Player Matchup

Skadi
Skadi
Maddamedabbem
Skadi
Level 106
God Stats
29W - 22L
1,438 SR
Queue Stats
217W - 241L
1,356 Elo+
Solo
Merlin
Merlin
Schwsonne_ss
Merlin
Level 25
God Stats
14W - 15L
1,383 SR
Queue Stats
196W - 199L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
ShadowItachi1
Sun Wukong
Level 118
God Stats
6W - 10L
1,366 SR
Queue Stats
16W - 22L
1,287 Elo+
Solo
Team Averages
Level 83
1,396 SR
1,359 Elo+

VS

Team Averages
Level 15
1,465 SR
1,177 Elo+
Guan Yu
Guan Yu
GUNSLINGER_SEVEN
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
929 Elo+
Solo
Charybdis
Charybdis
Iknxmoi
Charybdis
Level 27
God Stats
0W - 3L
1,285 SR
Queue Stats
82W - 129L
1,259 Elo+
Solo
Kukulkan
Kukulkan
QcFredo16
Kukulkan
Level 10
God Stats
3W - 3L
1,611 SR
Queue Stats
17W - 26L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 10
14,096
671
18,424
11,962
3,685
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
17
5 / 5 / 11
13,740
654
19,412
12,633
3,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
ShadowItachi1
Sun Wukong
18
8 / 2 / 11
15,089
719
14,630
20,989
25,129
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 12 / 1
11,045
526
6,944
28,654
23,387
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
Iknxmoi
Charybdis
16
2 / 5 / 3
12,710
605
4,546
16,805
6,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
QcFredo16
Kukulkan
18
9 / 4 / 2
14,692
700
19,010
18,695
7,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
21
Kills
11
11
Deaths
21
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
12
1
0.04
L
Charybdis
Iknxmoi
Charybdis
2
5
3
0.7
W
8
4
10
3.25
L
Kukulkan
QcFredo16
Kukulkan
9
4
2
2.5
W
Merlin
5
5
11
2.1
W
Sun Wukong
ShadowItachi1
Sun Wukong
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,466
Damage
30,500
45,584
Taken
64,154
32,579
Mitigated
37,182
6,752
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,944
1,213
921
4,191
28,654
23,387
230
6,729
21,925
0
23,105
L
Charybdis
Iknxmoi
Charybdis
4,546
2,154
1,022
4,117
16,805
6,324
669
5,902
10,903
0
29,473
W
18,424
7,448
0
500
11,962
3,685
1,586
4,543
7,419
0
66,163
L
Kukulkan
QcFredo16
Kukulkan
19,010
1,283
0
2,863
18,695
7,471
560
7,413
11,282
88,279
0
W
Merlin
19,412
431
0
258
12,633
3,765
898
7,246
5,387
61,945
0
W
Sun Wukong
ShadowItachi1
Sun Wukong
14,630
4,814
0
5,994
20,989
25,129
1,125
7,457
13,061
36
38,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,925
Gold Earned
38,447
218
Minions Killed
215
8
Camps Cleared
6
1,083,032
Distance Traveled
1,056,063
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,045
526
18
1
1
352,039
0
L
Charybdis
12,710
605
57
3
1
348,893
0
W
Skadi
14,096
671
84
4
4
373,555
5
L
Kukulkan
14,692
700
140
7
4
355,131
1
W
Merlin
13,740
654
93
4
2
364,341
2
W
Sun Wukong
15,089
719
41
2
2
345,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role