Player Matchup

Serqet
Serqet
DangleBerryBalls
Serqet
Level 61
God Stats
3W - 2L
1,519 SR
Queue Stats
31W - 25L
1,516 Elo+
Solo
Chang'e
Chang'e
DrunkenPatch
Chang'e
Level 78
God Stats
120W - 93L
1,542 SR
Queue Stats
461W - 438L
1,466 Elo+
Solo
Cthulhu
Cthulhu
RTG_zFlex4Pump
Cthulhu
Level 86
God Stats
5W - 3L
1,635 SR
Queue Stats
329W - 346L
1,425 Elo+
Solo
Cerberus
Cerberus
SX_ElsA
Cerberus
Level 118
God Stats
2W - 1L
1,375 SR
Queue Stats
122W - 126L
1,447 Elo+
Solo
Neith
Neith
Smell_of_Benji
Neith
Level 94
God Stats
131W - 127L
1,481 SR
Queue Stats
248W - 232L
1,406 Elo+
Solo
Team Averages
Level 87
1,510 SR
1,452 Elo+

VS

Team Averages
Level 92
1,484 SR
1,482 Elo+
Cthulhu
Cthulhu
Good_old_hunter
Cthulhu
Level 68
God Stats
6W - 4L
1,636 SR
Queue Stats
255W - 248L
1,475 Elo+
Party 1
Charybdis
Charybdis
SleepinInsomnia
Charybdis
Level 89
God Stats
5W - 4L
1,676 SR
Queue Stats
292W - 294L
1,483 Elo+
Party 1
Khepri
Khepri
electronic_jorge
Khepri
Level 119
God Stats
4W - 6L
1,497 SR
Queue Stats
401W - 400L
1,476 Elo+
Solo
Thanatos
Thanatos
elkiui16
Thanatos
Level 93
God Stats
3W - 6L
1,381 SR
Queue Stats
52W - 45L
1,505 Elo+
Solo
Merlin
Merlin
meteor950
Merlin
Level 89
God Stats
0W - 3L
1,230 SR
Queue Stats
317W - 303L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 7
11,361
516
8,306
12,883
5,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
DrunkenPatch
Chang'e
18
9 / 3 / 10
11,968
544
13,493
18,860
7,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 0 / 12
10,854
493
14,281
18,541
17,893
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
SX_ElsA
Cerberus
17
0 / 2 / 9
11,008
500
8,532
16,517
15,384
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
7 / 0 / 6
12,574
572
13,557
15,114
6,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
9,240
420
16,055
16,265
10,170
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
SleepinInsomnia
Charybdis
16
2 / 6 / 0
10,146
461
11,640
18,720
5,506
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 8 / 0
7,371
335
4,566
18,957
12,715
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
elkiui16
Thanatos
5
0 / 2 / 0
6,260
285
1,276
4,365
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
meteor950
Merlin
14
1 / 10 / 1
8,997
409
11,326
17,409
7,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
8
31
Kills
5
5
Deaths
31
44
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
W
Chang'e
DrunkenPatch
Chang'e
9
3
10
4.67
L
2
5
2
0.6
W
8
0
12
14
W
Cerberus
SX_ElsA
Cerberus
0
2
9
2.25
L
Charybdis
SleepinInsomnia
Charybdis
2
6
0
0.33
W
7
0
6
10
L
0
8
0
0
L
Thanatos
elkiui16
Thanatos
0
2
0
0
L
Merlin
meteor950
Merlin
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,169
Damage
44,863
81,915
Taken
75,716
52,723
Mitigated
36,591
39,927
Healing
13,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,306
1,039
0
500
12,883
5,884
1,386
2,560
10,323
0
81,623
W
Chang'e
DrunkenPatch
Chang'e
13,493
1,162
7,486
11,553
18,860
7,083
608
7,989
10,871
78,694
0
L
16,055
1,403
52
1,753
16,265
10,170
0
10,648
5,617
53,744
0
W
14,281
1,853
719
3,456
18,541
17,893
0
7,667
10,874
54,877
0
W
Cerberus
SX_ElsA
Cerberus
8,532
765
0
5,405
16,517
15,384
87
7,831
8,686
58,238
0
L
Charybdis
SleepinInsomnia
Charybdis
11,640
7,952
0
3,391
18,720
5,506
0
8,907
9,813
0
78,235
W
13,557
8,656
0
10,808
15,114
6,479
5,042
6,064
9,050
0
99,990
L
4,566
350
0
2,192
18,957
12,715
0
7,271
11,296
26,551
0
L
Thanatos
elkiui16
Thanatos
1,276
261
0
1,984
4,365
1,029
0
934
3,431
0
11,513
L
Merlin
meteor950
Merlin
11,326
836
0
3,723
17,409
7,171
0
8,546
8,679
64,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,765
Gold Earned
42,014
648
Minions Killed
381
0
Camps Cleared
0
2,157,923
Distance Traveled
1,544,068
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,361
516
106
5
0
507,999
0
W
Chang'e
11,968
544
115
5
0
408,158
3
L
Cthulhu
9,240
420
96
4
0
413,615
4
W
Cthulhu
10,854
493
78
4
0
431,735
7
W
Cerberus
11,008
500
185
8
0
431,660
5
L
Charybdis
10,146
461
135
6
0
332,446
1
W
Neith
12,574
572
164
7
0
378,371
10
L
Khepri
7,371
335
36
2
0
357,998
7
L
Thanatos
6,260
285
23
1
0
109,113
0
L
Merlin
8,997
409
91
4
0
330,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role