Player Matchup

Fenrir
Fenrir
Centurion072
Fenrir
Level 100
God Stats
15W - 18L
1,473 SR
Queue Stats
515W - 510L
1,509 Elo+
Party 1
Merlin
Merlin
Djafchyma974
Merlin
Level 121
God Stats
6W - 10L
1,287 SR
Queue Stats
356W - 474L
1,304 Elo+
Party 2
Ymir
Ymir
Hstevens1999
Ymir
Level 107
God Stats
7W - 5L
1,670 SR
Queue Stats
460W - 421L
1,537 Elo+
Party 1
Neith
Neith
Queen Anna 63
Neith
Level 87
God Stats
13W - 22L
1,335 SR
Queue Stats
62W - 90L
1,309 Elo+
Party 2
Charybdis
Charybdis
rocks97410
Charybdis
Level 72
God Stats
3W - 1L
1,500 SR
Queue Stats
244W - 342L
1,277 Elo+
Party 2
Team Averages
Level 97
1,453 SR
1,387 Elo+

VS

Team Averages
Level 81
1,475 SR
1,412 Elo+
Hercules
Hercules
SK-GeNoCiiDe_
Hercules
Level 61
God Stats
2W - 6L
1,259 SR
Queue Stats
154W - 163L
1,378 Elo+
Party 3
Freya
Freya
Vischke07
Freya
Level 107
God Stats
8W - 5L
1,672 SR
Queue Stats
441W - 425L
1,470 Elo+
Solo
Zhong Kui
Zhong Kui
buoyantsphinxx2
Zhong Kui
Level 55
God Stats
1W - 1L
1,671 SR
Queue Stats
217W - 219L
1,322 Elo+
Party 3
Charybdis
Charybdis
kasettisoitin
Charybdis
Level 138
God Stats
0W - 4L
1,282 SR
Queue Stats
239W - 254L
1,410 Elo+
Solo
Bellona
Bellona
stein-kerckhoffs
Bellona
Level 45
God Stats
18W - 25L
1,492 SR
Queue Stats
99W - 124L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 0 / 2
6,574
598
4,228
7,185
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
11
2 / 1 / 1
6,260
569
4,567
4,061
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 0 / 1
7,437
676
5,265
4,565
4,023
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 0 / 1
6,388
581
4,644
3,849
949
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
rocks97410
Charybdis
9
0 / 1 / 3
5,371
488
1,107
4,718
1,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SK-GeNoCiiDe_
Hercules
8
1 / 2 / 0
5,322
484
2,882
7,931
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
Vischke07
Freya
3
0 / 3 / 1
3,938
358
656
3,171
507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
buoyantsphinxx2
Zhong Kui
10
0 / 2 / 1
5,385
490
3,479
7,397
4,922
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
kasettisoitin
Charybdis
10
1 / 1 / 0
5,748
523
3,414
6,012
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 2 / 0
4,700
427
1,732
8,096
4,645
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
2
2
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
0
2
5
W
Merlin
2
1
1
2.5
W
1
0
1
1.5
W
3
0
1
3.5
L
Hercules
SK-GeNoCiiDe_
Hercules
1
2
0
0.5
L
Freya
Vischke07
Freya
0
3
1
0.17
L
Zhong Kui
buoyantsphinxx2
Zhong Kui
0
2
1
0.25
L
Charybdis
kasettisoitin
Charybdis
1
1
0
1
W
Charybdis
rocks97410
Charybdis
0
1
3
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,811
Damage
12,163
24,378
Taken
32,607
9,698
Mitigated
13,812
13,210
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,228
738
0
5,410
7,185
2,315
479
749
6,436
0
34,842
W
Merlin
4,567
677
154
1,398
4,061
1,251
529
2,083
1,978
31,404
0
W
5,265
1,300
0
2,461
4,565
4,023
0
0
4,565
47,359
0
W
4,644
1,145
47
2,645
3,849
949
0
324
3,525
0
32,079
L
Hercules
SK-GeNoCiiDe_
Hercules
2,882
631
0
3,305
7,931
2,517
0
2,105
5,668
0
25,093
L
Freya
Vischke07
Freya
656
349
0
916
3,171
507
0
0
3,171
4,352
0
L
Zhong Kui
buoyantsphinxx2
Zhong Kui
3,479
167
0
3,162
7,397
4,922
0
2,375
4,725
25,463
0
L
Charybdis
kasettisoitin
Charybdis
3,414
2,477
0
3,271
6,012
1,221
0
0
6,012
0
31,408
W
Charybdis
rocks97410
Charybdis
1,107
437
64
1,031
4,718
1,160
980
979
3,739
0
16,762
L
1,732
556
0
1,230
8,096
4,645
0
4,897
3,199
0
17,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,030
Gold Earned
25,093
329
Minions Killed
210
0
Camps Cleared
0
1,039,246
Distance Traveled
1,000,033
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,574
598
67
6
0
249,891
2
W
Merlin
6,260
569
60
5
0
199,696
3
W
Ymir
7,437
676
94
9
0
202,369
5
W
Neith
6,388
581
67
6
0
196,125
1
L
Hercules
5,322
484
51
5
0
216,398
0
L
Freya
3,938
358
13
1
0
191,824
0
L
Zhong Kui
5,385
490
53
5
0
208,046
0
L
Charybdis
5,748
523
58
5
0
179,765
0
W
Charybdis
5,371
488
41
4
0
191,165
1
L
Bellona
4,700
427
35
3
0
204,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role