Player Matchup

Charybdis
Charybdis
DaysiaWolfix
Charybdis
Level 125
God Stats
7W - 10L
1,560 SR
Queue Stats
249W - 290L
1,402 Elo+
Party 2
Kukulkan
Kukulkan
OcramOibaf
Kukulkan
Level 98
God Stats
24W - 10L
1,711 SR
Queue Stats
406W - 458L
1,397 Elo+
Solo
Amaterasu
Amaterasu
P4USED
Amaterasu
Level 58
God Stats
2W - 6L
1,310 SR
Queue Stats
190W - 247L
1,385 Elo+
Party 3
Mercury
Mercury
The_Fantastc_Pro
Mercury
Level 43
God Stats
19W - 40L
1,294 SR
Queue Stats
163W - 251L
1,367 Elo+
Party 3
Ra
Ra
rivalnutria
Ra
Level 64
God Stats
0W - 3L
1,211 SR
Queue Stats
240W - 290L
1,387 Elo+
Party 2
Team Averages
Level 78
1,417 SR
1,388 Elo+

VS

Team Averages
Level 96
1,477 SR
1,414 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Nubadiin
Charybdis
Level 136
God Stats
8W - 12L
1,350 SR
Queue Stats
477W - 546L
1,336 Elo+
Party 1
Hades
Hades
ho3ein72
Hades
Level 88
God Stats
10W - 7L
1,591 SR
Queue Stats
343W - 331L
1,495 Elo+
Solo
Hercules
Hercules
majkoyolo
Hercules
Level 42
God Stats
3W - 4L
1,308 SR
Queue Stats
105W - 129L
1,385 Elo+
Solo
Baron Samedi
Baron Samedi
tauriwabi
Baron Samedi
Level 106
God Stats
30W - 15L
1,634 SR
Queue Stats
435W - 488L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaysiaWolfix
Charybdis
9
2 / 3 / 1
5,678
516
7,449
7,529
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
OcramOibaf
Kukulkan
10
0 / 4 / 0
5,637
512
3,139
4,886
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
P4USED
Amaterasu
9
0 / 4 / 2
5,511
501
3,216
10,087
4,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 1
6,068
552
2,609
6,312
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 3 / 2
5,747
522
4,684
7,004
2,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 1 / 4
5,512
501
2,964
7,905
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Nubadiin
Charybdis
10
4 / 2 / 2
6,114
556
7,214
9,048
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hades
ho3ein72
Hades
11
4 / 2 / 1
6,778
616
6,180
8,033
3,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
majkoyolo
Hercules
11
2 / 1 / 2
6,360
578
2,108
6,446
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
tauriwabi
Baron Samedi
12
5 / 0 / 2
7,018
638
5,383
5,304
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
16
16
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
4
3
L
Charybdis
DaysiaWolfix
Charybdis
2
3
1
0.83
W
Charybdis
Nubadiin
Charybdis
4
2
2
2.5
L
Kukulkan
OcramOibaf
Kukulkan
0
4
0
0
L
Amaterasu
P4USED
Amaterasu
0
4
2
0.25
L
2
2
1
1.25
W
Hades
ho3ein72
Hades
4
2
1
2.25
W
Hercules
majkoyolo
Hercules
2
1
2
3
L
1
3
2
0.67
W
Baron Samedi
tauriwabi
Baron Samedi
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,097
Damage
23,849
35,818
Taken
36,736
12,396
Mitigated
15,314
10,172
Healing
19,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,964
1,217
1,186
3,861
7,905
3,761
150
2,469
5,436
14,755
4,749
L
Charybdis
DaysiaWolfix
Charybdis
7,449
3,741
0
1,272
7,529
1,688
635
1,649
5,880
0
26,020
W
Charybdis
Nubadiin
Charybdis
7,214
3,178
0
4,342
9,048
2,504
830
2,182
6,866
0
33,935
L
Kukulkan
OcramOibaf
Kukulkan
3,139
298
0
490
4,886
1,535
0
3,055
1,649
35,315
0
L
Amaterasu
P4USED
Amaterasu
3,216
1,003
0
3,874
10,087
4,759
12
5,108
4,918
0
25,631
L
2,609
1,114
0
591
6,312
2,154
0
2,433
3,737
0
34,666
W
Hades
ho3ein72
Hades
6,180
939
40
4,360
8,033
3,849
809
626
7,407
31,114
0
W
Hercules
majkoyolo
Hercules
2,108
744
0
2,521
6,446
2,816
0
384
6,062
0
30,485
L
4,684
582
1,217
2,728
7,004
2,260
262
1,507
5,497
23,135
0
W
Baron Samedi
tauriwabi
Baron Samedi
5,383
452
327
3,021
5,304
2,384
371
2,162
3,142
35,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,641
Gold Earned
31,782
261
Minions Killed
284
0
Camps Cleared
0
1,044,270
Distance Traveled
1,004,610
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,512
501
39
4
0
185,935
5
L
Charybdis
5,678
516
44
4
0
187,193
0
W
Charybdis
6,114
556
66
6
0
176,098
9
L
Kukulkan
5,637
512
67
6
0
188,857
1
L
Amaterasu
5,511
501
43
4
0
212,580
2
L
Mercury
6,068
552
63
6
0
238,769
3
W
Hades
6,778
616
50
5
0
182,303
2
W
Hercules
6,360
578
67
6
0
245,811
0
L
Ra
5,747
522
44
4
0
216,871
1
W
Baron Samedi
7,018
638
62
6
0
214,463
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role