Player Matchup

Charybdis
Charybdis
Chungling
Charybdis
Level 144
God Stats
4W - 4L
1,743 SR
Queue Stats
160W - 148L
1,491 Elo+
Party 1
Amaterasu
Amaterasu
Dizcord2
Amaterasu
Level 45
God Stats
5W - 0L
1,928 SR
Queue Stats
55W - 32L
1,550 Elo+
Party 1
Jormungandr
Jormungandr
FreeTreeTea
Jormungandr
Level 117
God Stats
16W - 17L
1,615 SR
Queue Stats
143W - 131L
1,545 Elo+
Party 1
Sol
Sol
I JAJANKEN I
Sol
Level 126
God Stats
8W - 7L
1,664 SR
Queue Stats
270W - 218L
1,489 Elo+
Party 1
Camazotz
Camazotz
specific-gust7
Camazotz
Level 33
God Stats
6W - 7L
1,459 SR
Queue Stats
571W - 642L
1,388 Elo+
Solo
Team Averages
Level 93
1,682 SR
1,492 Elo+

VS

Team Averages
Level 53
1,587 SR
1,440 Elo+
Mercury
Mercury
 
Mercury
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
ExoduKamikaze
Hel
Level 64
God Stats
3W - 3L
1,807 SR
Queue Stats
288W - 281L
1,403 Elo+
Party 3
Sun Wukong
Sun Wukong
SUBARU_BRZ_0810
Sun Wukong
Level 17
God Stats
8W - 5L
1,640 SR
Queue Stats
18W - 17L
1,438 Elo+
Party 2
Cerberus
Cerberus
Sr_JohnWick-_-
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,457 Elo+
Party 3
Charybdis
Charybdis
korota_369
Charybdis
Level 88
God Stats
1W - 4L
1,488 SR
Queue Stats
80W - 97L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chungling
Charybdis
15
3 / 1 / 3
9,496
594
10,819
11,637
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Dizcord2
Amaterasu
15
4 / 1 / 1
9,112
570
8,189
11,307
8,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
FreeTreeTea
Jormungandr
14
7 / 1 / 5
9,464
592
10,321
10,579
9,172
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
7 / 0 / 7
10,103
631
12,154
6,748
2,921
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Camazotz
13
1 / 0 / 1
8,283
518
755
11,890
3,905
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 4 / 0
6,715
420
4,886
12,026
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 1
7,042
440
4,976
11,984
4,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
SUBARU_BRZ_0810
Sun Wukong
12
1 / 3 / 0
7,198
450
4,871
11,120
9,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cerberus
9
0 / 5 / 1
5,487
343
4,341
11,827
10,244
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
korota_369
Charybdis
10
0 / 6 / 1
5,999
375
3,342
9,162
2,452
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
22
Kills
3
3
Deaths
22
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
0
0.25
W
Charybdis
Chungling
Charybdis
3
1
3
4.5
W
Amaterasu
Dizcord2
Amaterasu
4
1
1
4.5
L
1
4
1
0.38
W
Jormungandr
FreeTreeTea
Jormungandr
7
1
5
9.5
W
7
0
7
10.5
L
Sun Wukong
SUBARU_BRZ_0810
Sun Wukong
1
3
0
0.33
L
Cerberus
0
5
1
0.1
L
Charybdis
korota_369
Charybdis
0
6
1
0.08
W
Camazotz
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,238
Damage
22,416
52,161
Taken
56,119
28,366
Mitigated
30,540
25,210
Healing
12,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,886
2,114
0
1,280
12,026
3,539
0
4,557
7,377
0
40,396
W
Charybdis
Chungling
Charybdis
10,819
5,034
0
6,330
11,637
4,229
2,548
3,420
8,217
0
71,087
W
Amaterasu
Dizcord2
Amaterasu
8,189
3,385
0
4,779
11,307
8,139
76
649
10,658
0
40,708
L
4,976
772
410
3,493
11,984
4,412
0
5,777
6,207
33,977
0
W
Jormungandr
FreeTreeTea
Jormungandr
10,321
3,003
162
2,158
10,579
9,172
381
4,267
6,302
51,393
0
W
12,154
2,061
0
4,572
6,748
2,921
4,002
1,133
5,615
64,882
0
L
Sun Wukong
SUBARU_BRZ_0810
Sun Wukong
4,871
1,631
0
4,684
11,120
9,893
132
584
9,532
0
37,744
L
Cerberus
4,341
369
0
1,705
11,827
10,244
0
5,771
6,011
14,838
0
L
Charybdis
korota_369
Charybdis
3,342
1,572
0
880
9,162
2,452
0
5,786
3,376
0
28,266
W
Camazotz
755
257
0
7,209
11,890
3,905
276
0
11,890
0
52,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,458
Gold Earned
32,441
491
Minions Killed
285
0
Camps Cleared
0
1,521,386
Distance Traveled
1,493,474
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,715
420
73
5
0
369,960
0
W
Charybdis
9,496
594
134
8
0
275,253
2
W
Amaterasu
9,112
570
79
5
0
332,261
4
L
Hel
7,042
440
56
4
0
273,139
2
W
Jormungandr
9,464
592
74
5
0
285,172
5
W
Sol
10,103
631
114
7
0
303,689
2
L
Sun Wukong
7,198
450
84
5
0
259,627
3
L
Cerberus
5,487
343
26
2
0
294,455
1
L
Charybdis
5,999
375
46
3
0
296,293
4
W
Camazotz
8,283
518
90
6
0
325,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role