Player Matchup

Arachne
Arachne
Bisteks
Arachne
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,177 Elo+
Solo
Ares
Ares
Chillene
Ares
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 14L
1,251 Elo+
Solo
Charybdis
Charybdis
MiaKabocha
Charybdis
Level 122
God Stats
2W - 9L
1,282 SR
Queue Stats
295W - 260L
1,489 Elo+
Solo
Fenrir
Fenrir
Rlmv
Fenrir
Level 45
God Stats
2W - 2L
1,757 SR
Queue Stats
95W - 109L
1,394 Elo+
Party 1
Zhong Kui
Zhong Kui
vamprx
Zhong Kui
Level 68
God Stats
4W - 1L
1,757 SR
Queue Stats
131W - 164L
1,363 Elo+
Party 1
Team Averages
Level 94
1,559 SR
1,335 Elo+

VS

Team Averages
Level 61
1,558 SR
1,438 Elo+
Fenrir
Fenrir
Ilove-twixx-2
Fenrir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 230L
1,446 Elo+
Party 2
Geb
Geb
Kr548is
Geb
Level 64
God Stats
9W - 5L
1,755 SR
Queue Stats
185W - 224L
1,429 Elo+
Party 2
Apollo
Apollo
NikoHelpAHH
Apollo
Level 63
God Stats
35W - 56L
1,407 SR
Queue Stats
401W - 437L
1,442 Elo+
Solo
Sol
Sol
RuddyD
Sol
Level 62
God Stats
5W - 2L
1,683 SR
Queue Stats
161W - 143L
1,459 Elo+
Solo
Arachne
Arachne
TrustThePlan
Arachne
Level 49
God Stats
23W - 24L
1,443 SR
Queue Stats
449W - 495L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bisteks
Arachne
14
1 / 4 / 2
8,844
491
6,892
13,278
6,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
12
5 / 4 / 1
9,119
507
8,556
14,785
14,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
MiaKabocha
Charybdis
13
2 / 6 / 4
8,673
482
9,509
14,510
4,929
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Rlmv
Fenrir
15
3 / 5 / 0
9,184
510
10,207
13,083
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
vamprx
Zhong Kui
6
0 / 3 / 0
6,047
336
2,191
4,651
2,815
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 3
10,803
600
6,508
10,657
9,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
14
0 / 0 / 10
9,469
526
9,008
14,990
15,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
16
3 / 4 / 7
9,798
544
5,060
11,998
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
RuddyD
Sol
17
6 / 1 / 4
11,192
622
13,765
11,651
5,568
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
TrustThePlan
Arachne
15
8 / 5 / 5
10,373
576
9,014
17,520
9,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
11
Kills
21
22
Deaths
12
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Arachne
Bisteks
Arachne
1
4
2
0.5
L
Ares
5
4
1
1.38
W
4
2
3
2.75
W
Geb
0
0
10
5
L
Charybdis
MiaKabocha
Charybdis
2
6
4
0.67
W
Apollo
3
4
7
1.63
L
Fenrir
Rlmv
Fenrir
3
5
0
0.6
W
Sol
RuddyD
Sol
6
1
4
8
W
Arachne
TrustThePlan
Arachne
8
5
5
2.1
L
Zhong Kui
vamprx
Zhong Kui
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,355
Damage
43,355
60,307
Taken
66,816
33,272
Mitigated
43,103
13,355
Healing
20,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Bisteks
Arachne
6,892
3,924
0
4,566
13,278
6,562
751
3,219
9,926
0
57,956
L
Ares
8,556
52
0
2,055
14,785
14,394
107
5,631
9,104
23,185
0
W
6,508
1,328
0
2,237
10,657
9,290
0
246
10,411
0
56,588
W
Geb
9,008
426
543
3,444
14,990
15,111
590
3,413
11,577
42,241
0
L
Charybdis
MiaKabocha
Charybdis
9,509
4,599
0
2,004
14,510
4,929
564
5,886
8,472
0
54,943
W
Apollo
5,060
2,881
0
2,799
11,998
4,134
2,675
2,979
9,019
0
62,182
L
Fenrir
Rlmv
Fenrir
10,207
1,841
0
3,575
13,083
4,572
0
5,257
7,418
1,869
44,828
W
Sol
RuddyD
Sol
13,765
4,317
0
5,880
11,651
5,568
3,881
2,395
9,256
79,867
0
W
Arachne
TrustThePlan
Arachne
9,014
5,757
0
5,147
17,520
9,000
0
2,781
14,739
0
70,053
L
Zhong Kui
vamprx
Zhong Kui
2,191
479
0
1,155
4,651
2,815
0
2,780
1,871
14,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,867
Gold Earned
51,635
327
Minions Killed
506
0
Camps Cleared
0
1,505,446
Distance Traveled
1,824,166
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,844
491
96
5
0
329,164
5
L
Ares
9,119
507
23
1
0
359,232
5
W
Fenrir
10,803
600
116
6
0
339,669
2
W
Geb
9,469
526
55
3
0
418,989
1
L
Charybdis
8,673
482
85
5
0
317,171
1
W
Apollo
9,798
544
113
6
0
354,586
4
L
Fenrir
9,184
510
96
5
0
379,245
4
W
Sol
11,192
622
138
8
0
346,571
5
W
Arachne
10,373
576
84
5
0
364,351
3
L
Zhong Kui
6,047
336
27
2
0
120,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role