Player Matchup

Charybdis
Charybdis
BatSnat
Charybdis
Level 82
God Stats
0W - 1L
1,740 SR
Queue Stats
18W - 34L
1,252 Elo+
Party 2
Sobek
Sobek
FARTMACHINE12
Sobek
Level 18
God Stats
4W - 6L
1,468 SR
Queue Stats
12W - 25L
1,191 Elo+
Party 2
Discordia
Discordia
navicast1
Discordia
Level 17
God Stats
0W - 2L
1,409 SR
Queue Stats
11W - 21L
1,328 Elo+
Solo
Team Averages
Level 39
1,539 SR
1,257 Elo+

VS

Team Averages
Level 42
1,558 SR
1,474 Elo+
Discordia
Discordia
Kaviaka
Discordia
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 32L
1,361 Elo+
Party 1
Khepri
Khepri
Lertaar
Khepri
Level 89
God Stats
51W - 30L
1,622 SR
Queue Stats
354W - 444L
1,445 Elo+
Party 1
Izanami
Izanami
NickGuers
Izanami
Level 27
God Stats
16W - 10L
1,552 SR
Queue Stats
135W - 63L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BatSnat
Charybdis
11
2 / 5 / 6
7,867
656
7,265
11,151
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 7 / 9
7,650
638
3,292
14,135
12,233
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
navicast1
Discordia
14
11 / 4 / 3
10,440
870
12,502
11,119
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kaviaka
Discordia
13
3 / 5 / 10
8,755
730
6,124
7,116
2,670
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Lertaar
Khepri
11
1 / 4 / 9
8,799
733
3,117
12,985
13,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
NickGuers
Izanami
15
12 / 5 / 3
11,300
942
21,676
10,571
4,185
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
13
Kills
16
16
Deaths
14
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BatSnat
Charybdis
2
5
6
1
L
0
7
9
0.64
W
Discordia
Kaviaka
Discordia
3
5
10
1.6
W
Khepri
Lertaar
Khepri
1
4
9
1.38
W
Izanami
NickGuers
Izanami
12
5
3
2.7
L
Discordia
navicast1
Discordia
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,059
Damage
30,917
36,405
Taken
30,672
20,359
Mitigated
20,131
6,285
Healing
5,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BatSnat
Charybdis
7,265
4,080
0
1,776
11,151
4,295
0
1,909
9,242
0
17,947
L
3,292
336
0
2,535
14,135
12,233
0
4,202
9,933
7,715
0
W
Discordia
Kaviaka
Discordia
6,124
1,073
188
337
7,116
2,670
507
3,915
3,120
18,395
0
W
Khepri
Lertaar
Khepri
3,117
58
374
2,563
12,985
13,276
21
5,330
7,242
10,013
0
W
Izanami
NickGuers
Izanami
21,676
12,936
0
2,525
10,571
4,185
1,904
6,362
4,107
0
68,083
L
Discordia
navicast1
Discordia
12,502
900
428
1,546
11,119
3,831
0
3,341
7,778
36,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,957
Gold Earned
28,854
93
Minions Killed
126
4
Camps Cleared
8
572,154
Distance Traveled
605,337
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,867
656
33
3
2
187,204
4
L
Sobek
7,650
638
8
1
0
185,816
0
W
Discordia
8,755
730
28
2
1
188,380
0
W
Khepri
8,799
733
6
1
1
230,138
2
W
Izanami
11,300
942
92
8
6
186,819
4
L
Discordia
10,440
870
52
4
2
199,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role