Player Matchup

Cthulhu
Cthulhu
DawnoftheDead
Cthulhu
Level 142
God Stats
3W - 1L
1,578 SR
Queue Stats
159W - 171L
1,471 Elo+
Solo
Hera
Hera
Shenkei
Hera
Level 61
God Stats
3W - 2L
1,709 SR
Queue Stats
190W - 175L
1,532 Elo+
Solo
Charybdis
Charybdis
Simer6
Charybdis
Level 94
God Stats
3W - 3L
1,500 SR
Queue Stats
78W - 100L
1,417 Elo+
Solo
Scylla
Scylla
rukmini
Scylla
Level 129
God Stats
4W - 0L
1,640 SR
Queue Stats
280W - 291L
1,435 Elo+
Solo
Danzaburou
Danzaburou
wafflecheeks
Danzaburou
Level 146
God Stats
5W - 4L
1,522 SR
Queue Stats
133W - 115L
1,500 Elo+
Solo
Team Averages
Level 114
1,590 SR
1,471 Elo+

VS

Team Averages
Level 57
1,444 SR
1,468 Elo+
Charybdis
Charybdis
 
Charybdis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Bewble
Scylla
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,518 Elo+
Party 1
Chronos
Chronos
Cendrac
Chronos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,483 Elo+
Solo
King Arthur
King Arthur
JohnMcMillan
King Arthur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 73L
1,480 Elo+
Solo
Bacchus
Bacchus
ZagrellTv
Bacchus
Level 28
God Stats
0W - 3L
1,222 SR
Queue Stats
4W - 6L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
7 / 0 / 22
12,347
1,122
11,809
15,138
18,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
Shenkei
Hera
18
4 / 5 / 13
10,908
992
15,339
10,609
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Simer6
Charybdis
18
7 / 5 / 15
12,016
1,092
17,901
12,881
5,970
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
rukmini
Scylla
18
3 / 3 / 19
11,436
1,040
13,337
9,581
3,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
wafflecheeks
Danzaburou
19
11 / 1 / 12
13,286
1,208
18,365
9,535
4,209
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

229

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
6 / 6 / 6
11,267
1,024
12,314
13,330
4,722
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Bewble
Scylla
16
3 / 5 / 6
9,986
908
10,365
11,724
4,153
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Cendrac
Chronos
17
3 / 5 / 9
10,714
974
11,517
13,868
5,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
JohnMcMillan
King Arthur
16
1 / 11 / 8
9,657
878
11,086
24,792
13,360
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
ZagrellTv
Bacchus
17
1 / 5 / 10
9,966
906
7,434
18,842
22,717
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
53
32
Kills
14
14
Deaths
32
81
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
6
6
6
1.5
L
Scylla
Bewble
Scylla
3
5
6
1.2
L
Chronos
Cendrac
Chronos
3
5
9
1.5
W
Cthulhu
7
0
22
18
L
King Arthur
JohnMcMillan
King Arthur
1
11
8
0.45
W
Hera
Shenkei
Hera
4
5
13
2.1
W
Charybdis
Simer6
Charybdis
7
5
15
2.9
L
Bacchus
ZagrellTv
Bacchus
1
5
10
1.2
W
Scylla
rukmini
Scylla
3
3
19
4.17
W
Danzaburou
wafflecheeks
Danzaburou
11
1
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,751
Damage
52,716
57,744
Taken
82,556
37,397
Mitigated
49,994
7,996
Healing
605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
12,314
6,589
0
0
13,330
4,722
0
7,367
5,963
0
46,318
L
Scylla
Bewble
Scylla
10,365
830
0
0
11,724
4,153
0
7,211
4,513
36,478
0
L
Chronos
Cendrac
Chronos
11,517
2,725
0
605
13,868
5,042
0
7,231
6,637
24,031
0
W
Cthulhu
11,809
226
630
320
15,138
18,782
0
6,400
8,738
19,301
0
L
King Arthur
JohnMcMillan
King Arthur
11,086
1,573
0
0
24,792
13,360
0
9,466
15,326
0
24,610
W
Hera
Shenkei
Hera
15,339
3,935
0
952
10,609
4,623
0
5,334
5,275
36,397
0
W
Charybdis
Simer6
Charybdis
17,901
11,488
0
2,230
12,881
5,970
0
6,342
6,539
0
32,041
L
Bacchus
ZagrellTv
Bacchus
7,434
846
0
0
18,842
22,717
0
9,210
9,632
17,859
0
W
Scylla
rukmini
Scylla
13,337
1,800
0
556
9,581
3,813
0
5,836
3,745
38,192
0
W
Danzaburou
wafflecheeks
Danzaburou
18,365
10,207
0
3,308
9,535
4,209
0
5,404
4,131
0
43,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,993
Gold Earned
51,590
213
Minions Killed
189
11
Camps Cleared
3
1,019,906
Distance Traveled
1,025,624
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,267
1,024
48
4
0
183,354
0
L
Scylla
9,986
908
71
6
1
198,819
0
L
Chronos
10,714
974
23
2
2
228,925
0
W
Cthulhu
12,347
1,122
15
1
0
235,146
0
L
King Arthur
9,657
878
28
3
0
203,620
3
W
Hera
10,908
992
48
4
0
184,860
3
W
Charybdis
12,016
1,092
33
3
7
169,985
1
L
Bacchus
9,966
906
19
2
0
210,906
1
W
Scylla
11,436
1,040
63
6
1
206,887
1
W
Danzaburou
13,286
1,208
54
5
3
223,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role