,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
121
2
Kills
31
31
Deaths
2
5
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
10
0
13
16.5
W
Discordia
 
Discordia
2
0
22
13
W
Tiamat
 
Tiamat
8
2
13
7.25
L
0
5
1
0.1
W
Heimdallr
KINGrjdz
Heimdallr
10
0
18
19
L
Apollo
0
6
1
0.08
L
Da Ji
Lio_Lacer
Da Ji
1
6
1
0.25
L
Charybdis
Nazghouls
Charybdis
1
3
1
0.5
L
0
11
1
0.05
W
Khepri
Zikity
Khepri
1
0
24
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,868
Damage
77,881
80,995
Taken
41,346
38,148
Mitigated
38,116
6,158
Healing
13,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
8,639
4,046
0
2,946
9,987
12,090
0
4,310
5,677
0
18,794
W
Discordia
 
Discordia
11,094
706
0
68
3,810
2,449
0
2,047
1,763
37,426
0
W
Tiamat
 
Tiamat
13,391
1,322
0
1,369
8,642
6,350
0
3,435
4,123
18,113
0
L
11,314
326
0
1,217
12,869
8,257
0
5,315
7,453
40,650
0
W
Heimdallr
KINGrjdz
Heimdallr
36,632
27,172
0
7,263
11,793
6,227
0
5,565
6,228
0
74,582
L
Apollo
6,359
3,093
0
1,027
19,073
6,980
0
9,776
9,023
0
36,138
L
Da Ji
Lio_Lacer
Da Ji
4,474
583
0
0
16,644
9,507
0
5,260
11,178
0
11,869
L
Charybdis
Nazghouls
Charybdis
6,585
4,179
0
306
16,408
6,132
0
4,410
11,872
0
19,330
L
7,136
132
1,147
2,461
16,001
7,272
0
6,896
8,852
12,507
0
W
Khepri
Zikity
Khepri
8,125
280
0
1,361
7,114
11,000
0
3,093
4,021
15,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,078
Gold Earned
55,726
187
Minions Killed
209
5
Camps Cleared
8
950,914
Distance Traveled
1,045,235
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,385
1,139
22
2
2
230,068
0
W
Discordia
10,710
1,071
53
5
2
210,799
0
W
Tiamat
10,311
1,031
18
2
1
185,493
0
L
Tiamat
8,973
897
65
7
1
173,186
0
W
Heimdallr
11,945
1,195
105
11
2
189,497
1
L
Apollo
9,394
939
71
7
1
238,750
0
L
Da Ji
9,127
913
15
2
1
181,544
0
L
Charybdis
9,043
904
26
3
1
192,109
0
L
Hel
8,541
854
10
1
1
165,325
1
W
Khepri
11,375
1,138
11
1
1
229,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role