Player Matchup

Cthulhu
Cthulhu
Frowly
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,354 Elo+
Party 2
Charybdis
Charybdis
Mamba47
Charybdis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 33L
1,484 Elo+
Party 2
Baron Samedi
Baron Samedi
SwedishAteMym8
Baron Samedi
Level 48
God Stats
2W - 0L
1,710 SR
Queue Stats
11W - 6L
1,545 Elo+
Party 2
Team Averages
Level 51
1,570 SR
1,461 Elo+

VS

Team Averages
Level 44
1,503 SR
1,458 Elo+
Persephone
Persephone
ALEXQQQRST1470
Persephone
Level 102
God Stats
3W - 2L
1,677 SR
Queue Stats
44W - 48L
1,564 Elo+
Party 1
Sylvanus
Sylvanus
JohnnyFrinzy
Sylvanus
Level 14
God Stats
3W - 8L
1,528 SR
Queue Stats
63W - 64L
1,577 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
purkTHEbraker
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,306 SR
Queue Stats
7W - 18L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Frowly
Cthulhu
18
8 / 7 / 7
14,902
710
18,130
26,542
33,480
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Mamba47
Charybdis
19
9 / 8 / 7
15,709
748
23,579
22,229
6,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
SwedishAteMym8
Baron Samedi
16
4 / 10 / 8
13,824
658
17,354
21,459
8,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ALEXQQQRST1470
Persephone
17
4 / 7 / 16
14,694
700
20,121
20,586
7,839
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
JohnnyFrinzy
Sylvanus
16
8 / 8 / 10
13,842
659
17,069
28,325
36,422
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
purkTHEbraker
Morgan Le Fay
19
13 / 6 / 8
16,086
766
17,197
20,578
10,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
59
21
Kills
25
25
Deaths
21
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Persephone
ALEXQQQRST1470
Persephone
4
7
16
1.71
W
Cthulhu
Frowly
Cthulhu
8
7
7
1.64
L
Sylvanus
JohnnyFrinzy
Sylvanus
8
8
10
1.63
W
Charybdis
Mamba47
Charybdis
9
8
7
1.56
W
Baron Samedi
SwedishAteMym8
Baron Samedi
4
10
8
0.8
L
Morgan Le Fay
purkTHEbraker
Morgan Le Fay
13
6
8
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,063
Damage
54,387
70,230
Taken
69,489
48,441
Mitigated
54,980
22,652
Healing
19,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
ALEXQQQRST1470
Persephone
20,121
1,452
0
2,699
20,586
7,839
928
10,849
9,730
65,330
0
W
Cthulhu
Frowly
Cthulhu
18,130
2,104
205
5,268
26,542
33,480
0
14,749
11,300
39,314
0
L
Sylvanus
JohnnyFrinzy
Sylvanus
17,069
2,748
3,071
7,913
28,325
36,422
273
12,868
15,457
31,756
0
W
Charybdis
Mamba47
Charybdis
23,579
13,181
0
8,243
22,229
6,734
2,521
19,335
2,602
0
78,268
W
Baron Samedi
SwedishAteMym8
Baron Samedi
17,354
570
1,825
7,111
21,459
8,227
577
19,958
1,197
46,560
0
L
Morgan Le Fay
purkTHEbraker
Morgan Le Fay
17,197
1,763
0
5,566
20,578
10,719
625
12,251
8,327
61,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,435
Gold Earned
44,622
227
Minions Killed
233
6
Camps Cleared
11
956,092
Distance Traveled
929,409
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
14,694
700
109
5
6
339,381
3
W
Cthulhu
14,902
710
42
2
1
347,055
2
L
Sylvanus
13,842
659
24
1
2
284,970
1
W
Charybdis
15,709
748
117
6
1
319,002
1
W
Baron Samedi
13,824
658
68
3
4
290,035
1
L
Morgan Le Fay
16,086
766
100
5
3
305,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role