Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
ArchedBog
Guan Yu
Level 120
God Stats
0W - 5L
1,503 SR
Queue Stats
126W - 135L
1,437 Elo+
Solo
Hades
Hades
Hutchliid
Hades
Level 64
God Stats
5W - 6L
1,640 SR
Queue Stats
213W - 228L
1,458 Elo+
Solo
Da Ji
Da Ji
Oreoron
Da Ji
Level 57
God Stats
0W - 1L
1,424 SR
Queue Stats
21W - 42L
1,363 Elo+
Solo
Team Averages
Level 91
1,513 SR
1,451 Elo+

VS

Team Averages
Level 113
1,547 SR
1,505 Elo+
Charybdis
Charybdis
 
Charybdis
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
SaviourOfFools
Artemis
Level 88
God Stats
13W - 7L
1,640 SR
Queue Stats
108W - 90L
1,527 Elo+
Solo
Sylvanus
Sylvanus
SpaseStar
Sylvanus
Level 74
God Stats
7W - 8L
1,345 SR
Queue Stats
62W - 51L
1,512 Elo+
Party 1
Kuzenbo
Kuzenbo
Сeктоp
Kuzenbo
Level 147
God Stats
3W - 2L
1,749 SR
Queue Stats
42W - 40L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 0
4,678
468
3,321
6,199
2,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
 
Charybdis
8
0 / 3 / 0
4,614
461
1,165
4,637
940
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
ArchedBog
Guan Yu
9
0 / 0 / 0
4,721
472
2,806
7,655
6,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hades
Hutchliid
Hades
10
1 / 2 / 1
5,817
582
3,484
5,639
2,687
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
Oreoron
Da Ji
8
1 / 3 / 1
5,072
507
2,789
7,190
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
2 / 0 / 1
6,031
603
2,963
5,386
1,506
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
 
Fenrir
9
2 / 2 / 5
5,607
561
4,512
6,470
1,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 3
5,837
584
5,319
6,430
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
SpaseStar
Sylvanus
8
4 / 0 / 1
5,779
578
1,469
3,136
1,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Сeктоp
Kuzenbo
10
0 / 0 / 1
5,539
554
5,476
5,947
5,631
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Charybdis
 
Charybdis
0
3
0
0
W
Charybdis
 
Charybdis
2
0
1
2.5
W
Fenrir
 
Fenrir
2
2
5
2.25
L
Guan Yu
ArchedBog
Guan Yu
0
0
0
0
L
Hades
Hutchliid
Hades
1
2
1
0.75
L
Da Ji
Oreoron
Da Ji
1
3
1
0.5
W
2
0
3
3.5
W
Sylvanus
SpaseStar
Sylvanus
4
0
1
4.5
W
Kuzenbo
Сeктоp
Kuzenbo
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,565
Damage
19,739
31,320
Taken
27,369
13,748
Mitigated
12,492
10,864
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,321
0
0
765
6,199
2,090
0
1,112
5,087
18,707
0
L
Charybdis
 
Charybdis
1,165
630
0
604
4,637
940
0
266
4,371
0
20,089
W
Charybdis
 
Charybdis
2,963
1,609
0
1,850
5,386
1,506
0
2,348
2,998
0
30,154
W
Fenrir
 
Fenrir
4,512
1,191
0
1,542
6,470
1,553
0
1,267
5,164
0
23,173
L
Guan Yu
ArchedBog
Guan Yu
2,806
521
170
4,728
7,655
6,114
0
4,705
2,950
0
16,344
L
Hades
Hutchliid
Hades
3,484
749
0
2,509
5,639
2,687
0
0
5,639
33,230
0
L
Da Ji
Oreoron
Da Ji
2,789
669
0
2,088
7,190
1,917
0
862
6,328
0
22,323
W
5,319
1,942
0
2,478
6,430
1,907
373
2,146
4,284
0
38,017
W
Sylvanus
SpaseStar
Sylvanus
1,469
346
1,169
1,578
3,136
1,895
133
1,044
2,092
8,201
0
W
Kuzenbo
Сeктоp
Kuzenbo
5,476
1,861
0
1,894
5,947
5,631
14
0
5,234
26,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,902
Gold Earned
28,793
252
Minions Killed
261
0
Camps Cleared
0
922,342
Distance Traveled
955,104
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,678
468
34
3
0
198,089
3
L
Charybdis
4,614
461
53
5
0
170,662
1
W
Charybdis
6,031
603
75
8
0
214,831
3
W
Fenrir
5,607
561
45
5
0
202,319
2
L
Guan Yu
4,721
472
42
4
0
193,508
0
L
Hades
5,817
582
73
7
0
155,922
2
L
Da Ji
5,072
507
50
5
0
204,161
2
W
Artemis
5,837
584
68
7
0
168,097
3
W
Sylvanus
5,779
578
15
2
0
198,726
2
W
Kuzenbo
5,539
554
58
6
0
171,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role