Player Matchup

Bacchus
Bacchus
EdibleFlexSeal
Bacchus
Level 128
God Stats
6W - 6L
1,753 SR
Queue Stats
281W - 244L
1,655 Elo+
Party 3
King Arthur
King Arthur
Ishanghada
King Arthur
Level 135
God Stats
12W - 21L
1,489 SR
Queue Stats
738W - 692L
1,643 Elo+
Party 1
Janus
Janus
ODGARBAGE
Janus
Level 121
God Stats
9W - 10L
1,470 SR
Queue Stats
298W - 267L
1,624 Elo+
Party 1
Izanami
Izanami
ODShifty
Izanami
Level 101
God Stats
5W - 3L
1,807 SR
Queue Stats
353W - 316L
1,549 Elo+
Party 1
Danzaburou
Danzaburou
Ol StankyBum
Danzaburou
Level 158
God Stats
1W - 1L
1,617 SR
Queue Stats
380W - 324L
1,526 Elo+
Party 3
Team Averages
Level 129
1,627 SR
1,599 Elo+

VS

Team Averages
Level 135
1,599 SR
1,566 Elo+
Scylla
Scylla
II-RagnarLodbrok
Scylla
Level 157
God Stats
1W - 0L
1,644 SR
Queue Stats
222W - 214L
1,500 Elo+
Party 2
Fenrir
Fenrir
Juanka030
Fenrir
Level 154
God Stats
7W - 2L
1,650 SR
Queue Stats
297W - 228L
1,546 Elo+
Solo
Bastet
Bastet
Node OG
Bastet
Level 105
God Stats
5W - 6L
1,516 SR
Queue Stats
155W - 135L
1,604 Elo+
Solo
Charybdis
Charybdis
Pxnarin
Charybdis
Level 120
God Stats
1W - 1L
1,667 SR
Queue Stats
567W - 495L
1,571 Elo+
Solo
Sylvanus
Sylvanus
franjos16_27
Sylvanus
Level 141
God Stats
3W - 4L
1,519 SR
Queue Stats
129W - 104L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 6
12,014
462
12,412
25,649
39,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Ishanghada
King Arthur
20
2 / 6 / 3
13,106
504
22,565
31,658
30,726
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
ODGARBAGE
Janus
17
3 / 6 / 4
11,793
454
12,477
14,995
5,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
ODShifty
Izanami
18
3 / 8 / 2
12,025
463
18,701
24,497
8,413
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Ol StankyBum
Danzaburou
17
0 / 5 / 3
11,439
440
5,754
21,623
11,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 8
16,719
643
17,866
14,328
7,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Juanka030
Fenrir
18
2 / 4 / 12
13,821
532
6,921
32,982
42,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Node OG
Bastet
20
13 / 4 / 7
15,811
608
23,285
23,885
14,257
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Pxnarin
Charybdis
20
3 / 2 / 12
14,960
575
20,637
21,379
11,915
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
franjos16_27
Sylvanus
20
5 / 1 / 13
14,613
562
16,651
35,651
52,420
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
81
11
Kills
29
30
Deaths
11
18
Assists
52
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
W
6
0
8
10
L
King Arthur
Ishanghada
King Arthur
2
6
3
0.58
W
Fenrir
Juanka030
Fenrir
2
4
12
2
W
Bastet
Node OG
Bastet
13
4
7
4.13
L
Janus
ODGARBAGE
Janus
3
6
4
0.83
L
Izanami
ODShifty
Izanami
3
8
2
0.5
L
Danzaburou
Ol StankyBum
Danzaburou
0
5
3
0.3
W
Charybdis
Pxnarin
Charybdis
3
2
12
4.5
W
Sylvanus
franjos16_27
Sylvanus
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,909
Damage
85,360
118,422
Taken
128,225
95,812
Mitigated
128,944
25,583
Healing
55,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,412
1,377
0
3,832
25,649
39,907
134
6,056
19,593
46,181
0
W
17,866
1,434
0
5,128
14,328
7,796
2,353
2,201
12,089
150,717
0
L
King Arthur
Ishanghada
King Arthur
22,565
3,169
0
6,353
31,658
30,726
0
10,469
20,959
0
102,597
W
Fenrir
Juanka030
Fenrir
6,921
1,370
0
6,179
32,982
42,556
908
7,989
24,344
0
44,840
W
Bastet
Node OG
Bastet
23,285
8,895
0
4,101
23,885
14,257
1,759
6,504
17,183
0
103,675
L
Janus
ODGARBAGE
Janus
12,477
447
0
3,480
14,995
5,137
0
5,346
9,649
80,710
0
L
Izanami
ODShifty
Izanami
18,701
9,747
0
3,817
24,497
8,413
664
6,057
18,382
0
113,818
L
Danzaburou
Ol StankyBum
Danzaburou
5,754
1,004
0
8,101
21,623
11,629
0
6,578
15,003
0
77,747
W
Charybdis
Pxnarin
Charybdis
20,637
11,727
0
6,939
21,379
11,915
11,935
6,093
15,107
0
138,677
W
Sylvanus
franjos16_27
Sylvanus
16,651
3,159
11,372
21,846
35,651
52,420
948
7,335
27,784
69,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,377
Gold Earned
75,924
700
Minions Killed
704
0
Camps Cleared
0
2,187,252
Distance Traveled
2,504,539
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,014
462
59
2
0
473,477
3
W
Scylla
16,719
643
245
9
0
517,033
1
L
King Arthur
13,106
504
173
7
0
505,199
0
W
Fenrir
13,821
532
55
2
0
504,822
7
W
Bastet
15,811
608
103
4
0
534,550
5
L
Janus
11,793
454
169
7
0
455,167
5
L
Izanami
12,025
463
176
7
0
383,353
3
L
Danzaburou
11,439
440
123
5
0
370,056
3
W
Charybdis
14,960
575
173
7
0
471,997
6
W
Sylvanus
14,613
562
128
5
0
476,137
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role