Player Matchup

Charybdis
Charybdis
BOOGEYMÅN
Charybdis
Level 23
God Stats
7W - 11L
1,582 SR
Queue Stats
56W - 54L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DaWolfBoy
Morgan Le Fay
Level 32
God Stats
39W - 44L
1,567 SR
Queue Stats
182W - 226L
1,403 Elo+
Party 1
Horus
Horus
Moonlitblackfox
Horus
Level 28
God Stats
13W - 12L
1,674 SR
Queue Stats
156W - 174L
1,442 Elo+
Party 1
Neith
Neith
OccupiedDig7869
Neith
Level 14
God Stats
0W - 1L
1,430 SR
Queue Stats
4W - 3L
1,633 Elo+
Solo
Arachne
Arachne
RCdemon
Arachne
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 25L
1,444 Elo+
Solo
Team Averages
Level 25
1,550 SR
1,487 Elo+

VS

Team Averages
Level 25
1,632 SR
1,539 Elo+
Scylla
Scylla
Slavquesadilla0
Scylla
Level 28
God Stats
21W - 27L
1,462 SR
Queue Stats
144W - 168L
1,428 Elo+
Solo
Odin
Odin
Zoom95678
Odin
Level 27
God Stats
2W - 0L
1,702 SR
Queue Stats
158W - 182L
1,379 Elo+
Solo
Kali
Kali
bigstinkysmelly
Kali
Level 28
God Stats
22W - 13L
1,732 SR
Queue Stats
101W - 71L
1,657 Elo+
Solo
Ymir
Ymir
magicalmando
Ymir
Level 18
God Stats
6W - 4L
1,730 SR
Queue Stats
61W - 34L
1,653 Elo+
Solo
Izanami
Izanami
serenityinchaos5
Izanami
Level 24
God Stats
16W - 16L
1,533 SR
Queue Stats
109W - 112L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BOOGEYMÅN
Charybdis
8
0 / 2 / 0
5,134
513
791
4,768
1,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
DaWolfBoy
Morgan Le Fay
6
0 / 6 / 0
4,377
438
2,063
7,045
2,033
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 2 / 0
4,975
498
637
7,138
2,298
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 6 / 1
4,993
499
3,434
7,417
1,672
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
RCdemon
Arachne
9
1 / 2 / 0
5,385
539
1,896
3,904
1,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 6
5,705
571
3,234
2,709
801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Odin
9
2 / 1 / 0
5,300
530
1,063
2,815
1,600
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
8 / 0 / 3
7,056
706
6,422
5,997
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
1 / 0 / 9
5,652
565
3,851
4,626
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 1 / 1
6,029
603
6,904
4,623
1,217
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
18
18
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BOOGEYMÅN
Charybdis
0
2
0
0
L
Morgan Le Fay
DaWolfBoy
Morgan Le Fay
0
6
0
0
L
1
2
0
0.5
L
0
6
1
0.08
L
Arachne
RCdemon
Arachne
1
2
0
0.5
W
2
0
6
5
W
Odin
2
1
0
2
W
8
0
3
9.5
W
1
0
9
5.5
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,821
Damage
21,474
30,272
Taken
20,770
8,734
Mitigated
8,658
8,150
Healing
7,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BOOGEYMÅN
Charybdis
791
307
0
1,677
4,768
1,573
0
1,084
3,582
0
27,773
L
Morgan Le Fay
DaWolfBoy
Morgan Le Fay
2,063
346
23
966
7,045
2,033
0
3,045
3,855
13,053
0
L
637
289
446
1,900
7,138
2,298
0
1,039
6,014
0
12,242
L
3,434
2,502
0
1,658
7,417
1,672
1,170
1,061
6,310
0
23,682
L
Arachne
RCdemon
Arachne
1,896
1,618
0
1,480
3,904
1,158
144
478
3,426
0
21,885
W
3,234
371
0
812
2,709
801
17
1,455
1,254
26,759
0
W
Odin
1,063
393
0
495
2,815
1,600
0
0
2,815
0
15,570
W
6,422
3,444
0
3,443
5,997
2,665
0
203
5,794
0
35,836
W
3,851
1,554
0
1,787
4,626
2,375
0
364
4,262
8,702
0
W
6,904
5,430
0
769
4,623
1,217
799
41
4,582
0
42,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,864
Gold Earned
29,742
218
Minions Killed
244
0
Camps Cleared
0
831,465
Distance Traveled
960,102
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,134
513
67
7
0
145,163
2
L
Morgan Le Fay
4,377
438
25
3
0
157,836
1
L
Horus
4,975
498
21
2
0
191,993
3
L
Neith
4,993
499
49
5
0
164,212
3
L
Arachne
5,385
539
56
6
0
172,261
1
W
Scylla
5,705
571
45
5
0
193,234
3
W
Odin
5,300
530
36
4
0
187,959
0
W
Kali
7,056
706
75
8
0
218,705
0
W
Ymir
5,652
565
7
1
0
194,294
5
W
Izanami
6,029
603
81
8
0
165,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role