Player Matchup

Cthulhu
Cthulhu
Austism1905
Cthulhu
Level 128
God Stats
0W - 2L
1,519 SR
Queue Stats
43W - 43L
1,528 Elo+
Party 2
Nemesis
Nemesis
Tay So Peso9399
Nemesis
Level 8
God Stats
11W - 16L
1,341 SR
Queue Stats
11W - 17L
1,270 Elo+
Party 2
Charybdis
Charybdis
The Blinded Sun
Charybdis
Level 69
God Stats
2W - 3L
1,771 SR
Queue Stats
16W - 7L
1,740 Elo+
Party 2
Team Averages
Level 68
1,544 SR
1,513 Elo+

VS

Team Averages
Level 67
1,545 SR
1,589 Elo+
Merlin
Merlin
ChattySaxxy
Merlin
Level 156
God Stats
6W - 1L
1,623 SR
Queue Stats
87W - 69L
1,650 Elo+
Party 1
Charybdis
Charybdis
InpaceRequesate
Charybdis
Level 28
God Stats
21W - 23L
1,500 SR
Queue Stats
180W - 182L
1,443 Elo+
Solo
King Arthur
King Arthur
Sarr Dean1218
King Arthur
Level 18
God Stats
7W - 3L
1,513 SR
Queue Stats
60W - 26L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Austism1905
Cthulhu
14
6 / 8 / 3
11,209
747
13,430
20,149
21,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
2 / 8 / 5
9,276
618
9,189
15,263
6,276
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charybdis
The Blinded Sun
Charybdis
14
3 / 6 / 3
10,555
704
12,170
14,241
5,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 4 / 14
11,169
745
16,463
9,148
3,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
InpaceRequesate
Charybdis
16
12 / 5 / 7
12,123
808
15,635
13,528
5,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Sarr Dean1218
King Arthur
14
4 / 3 / 18
11,267
751
11,033
24,160
20,287
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
11
Kills
21
22
Deaths
12
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Austism1905
Cthulhu
6
8
3
0.94
W
Merlin
5
4
14
3
W
Charybdis
InpaceRequesate
Charybdis
12
5
7
3.1
W
King Arthur
Sarr Dean1218
King Arthur
4
3
18
4.33
L
2
8
5
0.56
L
Charybdis
The Blinded Sun
Charybdis
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,789
Damage
43,131
49,653
Taken
46,836
33,696
Mitigated
29,893
5,896
Healing
10,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Austism1905
Cthulhu
13,430
817
194
1,891
20,149
21,429
0
7,884
11,705
38,269
0
W
Merlin
16,463
1,499
0
71
9,148
3,861
1,321
4,938
4,210
53,470
0
W
Charybdis
InpaceRequesate
Charybdis
15,635
8,659
536
2,932
13,528
5,745
1,391
4,029
9,499
0
34,925
W
King Arthur
Sarr Dean1218
King Arthur
11,033
1,945
892
5,898
24,160
20,287
194
5,313
18,847
0
28,498
L
9,189
3,055
505
1,586
15,263
6,276
0
3,874
11,089
0
16,644
L
Charybdis
The Blinded Sun
Charybdis
12,170
3,797
0
1,720
14,241
5,991
0
4,027
9,846
0
46,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,040
Gold Earned
34,559
148
Minions Killed
162
5
Camps Cleared
7
788,690
Distance Traveled
752,328
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,209
747
51
3
2
262,616
0
W
Merlin
11,169
745
83
6
2
236,022
2
W
Charybdis
12,123
808
42
3
2
234,819
0
W
King Arthur
11,267
751
37
2
3
281,487
4
L
Nemesis
9,276
618
12
1
2
280,889
1
L
Charybdis
10,555
704
85
6
1
245,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role