Player Matchup

Charybdis
Charybdis
BOOGEYMÅN
Charybdis
Level 23
God Stats
7W - 11L
1,500 SR
Queue Stats
56W - 54L
1,484 Elo+
Solo
Sol
Sol
ComedieOrque725
Sol
Level 4
God Stats
0W - 1L
1,215 SR
Queue Stats
2W - 3L
1,425 Elo+
Solo
Neith
Neith
Frostizie
Neith
Level 20
God Stats
3W - 4L
1,287 SR
Queue Stats
18W - 27L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
Heateration
Gilgamesh
Level 28
God Stats
14W - 8L
1,678 SR
Queue Stats
97W - 92L
1,525 Elo+
Solo
Bastet
Bastet
SLU-Carlord
Bastet
Level 29
God Stats
6W - 9L
1,479 SR
Queue Stats
26W - 33L
1,434 Elo+
Solo
Team Averages
Level 21
1,432 SR
1,449 Elo+

VS

Team Averages
Level 19
1,526 SR
1,418 Elo+
Rama
Rama
 
Rama
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Axtrium_Kreyar
Achilles
Level 28
God Stats
11W - 5L
1,586 SR
Queue Stats
84W - 87L
1,403 Elo+
Solo
Ares
Ares
ChildishChihua
Ares
Level 13
God Stats
11W - 9L
1,470 SR
Queue Stats
15W - 15L
1,300 Elo+
Solo
Kukulkan
Kukulkan
Musty Hug
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Solo
Mercury
Mercury
WhiteDruid
Mercury
Level 29
God Stats
18W - 15L
1,573 SR
Queue Stats
146W - 173L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BOOGEYMÅN
Charybdis
13
1 / 5 / 0
7,844
490
1,965
9,725
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 7 / 0
5,055
316
317
4,562
958
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Frostizie
Neith
7
0 / 6 / 0
5,605
350
1,069
4,872
885
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Heateration
Gilgamesh
14
6 / 2 / 0
8,502
531
11,268
12,771
7,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
11
0 / 5 / 2
6,893
431
3,901
11,010
3,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
10 / 1 / 1
10,822
676
8,578
7,115
2,542
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
13
1 / 1 / 3
7,934
496
3,413
7,130
4,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 1
7,761
485
4,128
13,153
8,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
Musty Hug
Kukulkan
17
8 / 0 / 1
10,751
672
7,268
5,289
2,244
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
WhiteDruid
Mercury
13
2 / 1 / 5
8,451
528
3,004
9,700
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
7
Kills
23
25
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
10
1
1
10.5
W
Achilles
1
1
3
2.5
L
Charybdis
BOOGEYMÅN
Charybdis
1
5
0
0.2
W
2
4
1
0.63
L
0
7
0
0
L
Neith
Frostizie
Neith
0
6
0
0
L
Gilgamesh
Heateration
Gilgamesh
6
2
0
3
W
Kukulkan
Musty Hug
Kukulkan
8
0
1
8.5
L
Bastet
0
5
2
0.2
W
Mercury
WhiteDruid
Mercury
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,520
Damage
26,391
42,940
Taken
42,387
16,289
Mitigated
21,767
9,246
Healing
8,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,578
7,520
0
4,542
7,115
2,542
3,714
0
7,115
0
75,088
W
Achilles
3,413
1,295
60
807
7,130
4,658
468
337
6,322
0
24,445
L
Charybdis
BOOGEYMÅN
Charybdis
1,965
967
0
2,507
9,725
3,484
0
1,059
8,666
0
61,699
W
4,128
333
0
2,225
13,153
8,729
0
508
12,125
20,398
0
L
317
239
0
13
4,562
958
0
2,105
2,457
4,576
0
L
Neith
Frostizie
Neith
1,069
440
0
122
4,872
885
382
711
4,161
0
10,576
L
Gilgamesh
Heateration
Gilgamesh
11,268
2,111
0
2,888
12,771
7,490
222
5,268
7,503
4,170
43,665
W
Kukulkan
Musty Hug
Kukulkan
7,268
1,177
0
507
5,289
2,244
1,700
299
4,897
84,643
0
L
Bastet
3,901
1,227
0
3,716
11,010
3,472
0
2,380
8,630
0
34,720
W
Mercury
WhiteDruid
Mercury
3,004
895
0
433
9,700
3,594
0
285
9,370
0
51,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,899
Gold Earned
45,719
285
Minions Killed
476
0
Camps Cleared
0
1,195,319
Distance Traveled
1,484,215
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,822
676
129
8
0
305,267
4
W
Achilles
7,934
496
61
4
0
287,858
0
L
Charybdis
7,844
490
108
7
0
278,239
6
W
Ares
7,761
485
33
2
0
273,112
1
L
Sol
5,055
316
6
0
0
160,102
0
L
Neith
5,605
350
21
1
0
148,483
1
L
Gilgamesh
8,502
531
85
5
0
298,003
3
W
Kukulkan
10,751
672
165
10
0
306,901
0
L
Bastet
6,893
431
65
4
0
310,492
0
W
Mercury
8,451
528
88
6
0
311,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role