Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
IzzzyTheDino
Charybdis
Level 68
God Stats
41W - 30L
1,495 SR
Queue Stats
446W - 487L
1,443 Elo+
Solo
Mulan
Mulan
PAPICOm__m
Mulan
Level 83
God Stats
1W - 4L
1,473 SR
Queue Stats
234W - 243L
1,491 Elo+
Solo
Cthulhu
Cthulhu
Proffit-_-
Cthulhu
Level 149
God Stats
2W - 4L
1,576 SR
Queue Stats
465W - 448L
1,445 Elo+
Solo
Team Averages
Level 94
1,509 SR
1,476 Elo+

VS

Team Averages
Level 114
1,451 SR
1,462 Elo+
Artio
Artio
CaptainCopeStr8
Artio
Level 120
God Stats
8W - 6L
1,484 SR
Queue Stats
163W - 143L
1,471 Elo+
Party 1
Anhur
Anhur
FlagrntFomey
Anhur
Level 101
God Stats
3W - 3L
1,522 SR
Queue Stats
95W - 93L
1,448 Elo+
Party 1
Zeus
Zeus
Karlobo109
Zeus
Level 116
God Stats
4W - 8L
1,171 SR
Queue Stats
374W - 395L
1,410 Elo+
Party 2
Jormungandr
Jormungandr
Rattkung
Jormungandr
Level 145
God Stats
2W - 2L
1,368 SR
Queue Stats
167W - 146L
1,542 Elo+
Solo
Thanatos
Thanatos
eddgg_902
Thanatos
Level 90
God Stats
8W - 3L
1,709 SR
Queue Stats
364W - 426L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 6 / 2
7,455
497
8,274
12,691
4,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
 
Merlin
11
2 / 5 / 6
6,849
457
5,873
7,673
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
IzzzyTheDino
Charybdis
14
1 / 3 / 1
7,928
529
5,568
9,376
2,619
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
10
0 / 5 / 1
6,290
419
3,272
13,453
9,159
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Proffit-_-
Cthulhu
11
1 / 3 / 5
6,811
454
5,434
13,018
8,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 11
7,177
478
5,230
12,358
12,942
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 0 / 4
8,552
570
5,096
7,017
2,119
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 5 / 6
8,045
536
12,622
11,465
3,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Rattkung
Jormungandr
15
7 / 0 / 7
9,415
628
8,354
8,076
8,948
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
eddgg_902
Thanatos
14
6 / 3 / 7
8,627
575
9,946
11,651
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
8
Kills
22
22
Deaths
9
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
6
2
0.83
L
Merlin
 
Merlin
2
5
6
1
W
2
1
11
7.5
W
3
0
4
5
L
Charybdis
IzzzyTheDino
Charybdis
1
3
1
0.5
W
4
5
6
1.4
L
Mulan
0
5
1
0.1
L
Cthulhu
Proffit-_-
Cthulhu
1
3
5
1.17
W
Jormungandr
Rattkung
Jormungandr
7
0
7
10.5
W
Thanatos
eddgg_902
Thanatos
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,421
Damage
41,248
56,211
Taken
50,567
27,268
Mitigated
32,321
10,187
Healing
23,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,274
3,408
0
2,423
12,691
4,987
0
6,891
5,534
0
43,280
L
Merlin
 
Merlin
5,873
0
0
925
7,673
1,917
0
2,874
4,645
32,714
0
W
5,230
623
1,951
4,457
12,358
12,942
341
3,061
9,209
21,718
0
W
5,096
2,459
0
2,547
7,017
2,119
1,832
1,620
5,397
0
60,085
L
Charybdis
IzzzyTheDino
Charybdis
5,568
2,086
0
2,462
9,376
2,619
0
1,929
7,361
0
54,072
W
12,622
760
0
3,124
11,465
3,478
852
2,673
8,748
46,379
0
L
Mulan
3,272
514
0
3,098
13,453
9,159
0
7,212
6,161
0
28,944
L
Cthulhu
Proffit-_-
Cthulhu
5,434
246
0
1,279
13,018
8,586
0
6,607
6,304
25,855
0
W
Jormungandr
Rattkung
Jormungandr
8,354
3,411
0
1,910
8,076
8,948
534
560
7,175
50,010
0
W
Thanatos
eddgg_902
Thanatos
9,946
1,373
0
9,605
11,651
4,834
0
3,393
8,169
0
53,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,333
Gold Earned
41,816
349
Minions Killed
412
0
Camps Cleared
0
1,441,080
Distance Traveled
1,508,016
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,455
497
65
4
0
299,693
7
L
Merlin
6,849
457
55
4
0
292,300
2
W
Artio
7,177
478
33
2
0
302,425
0
W
Anhur
8,552
570
116
8
0
289,651
1
L
Charybdis
7,928
529
108
7
0
275,473
1
W
Zeus
8,045
536
78
5
0
264,531
0
L
Mulan
6,290
419
78
5
0
270,347
3
L
Cthulhu
6,811
454
43
3
0
303,267
4
W
Jormungandr
9,415
628
105
7
0
307,859
12
W
Thanatos
8,627
575
80
5
0
343,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role