Player Matchup

Terra
Terra
Beeean
Terra
Level 98
God Stats
7W - 2L
1,859 SR
Queue Stats
71W - 92L
1,405 Elo+
Party 2
Baron Samedi
Baron Samedi
JazzManJim
Baron Samedi
Level 25
God Stats
16W - 11L
1,500 SR
Queue Stats
54W - 39L
1,580 Elo+
Party 2
Gilgamesh
Gilgamesh
SlayerMrCallum
Gilgamesh
Level 50
God Stats
11W - 8L
1,903 SR
Queue Stats
209W - 225L
1,468 Elo+
Party 2
Team Averages
Level 58
1,754 SR
1,484 Elo+

VS

Team Averages
Level 78
1,616 SR
1,497 Elo+
Fenrir
Fenrir
ggflagues112
Fenrir
Level 7
God Stats
0W - 4L
1,436 SR
Queue Stats
0W - 7L
1,231 Elo+
Solo
Zeus
Zeus
jaskagamer
Zeus
Level 120
God Stats
2W - 2L
1,798 SR
Queue Stats
275W - 214L
1,595 Elo+
Party 1
Hercules
Hercules
samuligamer
Hercules
Level 108
God Stats
12W - 11L
1,613 SR
Queue Stats
179W - 114L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Beeean
Terra
14
0 / 1 / 17
10,389
611
3,399
20,936
21,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
JazzManJim
Baron Samedi
16
8 / 1 / 11
12,487
735
19,624
18,032
16,390
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
SlayerMrCallum
Gilgamesh
15
11 / 0 / 7
12,482
734
14,457
17,882
18,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 8 / 1
9,046
532
7,138
17,178
9,443
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
0 / 7 / 2
9,177
540
20,623
11,679
5,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
samuligamer
Hercules
13
2 / 4 / 0
9,832
578
12,335
16,411
18,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
19
Kills
2
2
Deaths
19
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
Beeean
Terra
0
1
17
8.5
W
Baron Samedi
JazzManJim
Baron Samedi
8
1
11
13.5
W
Gilgamesh
SlayerMrCallum
Gilgamesh
11
0
7
14.5
L
Fenrir
0
8
1
0.06
L
0
7
2
0.14
L
Hercules
samuligamer
Hercules
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,480
Damage
40,096
56,850
Taken
45,268
55,488
Mitigated
33,475
28,500
Healing
7,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Beeean
Terra
3,399
576
1,649
10,006
20,936
21,077
642
8,796
11,652
11,663
0
W
Baron Samedi
JazzManJim
Baron Samedi
19,624
2,182
3,638
8,190
18,032
16,390
1,189
8,474
9,091
58,955
0
W
Gilgamesh
SlayerMrCallum
Gilgamesh
14,457
3,884
0
5,017
17,882
18,021
974
5,636
11,812
0
58,128
L
Fenrir
7,138
1,332
0
2,204
17,178
9,443
0
8,908
7,537
0
24,899
L
20,623
849
0
2,263
11,679
5,261
0
6,870
4,552
43,612
0
L
Hercules
samuligamer
Hercules
12,335
2,006
0
3,061
16,411
18,771
0
7,129
8,409
562
31,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,358
Gold Earned
28,055
154
Minions Killed
144
8
Camps Cleared
6
973,589
Distance Traveled
845,272
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,389
611
21
1
1
323,031
0
W
Baron Samedi
12,487
735
74
4
3
318,368
2
W
Gilgamesh
12,482
734
59
3
4
332,190
4
L
Fenrir
9,046
532
39
2
5
284,838
1
L
Zeus
9,177
540
59
3
0
258,141
8
L
Hercules
9,832
578
46
3
1
302,293
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role