Player Matchup

Neith
Neith
ETNAD53
Neith
Level 106
God Stats
14W - 15L
1,424 SR
Queue Stats
428W - 387L
1,501 Elo+
Solo
Hera
Hera
HamInAWoodChiper
Hera
Level 84
God Stats
2W - 2L
1,614 SR
Queue Stats
282W - 279L
1,510 Elo+
Solo
Charybdis
Charybdis
Rattkung
Charybdis
Level 145
God Stats
0W - 2L
1,337 SR
Queue Stats
167W - 146L
1,523 Elo+
Solo
Jormungandr
Jormungandr
Saaxxon
Jormungandr
Level 107
God Stats
2W - 3L
1,605 SR
Queue Stats
130W - 146L
1,448 Elo+
Solo
Skadi
Skadi
tankrabbitbff2
Skadi
Level 71
God Stats
46W - 25L
1,706 SR
Queue Stats
233W - 222L
1,520 Elo+
Solo
Team Averages
Level 103
1,537 SR
1,501 Elo+

VS

Team Averages
Level 133
1,426 SR
1,458 Elo+
Hercules
Hercules
 
Hercules
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
DarkonSA
Ganesha
Level 160
God Stats
3W - 5L
1,454 SR
Queue Stats
1,134W - 1,165L
1,487 Elo+
Solo
Charybdis
Charybdis
GravyFarts
Charybdis
Level 138
God Stats
10W - 13L
1,417 SR
Queue Stats
640W - 654L
1,436 Elo+
Solo
Loki
Loki
GunGaleGumi
Loki
Level 128
God Stats
3W - 8L
1,430 SR
Queue Stats
174W - 157L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
defro15
Cthulhu
Level 157
God Stats
2W - 6L
1,329 SR
Queue Stats
23W - 36L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ETNAD53
Neith
9
0 / 2 / 0
5,153
468
2,683
5,189
1,667
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 0
4,851
441
4,627
5,457
1,826
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Rattkung
Charybdis
9
0 / 0 / 0
5,328
484
1,962
7,867
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Saaxxon
Jormungandr
9
0 / 0 / 3
5,315
483
2,503
5,176
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 0
5,826
530
4,691
3,512
788
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 0
6,218
565
4,655
7,077
6,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
DarkonSA
Ganesha
8
0 / 3 / 0
4,791
436
1,270
6,842
3,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
GravyFarts
Charybdis
11
0 / 0 / 0
5,741
522
3,011
6,031
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 2
6,129
557
2,373
4,200
1,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Cthulhu
defro15
Cthulhu
10
3 / 0 / 0
5,945
540
4,990
6,726
2,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
3
Kills
6
7
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
W
Ganesha
DarkonSA
Ganesha
0
3
0
0
L
Neith
ETNAD53
Neith
0
2
0
0
W
Charybdis
GravyFarts
Charybdis
0
0
0
0
W
1
0
2
2
L
0
4
0
0
L
Charybdis
Rattkung
Charybdis
0
0
0
0
L
Jormungandr
Saaxxon
Jormungandr
0
0
3
1.5
W
Cthulhu
defro15
Cthulhu
3
0
0
3
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,466
Damage
16,299
27,201
Taken
30,876
8,761
Mitigated
15,848
8,205
Healing
14,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,655
1,362
0
3,837
7,077
6,382
582
537
6,540
0
28,772
W
Ganesha
DarkonSA
Ganesha
1,270
0
0
930
6,842
3,918
0
1,018
5,824
17,174
0
L
Neith
ETNAD53
Neith
2,683
853
0
1,774
5,189
1,667
26
60
5,129
0
24,201
W
Charybdis
GravyFarts
Charybdis
3,011
1,951
0
4,799
6,031
1,614
315
1,437
4,594
0
33,490
W
2,373
486
0
2,313
4,200
1,164
0
701
3,499
0
30,829
L
4,627
1,190
0
709
5,457
1,826
0
3,388
2,069
24,650
0
L
Charybdis
Rattkung
Charybdis
1,962
942
0
3,682
7,867
2,141
0
1,542
6,325
0
26,733
L
Jormungandr
Saaxxon
Jormungandr
2,503
1,497
33
1,027
5,176
2,339
0
742
4,434
24,492
0
W
Cthulhu
defro15
Cthulhu
4,990
664
38
2,132
6,726
2,770
500
3,729
2,997
26,856
0
L
4,691
1,971
0
980
3,512
788
0
528
2,984
0
31,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,473
Gold Earned
28,824
256
Minions Killed
284
0
Camps Cleared
0
918,003
Distance Traveled
981,899
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,218
565
57
5
0
166,240
3
W
Ganesha
4,791
436
12
1
0
174,215
1
L
Neith
5,153
468
48
4
0
143,066
3
W
Charybdis
5,741
522
92
8
0
178,508
0
W
Loki
6,129
557
75
7
0
235,437
1
L
Hera
4,851
441
35
3
0
179,152
0
L
Charybdis
5,328
484
69
6
0
193,293
1
L
Jormungandr
5,315
483
42
4
0
191,124
2
W
Cthulhu
5,945
540
48
4
0
227,499
0
L
Skadi
5,826
530
62
6
0
211,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role