Player Matchup

Cerberus
Cerberus
AceMcl02
Cerberus
Level 19
God Stats
4W - 4L
1,740 SR
Queue Stats
47W - 58L
1,630 Elo+
Party 1
Da Ji
Da Ji
Akvamant
Da Ji
Level 28
God Stats
7W - 3L
1,500 SR
Queue Stats
110W - 76L
1,558 Elo+
Solo
Bellona
Bellona
Brace4me
Bellona
Level 11
God Stats
5W - 2L
1,212 SR
Queue Stats
27W - 34L
1,859 Elo+
Party 3
Raijin
Raijin
LewisAKM
Raijin
Level 28
God Stats
3W - 1L
1,814 SR
Queue Stats
43W - 33L
1,621 Elo+
Party 1
Neith
Neith
MrTerrigan
Neith
Level 49
God Stats
101W - 92L
1,533 SR
Queue Stats
495W - 538L
1,450 Elo+
Party 3
Team Averages
Level 27
1,560 SR
1,624 Elo+

VS

Team Averages
Level 14
1,459 SR
1,467 Elo+
Athena
Athena
Naeramas
Athena
Level 15
God Stats
1W - 4L
1,297 SR
Queue Stats
8W - 11L
1,347 Elo+
Party 2
Jing Wei
Jing Wei
S3nku
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,657 Elo+
Solo
Kukulkan
Kukulkan
Tekatox
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,459 Elo+
Party 2
Bellona
Bellona
Whisperain
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,335 Elo+
Party 2
Nemesis
Nemesis
lilSushix3
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AceMcl02
Cerberus
16
1 / 5 / 4
9,868
449
4,046
15,679
15,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Akvamant
Da Ji
19
11 / 2 / 12
12,898
586
15,543
16,268
8,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Brace4me
Bellona
16
6 / 3 / 3
10,051
457
9,249
17,719
9,556
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
LewisAKM
Raijin
20
14 / 3 / 8
13,600
618
16,922
15,590
6,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
20
8 / 3 / 12
12,981
590
13,997
13,854
5,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Naeramas
Athena
13
3 / 7 / 4
9,084
413
5,430
19,814
16,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
S3nku
Jing Wei
16
2 / 9 / 4
10,058
457
12,213
17,158
5,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Tekatox
Kukulkan
17
1 / 11 / 1
10,942
497
5,884
12,320
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Whisperain
Bellona
17
5 / 6 / 1
11,131
506
15,232
20,914
15,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
lilSushix3
Nemesis
14
1 / 9 / 4
9,319
424
3,880
15,369
7,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
40
Kills
12
16
Deaths
42
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AceMcl02
Cerberus
1
5
4
0.6
W
Da Ji
Akvamant
Da Ji
11
2
12
8.5
W
Bellona
Brace4me
Bellona
6
3
3
2.5
W
Raijin
LewisAKM
Raijin
14
3
8
6
W
Neith
8
3
12
4.67
L
Athena
Naeramas
Athena
3
7
4
0.71
L
Jing Wei
S3nku
Jing Wei
2
9
4
0.44
L
Kukulkan
Tekatox
Kukulkan
1
11
1
0.14
L
Bellona
Whisperain
Bellona
5
6
1
0.92
L
Nemesis
lilSushix3
Nemesis
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,757
Damage
42,639
79,110
Taken
85,575
46,106
Mitigated
49,010
18,608
Healing
12,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AceMcl02
Cerberus
4,046
219
0
2,883
15,679
15,605
271
1,499
14,180
42,202
0
W
Da Ji
Akvamant
Da Ji
15,543
3,355
0
2,365
16,268
8,671
991
3,118
13,150
0
88,741
W
Bellona
Brace4me
Bellona
9,249
2,124
541
4,232
17,719
9,556
818
7,227
10,492
0
33,566
W
Raijin
LewisAKM
Raijin
16,922
2,273
0
4,106
15,590
6,824
31
3,714
11,876
94,599
0
W
Neith
13,997
6,314
0
4,481
13,854
5,450
3,319
2,851
11,003
0
94,984
L
Athena
Naeramas
Athena
5,430
1,342
0
2,143
19,814
16,443
60
4,036
15,693
14,138
0
L
Jing Wei
S3nku
Jing Wei
12,213
7,331
0
3,616
17,158
5,022
1,236
1,989
15,121
0
83,172
L
Kukulkan
Tekatox
Kukulkan
5,884
1,124
0
204
12,320
4,437
0
3,106
8,994
62,232
0
L
Bellona
Whisperain
Bellona
15,232
5,178
0
5,283
20,914
15,564
545
10,155
10,589
2,859
61,147
L
Nemesis
lilSushix3
Nemesis
3,880
1,866
0
1,539
15,369
7,544
66
1,946
13,286
0
60,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,398
Gold Earned
50,534
561
Minions Killed
460
0
Camps Cleared
0
2,013,603
Distance Traveled
2,005,999
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,868
449
83
4
0
346,071
0
W
Da Ji
12,898
586
121
6
0
456,864
1
W
Bellona
10,051
457
31
1
0
440,559
5
W
Raijin
13,600
618
155
7
0
385,359
0
W
Neith
12,981
590
171
8
0
384,750
6
L
Athena
9,084
413
14
1
0
405,083
2
L
Jing Wei
10,058
457
124
6
0
403,124
2
L
Kukulkan
10,942
497
139
6
0
365,977
2
L
Bellona
11,131
506
106
5
0
400,015
0
L
Nemesis
9,319
424
77
4
0
431,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role