Player Matchup

Fenrir
Fenrir
CAROLOS26
Fenrir
Level 13
God Stats
4W - 3L
1,500 SR
Queue Stats
58W - 59L
1,391 Elo+
Party 1
Cerberus
Cerberus
Czybyk
Cerberus
Level 29
God Stats
4W - 6L
1,750 SR
Queue Stats
68W - 101L
1,315 Elo+
Solo
Neith
Neith
kKyLiX
Neith
Level 10
God Stats
7W - 8L
1,569 SR
Queue Stats
170W - 209L
1,445 Elo+
Solo
Kukulkan
Kukulkan
vSawcey
Kukulkan
Level 22
God Stats
3W - 1L
1,712 SR
Queue Stats
121W - 136L
1,311 Elo+
Solo
Ares
Ares
wenextamer
Ares
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 39L
1,500 Elo+
Party 1
Team Averages
Level 15
1,606 SR
1,392 Elo+

VS

Team Averages
Level 16
1,481 SR
1,385 Elo+
Fenrir
Fenrir
BigFatSmite
Fenrir
Level 26
God Stats
7W - 7L
1,520 SR
Queue Stats
80W - 88L
1,348 Elo+
Solo
Odin
Odin
FuRyWolvez
Odin
Level 18
God Stats
4W - 3L
1,737 SR
Queue Stats
10W - 7L
1,607 Elo+
Solo
Nemesis
Nemesis
Issabike
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KiraKei
Cthulhu
Level 8
God Stats
0W - 3L
1,149 SR
Queue Stats
2W - 9L
1,101 Elo+
Solo
Anubis
Anubis
Leogetonrainbow
Anubis
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
68W - 85L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CAROLOS26
Fenrir
13
5 / 0 / 2
7,684
591
3,842
8,144
4,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Czybyk
Cerberus
13
2 / 4 / 1
7,630
587
3,030
8,780
5,638
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
kKyLiX
Neith
12
8 / 5 / 7
7,797
600
8,203
8,829
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
vSawcey
Kukulkan
12
11 / 5 / 5
8,532
656
11,379
6,855
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 4
6,445
496
2,356
8,162
6,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
9 / 2 / 0
8,594
661
10,995
10,586
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 2 / 2
6,198
477
3,731
7,634
3,733
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Issabike
Nemesis
10
5 / 5 / 5
7,392
569
7,620
7,709
2,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
KiraKei
Cthulhu
8
1 / 10 / 1
5,742
442
1,356
12,855
5,520
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
0 / 8 / 1
5,545
427
1,817
7,639
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
26
Kills
16
16
Deaths
27
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
2
0
4.5
W
Fenrir
CAROLOS26
Fenrir
5
0
2
6
W
Cerberus
Czybyk
Cerberus
2
4
1
0.63
L
1
2
2
1
L
Nemesis
Issabike
Nemesis
5
5
5
1.5
L
Cthulhu
KiraKei
Cthulhu
1
10
1
0.15
L
0
8
1
0.06
W
Neith
kKyLiX
Neith
8
5
7
2.3
W
Kukulkan
vSawcey
Kukulkan
11
5
5
2.7
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,810
Damage
25,519
40,770
Taken
46,423
20,825
Mitigated
19,519
6,990
Healing
5,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,995
3,247
0
1,647
10,586
4,532
316
3,393
7,107
0
44,432
W
Fenrir
CAROLOS26
Fenrir
3,842
595
0
2,511
8,144
4,034
0
251
7,893
0
49,624
W
Cerberus
Czybyk
Cerberus
3,030
530
0
1,776
8,780
5,638
0
1,204
7,576
34,620
0
L
3,731
1,680
0
2,721
7,634
3,733
323
2,773
4,819
0
20,392
L
Nemesis
Issabike
Nemesis
7,620
4,262
0
668
7,709
2,826
813
4,148
3,373
0
22,724
L
Cthulhu
KiraKei
Cthulhu
1,356
761
0
0
12,855
5,520
50
3,594
9,113
17,645
0
L
1,817
103
0
836
7,639
2,908
30
2,245
5,246
26,141
0
W
Neith
kKyLiX
Neith
8,203
4,884
0
2,021
8,829
2,487
957
682
8,147
0
29,731
W
Kukulkan
vSawcey
Kukulkan
11,379
2,041
0
202
6,855
1,734
1,253
974
5,881
31,335
0
W
2,356
790
0
480
8,162
6,932
474
62
8,100
11,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,088
Gold Earned
33,471
301
Minions Killed
218
0
Camps Cleared
0
1,086,700
Distance Traveled
1,204,498
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,594
661
82
6
0
288,150
0
W
Fenrir
7,684
591
79
6
0
247,845
3
W
Cerberus
7,630
587
90
7
0
213,574
1
L
Odin
6,198
477
32
2
0
233,973
2
L
Nemesis
7,392
569
31
2
0
305,350
0
L
Cthulhu
5,742
442
24
2
0
205,907
0
L
Anubis
5,545
427
49
4
0
171,118
0
W
Neith
7,797
600
58
4
0
215,377
0
W
Kukulkan
8,532
656
55
4
0
217,774
2
W
Ares
6,445
496
19
1
0
192,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role