Player Matchup

Charybdis
Charybdis
Benji2524
Charybdis
Level 141
God Stats
5W - 1L
1,870 SR
Queue Stats
213W - 205L
1,603 Elo+
Solo
Sun Wukong
Sun Wukong
CloudTim
Sun Wukong
Level 128
God Stats
4W - 0L
1,722 SR
Queue Stats
119W - 121L
1,570 Elo+
Solo
Eset
Eset
ITronoid
Eset
Level 159
God Stats
1W - 1L
1,375 SR
Queue Stats
104W - 94L
1,714 Elo+
Solo
Osiris
Osiris
Juhlel
Osiris
Level 129
God Stats
1W - 0L
1,344 SR
Queue Stats
300W - 234L
1,751 Elo+
Solo
Rama
Rama
Zettimedes
Rama
Level 127
God Stats
1W - 0L
1,258 SR
Queue Stats
13W - 7L
1,667 Elo+
Solo
Team Averages
Level 137
1,514 SR
1,661 Elo+

VS

Team Averages
Level 141
1,577 SR
1,640 Elo+
Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Aceman100100
Ganesha
Level 143
God Stats
0W - 6L
1,305 SR
Queue Stats
473W - 436L
1,638 Elo+
Solo
Charybdis
Charybdis
Igoshnar
Charybdis
Level 124
God Stats
8W - 10L
1,913 SR
Queue Stats
444W - 420L
1,704 Elo+
Solo
Ra
Ra
KensKids1011
Ra
Level 120
God Stats
15W - 11L
1,600 SR
Queue Stats
541W - 509L
1,678 Elo+
Solo
Cthulhu
Cthulhu
PereaPowers
Cthulhu
Level 159
God Stats
0W - 4L
1,565 SR
Queue Stats
734W - 695L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Benji2524
Charybdis
14
1 / 3 / 6
8,480
530
5,952
9,039
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
CloudTim
Sun Wukong
13
1 / 1 / 10
8,698
544
5,666
13,030
11,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
16
5 / 2 / 3
10,502
656
7,128
8,611
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Juhlel
Osiris
15
2 / 3 / 8
9,268
579
5,602
10,561
8,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 3 / 3
9,538
596
7,579
10,053
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
5 / 3 / 3
8,467
529
4,715
8,869
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ganesha
Aceman100100
Ganesha
12
0 / 3 / 5
7,551
472
5,681
13,492
12,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Igoshnar
Charybdis
15
4 / 4 / 0
8,890
556
8,795
10,001
3,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
1 / 2 / 3
8,208
513
5,399
7,497
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
PereaPowers
Cthulhu
14
2 / 2 / 1
8,613
538
4,967
8,075
7,720
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
14
Kills
12
12
Deaths
14
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
3
3
2.17
L
Ganesha
Aceman100100
Ganesha
0
3
5
0.83
W
Charybdis
Benji2524
Charybdis
1
3
6
1.33
W
Sun Wukong
CloudTim
Sun Wukong
1
1
10
6
W
Eset
5
2
3
3.25
L
Charybdis
Igoshnar
Charybdis
4
4
0
1
W
Osiris
Juhlel
Osiris
2
3
8
2
L
1
2
3
1.25
L
Cthulhu
PereaPowers
Cthulhu
2
2
1
1.25
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,927
Damage
29,557
51,294
Taken
47,934
29,847
Mitigated
29,907
18,168
Healing
21,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,715
1,727
0
9,633
8,869
3,396
0
1,109
7,760
0
47,654
L
Ganesha
Aceman100100
Ganesha
5,681
923
0
1,804
13,492
12,630
0
2,130
11,362
19,390
0
W
Charybdis
Benji2524
Charybdis
5,952
2,598
0
2,694
9,039
3,796
13
2,471
6,568
0
56,470
W
Sun Wukong
CloudTim
Sun Wukong
5,666
1,076
0
4,950
13,030
11,467
105
4,161
8,869
0
27,650
W
Eset
7,128
1,099
298
3,821
8,611
2,166
1,476
589
8,022
62,878
0
L
Charybdis
Igoshnar
Charybdis
8,795
5,112
0
2,426
10,001
3,531
0
3,073
6,928
0
71,365
W
Osiris
Juhlel
Osiris
5,602
1,620
0
2,073
10,561
8,540
674
3,945
6,616
4,967
48,355
L
5,399
498
1,998
3,016
7,497
2,630
0
1,522
5,975
70,058
0
L
Cthulhu
PereaPowers
Cthulhu
4,967
661
238
2,410
8,075
7,720
0
82
7,993
48,474
0
W
7,579
5,489
0
4,332
10,053
3,878
1,979
4,881
5,172
0
67,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,486
Gold Earned
41,729
475
Minions Killed
524
0
Camps Cleared
0
1,576,095
Distance Traveled
1,522,366
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,467
529
100
6
0
302,156
3
L
Ganesha
7,551
472
14
1
0
312,748
6
W
Charybdis
8,480
530
93
6
0
311,641
3
W
Sun Wukong
8,698
544
29
2
0
338,735
6
W
Eset
10,502
656
128
8
0
289,673
12
L
Charybdis
8,890
556
141
9
0
262,841
6
W
Osiris
9,268
579
96
6
0
325,539
4
L
Ra
8,208
513
157
10
0
331,503
8
L
Cthulhu
8,613
538
112
7
0
313,118
3
W
Rama
9,538
596
129
8
0
310,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role