Player Matchup

Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
ItsMeValentina
Arachne
Gold V
Level 129
God Stats
12W - 6L
1,685 SR
Queue Stats
99W - 102L
1,339 MMR
Solo
Ra
Ra
Bronze III
Jhoddi
Ra
Bronze III
Level 129
God Stats
1W - 0L
1,857 SR
Queue Stats
1W - 5L
1,320 MMR
Party 1
Hercules
Hercules
Bronze III
SasKIe88
Hercules
Bronze III
Level 103
God Stats
1W - 0L
1,531 SR
Queue Stats
1W - 7L
1,274 MMR
Party 1
Anhur
Anhur
Gold V
casp4357
Anhur
Gold V
Level 127
God Stats
13W - 3L
1,749 SR
Queue Stats
93W - 88L
1,390 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,664 SR
1,365 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,626 SR
1,369 MMR
Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver IV
ElBabujaL
Ullr
Silver IV
Level 84
God Stats
0W - 1L
1,676 SR
Queue Stats
11W - 18L
1,371 MMR
Solo
Sobek
Sobek
Gold III
Légo13
Sobek
Gold III
Level 143
God Stats
10W - 9L
1,559 SR
Queue Stats
282W - 271L
1,347 MMR
Solo
Sol
Sol
Silver I
Stouek
Sol
Silver I
Level 154
God Stats
29W - 18L
1,643 SR
Queue Stats
231W - 233L
1,251 MMR
Solo
Ne Zha
Ne Zha
Gold IV
jorge99eng
Ne Zha
Gold IV
Level 129
God Stats
2W - 3L
1,749 SR
Queue Stats
172W - 177L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 2 / 2
4,148
461
2,828
6,297
2,047
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 0 / 2
5,494
610
3,820
5,609
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
11
3 / 0 / 1
6,020
669
3,352
3,131
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
SasKIe88
Hercules
9
0 / 2 / 0
4,753
528
1,932
6,063
3,246
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
casp4357
Anhur
9
1 / 0 / 0
5,023
558
2,558
4,182
1,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
ZeusMorgan Le FayOdinAthenaThanatos

VS

Bans
GilgameshJanusKing ArthurScyllaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 1 / 1
5,098
566
3,224
4,220
3,363
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
8
1 / 2 / 0
4,832
537
3,640
4,624
1,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
Légo13
Sobek
6
1 / 2 / 1
4,628
514
2,846
7,053
3,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
Stouek
Sol
10
2 / 1 / 0
6,001
667
3,467
4,741
3,296
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
jorge99eng
Ne Zha
7
0 / 2 / 1
4,605
512
1,328
4,819
1,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
4
4
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
2
0.5
L
Tiamat
 
Tiamat
0
1
1
0.5
L
Ullr
1
2
0
0.5
W
4
0
2
5
W
Ra
3
0
1
3.5
L
Sobek
Légo13
Sobek
1
2
1
0.75
W
Hercules
SasKIe88
Hercules
0
2
0
0
L
Sol
Stouek
Sol
2
1
0
2
W
Anhur
casp4357
Anhur
1
0
0
1
L
Ne Zha
jorge99eng
Ne Zha
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,490
Damage
14,505
25,282
Taken
25,457
9,190
Mitigated
12,813
9,861
Healing
8,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,828
340
112
1,100
6,297
2,047
0
2,167
4,130
7,543
0
L
Tiamat
 
Tiamat
3,224
347
0
1,480
4,220
3,363
0
1,813
2,407
28,346
0
L
Ullr
3,640
1,000
0
860
4,624
1,064
0
855
3,769
0
23,681
W
3,820
2,157
0
2,864
5,609
1,888
0
1,333
4,276
0
24,884
W
Ra
3,352
564
235
1,558
3,131
1,001
0
1,661
1,470
39,322
0
L
Sobek
Légo13
Sobek
2,846
334
0
2,534
7,053
3,636
0
2,474
4,579
8,308
0
W
Hercules
SasKIe88
Hercules
1,932
750
0
2,325
6,063
3,246
0
3,467
2,596
0
19,990
L
Sol
Stouek
Sol
3,467
1,542
0
2,213
4,741
3,296
0
0
4,615
31,768
0
W
Anhur
casp4357
Anhur
2,558
1,557
0
1,667
4,182
1,008
0
909
3,273
0
27,803
L
Ne Zha
jorge99eng
Ne Zha
1,328
193
0
1,782
4,819
1,454
0
1,038
3,781
0
16,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,438
Gold Earned
25,164
254
Minions Killed
240
0
Camps Cleared
0
908,790
Distance Traveled
822,872
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,148
461
12
1
0
180,270
5
L
Tiamat
5,098
566
76
8
0
177,341
2
L
Ullr
4,832
537
43
5
0
157,588
4
W
Arachne
5,494
610
47
5
0
225,686
3
W
Ra
6,020
669
82
9
0
160,129
2
L
Sobek
4,628
514
13
1
0
174,842
6
W
Hercules
4,753
528
52
6
0
177,849
0
L
Sol
6,001
667
72
8
0
167,461
1
W
Anhur
5,023
558
61
7
0
164,856
2
L
Ne Zha
4,605
512
36
4
0
145,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role