Player Matchup

Cthulhu
Cthulhu
Applejuicerr
Cthulhu
Level 28
God Stats
9W - 8L
1,594 SR
Queue Stats
195W - 158L
1,507 Elo+
Party 1
Loki
Loki
Cozyburr99
Loki
Level 27
God Stats
4W - 7L
1,405 SR
Queue Stats
101W - 114L
1,442 Elo+
Solo
Ymir
Ymir
FreakyAiden13
Ymir
Level 24
God Stats
44W - 33L
1,644 SR
Queue Stats
88W - 73L
1,575 Elo+
Party 1
Kukulkan
Kukulkan
Jebtanks
Kukulkan
Level 26
God Stats
31W - 19L
1,572 SR
Queue Stats
66W - 73L
1,385 Elo+
Solo
Thor
Thor
vSpazz4L
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,718 Elo+
Solo
Team Averages
Level 27
1,543 SR
1,525 Elo+

VS

Team Averages
Level 34
1,531 SR
1,451 Elo+
Xbalanque
Xbalanque
Dragoonslayer54
Xbalanque
Level 27
God Stats
11W - 8L
1,601 SR
Queue Stats
222W - 193L
1,591 Elo+
Solo
Athena
Athena
Forever_Famine
Athena
Level 26
God Stats
4W - 3L
1,725 SR
Queue Stats
75W - 51L
1,640 Elo+
Solo
Zeus
Zeus
Shut Down Heart
Zeus
Level 83
God Stats
19W - 11L
1,528 SR
Queue Stats
44W - 49L
1,434 Elo+
Party 2
Medusa
Medusa
rotomics
Medusa
Level 8
God Stats
3W - 8L
1,321 SR
Queue Stats
18W - 22L
1,321 Elo+
Party 2
Neith
Neith
sarge89936
Neith
Level 26
God Stats
1W - 0L
1,481 SR
Queue Stats
26W - 47L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Applejuicerr
Cthulhu
16
6 / 5 / 6
10,933
1,093
14,501
19,428
10,475
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 6 / 7
9,412
941
6,005
12,688
5,501
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 5 / 6
10,528
1,053
6,200
20,701
22,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Jebtanks
Kukulkan
16
4 / 4 / 4
10,951
1,095
19,662
9,771
4,466
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
16
1 / 14 / 5
8,957
896
7,684
19,017
8,313
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

129

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Dragoonslayer54
Xbalanque
17
9 / 3 / 11
11,074
1,107
10,620
14,518
4,499
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

19
7 / 0 / 25
12,064
1,206
12,691
10,657
12,824
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
14 / 1 / 15
12,217
1,222
28,172
9,666
3,167
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
rotomics
Medusa
17
1 / 4 / 20
10,000
1,000
9,358
12,391
4,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
17
3 / 6 / 18
10,309
1,031
12,967
10,550
3,952
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
123
14
Kills
34
34
Deaths
14
28
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Applejuicerr
Cthulhu
6
5
6
1.8
L
1
6
7
0.75
W
Xbalanque
Dragoonslayer54
Xbalanque
9
3
11
4.83
W
7
0
25
19.5
L
2
5
6
1
L
Kukulkan
Jebtanks
Kukulkan
4
4
4
1.5
W
14
1
15
21.5
W
Medusa
rotomics
Medusa
1
4
20
2.75
W
Neith
3
6
18
2
L
Thor
1
14
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,052
Damage
73,808
81,605
Taken
57,782
51,358
Mitigated
28,522
6,644
Healing
6,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Applejuicerr
Cthulhu
14,501
1,170
1,295
2,476
19,428
10,475
0
8,770
10,658
31,843
0
L
6,005
2,114
0
0
12,688
5,501
0
6,519
6,169
0
13,696
W
Xbalanque
Dragoonslayer54
Xbalanque
10,620
4,320
0
0
14,518
4,499
0
11,429
3,089
0
37,627
W
12,691
3,345
0
1,620
10,657
12,824
0
7,044
3,613
24,992
0
L
6,200
707
0
978
20,701
22,603
0
10,334
10,367
14,565
0
L
Kukulkan
Jebtanks
Kukulkan
19,662
2,309
0
926
9,771
4,466
0
5,805
3,966
58,677
0
W
28,172
2,770
226
1,172
9,666
3,167
0
6,116
3,550
41,000
0
W
Medusa
rotomics
Medusa
9,358
5,744
609
1,366
12,391
4,080
0
8,690
3,701
0
20,776
W
Neith
12,967
6,725
0
1,237
10,550
3,952
0
7,084
3,466
0
22,371
L
Thor
7,684
1,408
73
896
19,017
8,313
0
9,435
9,582
0
13,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,781
Gold Earned
55,664
192
Minions Killed
175
4
Camps Cleared
6
863,187
Distance Traveled
885,273
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,933
1,093
49
5
0
180,886
0
L
Loki
9,412
941
17
2
0
188,981
3
W
Xbalanque
11,074
1,107
59
6
1
184,686
0
W
Athena
12,064
1,206
24
2
3
209,722
2
L
Ymir
10,528
1,053
11
1
1
168,219
3
L
Kukulkan
10,951
1,095
109
11
2
172,204
0
W
Zeus
12,217
1,222
36
4
2
182,478
0
W
Medusa
10,000
1,000
22
2
0
172,174
0
W
Neith
10,309
1,031
34
3
0
136,213
1
L
Thor
8,957
896
6
1
1
152,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role