Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
WizzleP0P
Nox
Level 15
God Stats
0W - 4L
1,442 SR
Queue Stats
1W - 10L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
taco2500
Cthulhu
Level 5
God Stats
0W - 4L
1,332 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 2
Team Averages
Level 16
1,424 SR
1,514 Elo+

VS

Team Averages
Level 39
1,380 SR
1,325 Elo+
Ra
Ra
CosmoStar
Ra
Level 28
God Stats
3W - 2L
1,140 SR
Queue Stats
3W - 6L
1,021 Elo+
Solo
Fenrir
Fenrir
EndOfMySociaLife
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 79L
1,492 Elo+
Party 1
Kumbhakarna
Kumbhakarna
cinskyvrah
Kumbhakarna
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 55L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 2 / 0
7,978
725
4,951
9,631
3,461
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 7 / 5
6,973
634
5,676
8,504
3,018
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
taco2500
Cthulhu
9
1 / 7 / 2
6,756
614
6,509
9,915
7,314
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 10
8,631
785
9,434
4,324
1,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
8 / 3 / 4
8,648
786
7,246
10,184
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
cinskyvrah
Kumbhakarna
11
4 / 2 / 8
8,039
731
5,281
10,556
9,964
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
16
16
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
0
2
W
4
0
10
9
W
8
3
4
3.33
L
0
7
5
0.36
W
Kumbhakarna
cinskyvrah
Kumbhakarna
4
2
8
4
L
Cthulhu
taco2500
Cthulhu
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,136
Damage
21,961
28,050
Taken
25,064
13,793
Mitigated
16,465
3,112
Healing
7,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,951
2,298
0
1,789
9,631
3,461
0
5,991
3,640
0
21,234
W
9,434
2,038
1,531
2,102
4,324
1,922
608
2,772
1,552
39,373
0
W
7,246
2,246
0
3,081
10,184
4,579
0
4,861
5,323
0
17,390
L
5,676
837
0
978
8,504
3,018
0
4,408
4,096
18,366
0
W
Kumbhakarna
cinskyvrah
Kumbhakarna
5,281
1,250
0
440
10,556
9,964
184
4,801
5,755
8,422
0
L
Cthulhu
taco2500
Cthulhu
6,509
930
0
345
9,915
7,314
0
4,723
5,192
15,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,707
Gold Earned
25,318
90
Minions Killed
109
3
Camps Cleared
4
543,659
Distance Traveled
524,425
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,978
725
45
4
3
208,868
2
W
Ra
8,631
785
84
8
0
180,368
2
W
Fenrir
8,648
786
18
2
4
183,440
1
L
Nox
6,973
634
34
3
0
170,381
3
W
Kumbhakarna
8,039
731
7
1
0
160,617
2
L
Cthulhu
6,756
614
11
1
0
164,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role