Player Matchup

Ravana
Ravana
SecurID
Ravana
Level 27
God Stats
24W - 16L
1,534 SR
Queue Stats
110W - 97L
1,604 Elo+
Solo
Sol
Sol
ToxMorz
Sol
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,236 Elo+
Party 1
Cthulhu
Cthulhu
Ulreich
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,464 Elo+
Party 1
Amaterasu
Amaterasu
Xaarn
Amaterasu
Level 24
God Stats
1W - 1L
1,695 SR
Queue Stats
5W - 9L
1,354 Elo+
Solo
Ah Puch
Ah Puch
Xionatos
Ah Puch
Level 29
God Stats
0W - 2L
1,622 SR
Queue Stats
156W - 149L
1,554 Elo+
Solo
Team Averages
Level 25
1,570 SR
1,442 Elo+

VS

Team Averages
Level 21
1,558 SR
1,523 Elo+
Chronos
Chronos
AleTheGod
Chronos
Level 4
God Stats
5W - 4L
1,696 SR
Queue Stats
11W - 4L
1,632 Elo+
Solo
Pele
Pele
Kirellen3
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,519 Elo+
Party 2
King Arthur
King Arthur
Ponyhunter
King Arthur
Level 27
God Stats
5W - 2L
1,580 SR
Queue Stats
10W - 7L
1,519 Elo+
Party 2
Yemoja
Yemoja
SkipiSkubi
Yemoja
Level 27
God Stats
7W - 5L
1,514 SR
Queue Stats
47W - 57L
1,427 Elo+
Solo
Izanami
Izanami
kosmital
Izanami
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 9L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
SecurID
Ravana
8
1 / 3 / 1
5,272
527
3,829
5,129
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
8
0 / 2 / 2
4,833
483
4,545
5,859
1,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Ulreich
Cthulhu
7
1 / 3 / 1
4,598
460
2,554
7,464
3,733
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Xaarn
Amaterasu
8
2 / 6 / 0
5,203
520
2,620
7,764
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Xionatos
Ah Puch
11
1 / 1 / 1
5,902
590
6,074
5,760
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AleTheGod
Chronos
11
3 / 1 / 2
6,166
617
3,121
5,606
1,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
9
1 / 1 / 4
5,795
580
4,312
6,217
1,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Ponyhunter
King Arthur
12
7 / 1 / 0
6,980
698
5,364
6,742
3,504
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
SkipiSkubi
Yemoja
7
1 / 1 / 3
4,705
471
989
4,920
3,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
kosmital
Izanami
9
3 / 1 / 3
5,330
533
7,246
6,521
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
15
15
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chronos
AleTheGod
Chronos
3
1
2
4
W
Pele
1
1
4
3
W
King Arthur
Ponyhunter
King Arthur
7
1
0
7
L
Ravana
SecurID
Ravana
1
3
1
0.5
W
Yemoja
SkipiSkubi
Yemoja
1
1
3
2.5
L
Sol
0
2
2
0.5
L
Cthulhu
Ulreich
Cthulhu
1
3
1
0.5
L
Amaterasu
Xaarn
Amaterasu
2
6
0
0.33
L
Ah Puch
Xionatos
Ah Puch
1
1
1
1.5
W
Izanami
kosmital
Izanami
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,622
Damage
21,032
31,976
Taken
30,006
12,860
Mitigated
12,533
7,743
Healing
8,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AleTheGod
Chronos
3,121
864
0
2,927
5,606
1,790
180
3,648
1,958
34,729
0
W
Pele
4,312
1,437
0
735
6,217
1,655
0
1,608
4,609
0
29,891
W
King Arthur
Ponyhunter
King Arthur
5,364
1,123
0
1,674
6,742
3,504
0
1,349
5,393
0
34,615
L
Ravana
SecurID
Ravana
3,829
1,232
0
1,860
5,129
1,572
0
122
5,007
0
24,397
W
Yemoja
SkipiSkubi
Yemoja
989
305
446
670
4,920
3,618
48
2,687
2,233
7,764
0
L
Sol
4,545
1,388
0
2,076
5,859
1,092
960
645
5,214
21,716
0
L
Cthulhu
Ulreich
Cthulhu
2,554
390
0
1,094
7,464
3,733
236
1,623
5,841
11,938
0
L
Amaterasu
Xaarn
Amaterasu
2,620
1,202
0
1,077
7,764
4,501
0
706
7,058
0
15,446
L
Ah Puch
Xionatos
Ah Puch
6,074
340
0
1,636
5,760
1,962
416
1,014
4,746
39,044
0
W
Izanami
kosmital
Izanami
7,246
5,011
0
1,696
6,521
1,966
290
3,881
2,640
0
25,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,808
Gold Earned
28,976
224
Minions Killed
286
0
Camps Cleared
0
895,441
Distance Traveled
956,253
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,166
617
88
9
0
194,853
0
W
Pele
5,795
580
62
6
0
208,512
0
W
King Arthur
6,980
698
81
8
0
211,091
3
L
Ravana
5,272
527
53
5
0
194,331
1
W
Yemoja
4,705
471
11
1
0
165,135
2
L
Sol
4,833
483
38
4
0
179,356
0
L
Cthulhu
4,598
460
24
2
0
168,828
1
L
Amaterasu
5,203
520
31
3
0
170,972
0
L
Ah Puch
5,902
590
78
8
0
181,954
2
W
Izanami
5,330
533
44
4
0
176,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role