Player Matchup

Cerberus
Cerberus
Hatsu-Jeff
Cerberus
Level 26
God Stats
2W - 2L
1,393 SR
Queue Stats
38W - 30L
1,540 Elo+
Solo
Zhong Kui
Zhong Kui
Hidde on Bushi
Zhong Kui
Level 22
God Stats
3W - 1L
1,758 SR
Queue Stats
181W - 207L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
JumPer202
Gilgamesh
Level 24
God Stats
9W - 7L
1,382 SR
Queue Stats
191W - 152L
1,574 Elo+
Solo
Neith
Neith
marcopic
Neith
Level 24
God Stats
7W - 7L
1,404 SR
Queue Stats
35W - 46L
1,367 Elo+
Solo
Da Ji
Da Ji
prockguns_
Da Ji
Level 29
God Stats
2W - 2L
1,831 SR
Queue Stats
107W - 100L
1,538 Elo+
Solo
Team Averages
Level 25
1,554 SR
1,481 Elo+

VS

Team Averages
Level 23
1,503 SR
1,455 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
MarshCrakudo
Baba Yaga
Level 26
God Stats
27W - 16L
1,622 SR
Queue Stats
43W - 31L
1,482 Elo+
Solo
Ganesha
Ganesha
TLK DaniloYT
Ganesha
Level 23
God Stats
9W - 5L
1,359 SR
Queue Stats
140W - 140L
1,425 Elo+
Solo
Mercury
Mercury
Thiago75
Mercury
Level 28
God Stats
16W - 14L
1,536 SR
Queue Stats
71W - 61L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
caifora
Baron Samedi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hatsu-Jeff
Cerberus
14
1 / 10 / 5
9,516
414
7,292
29,829
26,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
Hidde on Bushi
Zhong Kui
14
1 / 14 / 7
9,571
416
14,772
28,045
12,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
JumPer202
Gilgamesh
18
10 / 8 / 5
12,872
560
20,141
29,515
35,406
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
marcopic
Neith
14
1 / 18 / 6
9,343
406
9,198
23,711
7,161
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
13
6 / 5 / 3
9,904
431
6,506
18,206
7,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
36 / 2 / 5
16,131
701
62,036
31,253
16,540
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
MarshCrakudo
Baba Yaga
18
0 / 4 / 8
11,914
518
14,733
18,575
9,946
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
TLK DaniloYT
Ganesha
17
0 / 5 / 32
12,702
552
7,411
26,064
35,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Thiago75
Mercury
20
10 / 3 / 9
13,560
590
15,486
18,729
8,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
caifora
Baron Samedi
19
9 / 6 / 7
13,175
573
14,144
18,129
10,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
116
19
Kills
55
55
Deaths
20
26
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
36
2
5
19.25
L
Cerberus
Hatsu-Jeff
Cerberus
1
10
5
0.35
L
Zhong Kui
Hidde on Bushi
Zhong Kui
1
14
7
0.32
L
Gilgamesh
JumPer202
Gilgamesh
10
8
5
1.56
W
Baba Yaga
MarshCrakudo
Baba Yaga
0
4
8
1
W
Ganesha
TLK DaniloYT
Ganesha
0
5
32
3.2
W
Mercury
Thiago75
Mercury
10
3
9
4.83
W
Baron Samedi
caifora
Baron Samedi
9
6
7
2.08
L
Neith
marcopic
Neith
1
18
6
0.22
L
Da Ji
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,909
Damage
113,810
129,306
Taken
112,750
89,545
Mitigated
81,343
15,287
Healing
45,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
62,036
28,979
0
21,376
31,253
16,540
8,842
7,734
23,035
157,769
16,635
L
Cerberus
Hatsu-Jeff
Cerberus
7,292
708
0
5,460
29,829
26,882
0
20,293
9,536
31,812
0
L
Zhong Kui
Hidde on Bushi
Zhong Kui
14,772
1,461
0
4,253
28,045
12,721
0
20,172
7,873
41,352
0
L
Gilgamesh
JumPer202
Gilgamesh
20,141
4,296
0
2,417
29,515
35,406
0
20,089
9,426
7,066
40,005
W
Baba Yaga
MarshCrakudo
Baba Yaga
14,733
1,113
128
7,371
18,575
9,946
2,267
3,391
14,517
76,583
0
W
Ganesha
TLK DaniloYT
Ganesha
7,411
1,003
554
5,382
26,064
35,924
403
6,073
19,640
30,542
0
W
Mercury
Thiago75
Mercury
15,486
11,168
0
3,611
18,729
8,562
589
3,224
15,367
0
113,035
W
Baron Samedi
caifora
Baron Samedi
14,144
2,886
1,056
5,889
18,129
10,371
775
5,808
11,574
74,848
0
L
Neith
marcopic
Neith
9,198
5,486
0
1,358
23,711
7,161
502
19,624
4,087
0
34,897
L
Da Ji
6,506
838
0
1,799
18,206
7,375
0
12,656
5,550
0
31,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,206
Gold Earned
67,482
277
Minions Killed
568
0
Camps Cleared
0
1,645,820
Distance Traveled
2,156,500
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
16,131
701
183
8
0
408,368
3
L
Cerberus
9,516
414
66
3
0
336,325
2
L
Zhong Kui
9,571
416
63
3
0
328,684
4
L
Gilgamesh
12,872
560
39
2
0
361,327
7
W
Baba Yaga
11,914
518
107
5
0
428,511
5
W
Ganesha
12,702
552
25
1
0
414,302
3
W
Mercury
13,560
590
138
6
0
515,558
4
W
Baron Samedi
13,175
573
115
5
0
389,761
2
L
Neith
9,343
406
60
3
0
292,671
1
L
Da Ji
9,904
431
49
2
0
326,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role