Player Matchup

Scylla
Scylla
 
Scylla
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Darkdonaar
Morgan Le Fay
Level 66
God Stats
1W - 1L
1,490 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
ElDiosRompeOrtos
Hercules
Level 88
God Stats
11W - 10L
1,471 SR
Queue Stats
80W - 94L
1,367 Elo+
Solo
Medusa
Medusa
J3TSWEG
Medusa
Level 45
God Stats
0W - 1L
1,213 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
divineaxeritta1
Charybdis
Level 128
God Stats
2W - 2L
1,465 SR
Queue Stats
74W - 92L
1,410 Elo+
Solo
Team Averages
Level 69
1,428 SR
1,455 Elo+

VS

Team Averages
Level 77
1,557 SR
1,446 Elo+
Heimdallr
Heimdallr
Cheemsburgers
Heimdallr
Level 47
God Stats
2W - 0L
1,836 SR
Queue Stats
109W - 95L
1,538 Elo+
Solo
Nike
Nike
JosephSwaglin
Nike
Level 109
God Stats
2W - 0L
1,598 SR
Queue Stats
59W - 66L
1,458 Elo+
Solo
Chang'e
Chang'e
Mercymain2029
Chang'e
Level 60
God Stats
42W - 43L
1,460 SR
Queue Stats
228W - 240L
1,372 Elo+
Solo
Athena
Athena
Ratatoskaar
Athena
Level 127
God Stats
23W - 18L
1,519 SR
Queue Stats
121W - 116L
1,511 Elo+
Solo
Nox
Nox
TripleDmangos
Nox
Level 43
God Stats
5W - 9L
1,373 SR
Queue Stats
280W - 281L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
7 / 2 / 5
11,624
894
14,872
9,262
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Darkdonaar
Morgan Le Fay
17
7 / 6 / 5
11,298
869
12,589
14,519
6,673
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 2 / 8
8,887
684
4,158
16,126
17,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
J3TSWEG
Medusa
15
1 / 6 / 3
8,229
633
5,031
11,011
4,429
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
divineaxeritta1
Charybdis
13
0 / 7 / 0
7,175
552
4,084
10,321
3,880
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cheemsburgers
Heimdallr
17
4 / 3 / 14
11,010
847
20,234
11,254
4,486
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
8 / 3 / 7
11,394
876
8,710
13,438
11,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
17
8 / 5 / 6
11,616
894
7,311
15,290
4,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
15
0 / 0 / 17
9,702
746
7,548
11,604
10,988
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 4 / 11
10,526
810
5,433
7,480
2,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
78
15
Kills
23
23
Deaths
15
21
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
7
2
5
4.75
W
Heimdallr
Cheemsburgers
Heimdallr
4
3
14
3.67
L
Morgan Le Fay
Darkdonaar
Morgan Le Fay
7
6
5
1.58
L
0
2
8
2
L
Medusa
J3TSWEG
Medusa
1
6
3
0.42
W
8
3
7
3.83
W
Chang'e
8
5
6
2.2
W
Athena
0
0
17
8.5
W
3
4
11
2.13
L
Charybdis
divineaxeritta1
Charybdis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,734
Damage
49,236
61,239
Taken
59,066
36,052
Mitigated
33,968
8,736
Healing
12,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
14,872
1,598
0
1,658
9,262
3,860
0
3,225
5,955
39,884
0
W
Heimdallr
Cheemsburgers
Heimdallr
20,234
8,914
0
1,060
11,254
4,486
3,690
4,491
6,685
0
50,563
L
Morgan Le Fay
Darkdonaar
Morgan Le Fay
12,589
787
483
1,720
14,519
6,673
0
4,266
10,233
32,272
0
L
4,158
415
123
4,404
16,126
17,210
0
4,319
11,617
0
23,523
L
Medusa
J3TSWEG
Medusa
5,031
2,017
0
348
11,011
4,429
0
3,799
7,154
0
27,668
W
8,710
935
0
2,154
13,438
11,061
617
3,631
9,703
0
19,545
W
Chang'e
7,311
245
2,868
5,491
15,290
4,773
550
7,751
7,292
34,111
0
W
Athena
7,548
1,540
0
750
11,604
10,988
648
6,021
5,407
23,338
0
W
5,433
399
0
0
7,480
2,660
1,304
5,488
1,952
24,180
0
L
Charybdis
divineaxeritta1
Charybdis
4,084
1,035
0
0
10,321
3,880
989
4,225
5,988
0
17,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,213
Gold Earned
54,248
229
Minions Killed
259
5
Camps Cleared
8
1,104,048
Distance Traveled
1,175,041
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,624
894
65
5
1
211,998
0
W
Heimdallr
11,010
847
93
7
1
239,669
1
L
Morgan Le Fay
11,298
869
48
4
2
248,513
2
L
Hercules
8,887
684
38
3
0
270,564
1
L
Medusa
8,229
633
43
3
1
246,373
0
W
Nike
11,394
876
23
2
0
253,108
1
W
Chang'e
11,616
894
78
6
5
198,539
3
W
Athena
9,702
746
26
2
0
297,970
2
W
Nox
10,526
810
39
3
2
185,755
3
L
Charybdis
7,175
552
35
3
1
126,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role