Player Matchup

Cerberus
Cerberus
Icontracstds
Cerberus
Level 108
God Stats
4W - 4L
1,568 SR
Queue Stats
799W - 623L
1,604 Elo+
Party 1
Hun Batz
Hun Batz
KidneyPenetrator
Hun Batz
Level 89
God Stats
5W - 8L
1,309 SR
Queue Stats
692W - 506L
1,593 Elo+
Party 1
Zeus
Zeus
iCrazyShooterr
Zeus
Level 27
God Stats
144W - 135L
1,543 SR
Queue Stats
202W - 207L
1,488 Elo+
Party 1
Team Averages
Level 75
1,473 SR
1,561 Elo+

VS

Team Averages
Level 59
1,776 SR
1,572 Elo+
Ganesha
Ganesha
AlanCamarilloM
Ganesha
Level 98
God Stats
3W - 2L
1,953 SR
Queue Stats
56W - 47L
1,571 Elo+
Party 2
Neith
Neith
LuminousLantern
Neith
Level 14
God Stats
11W - 8L
1,662 SR
Queue Stats
22W - 21L
1,616 Elo+
Solo
Olorun
Olorun
MrDonPatas77
Olorun
Level 65
God Stats
2W - 1L
1,714 SR
Queue Stats
23W - 20L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Icontracstds
Cerberus
13
2 / 2 / 8
8,125
739
7,393
8,712
5,166
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 1 / 6
8,465
770
6,096
5,460
1,971
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
4 / 4 / 5
8,160
742
9,035
6,219
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 7
7,065
642
5,287
9,166
10,052
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 3 / 5
7,262
660
4,298
7,528
2,547
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
12
6 / 5 / 1
8,325
757
4,230
8,545
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
7
7
Deaths
11
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
7
1.17
W
Cerberus
Icontracstds
Cerberus
2
2
8
3
W
5
1
6
8
L
1
3
5
1.17
L
Olorun
6
5
1
1.3
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,524
Damage
13,815
20,391
Taken
25,239
9,147
Mitigated
15,917
1,911
Healing
3,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,287
543
0
234
9,166
10,052
0
5,405
3,511
14,997
0
W
Cerberus
Icontracstds
Cerberus
7,393
342
0
1,841
8,712
5,166
573
4,607
4,105
25,872
0
W
6,096
617
0
70
5,460
1,971
732
2,229
3,231
0
22,525
L
4,298
1,685
0
966
7,528
2,547
29
5,731
1,647
0
19,667
L
Olorun
4,230
1,567
544
2,200
8,545
3,318
0
5,045
3,348
22,269
1,787
W
9,035
443
0
0
6,219
2,010
249
2,698
3,521
26,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,750
Gold Earned
22,652
157
Minions Killed
104
6
Camps Cleared
5
652,940
Distance Traveled
551,351
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,065
642
5
0
0
166,969
6
W
Cerberus
8,125
739
51
5
2
217,244
5
W
Hun Batz
8,465
770
49
4
1
235,294
3
L
Neith
7,262
660
47
4
2
197,038
0
L
Olorun
8,325
757
52
5
3
187,344
5
W
Zeus
8,160
742
57
5
3
200,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role