Player Matchup

Nemesis
Nemesis
Saekyz
Nemesis
Level 68
God Stats
177W - 162L
1,562 SR
Queue Stats
302W - 264L
1,508 Elo+
Party 2
Horus
Horus
jakunDESU
Horus
Level 23
God Stats
8W - 6L
1,483 SR
Queue Stats
190W - 151L
1,341 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
marcitio447
Morgan Le Fay
Level 26
God Stats
2W - 0L
1,855 SR
Queue Stats
78W - 24L
1,610 Elo+
Solo
Team Averages
Level 39
1,633 SR
1,486 Elo+

VS

Team Averages
Level 45
1,562 SR
1,282 Elo+
Bellona
Bellona
GoldCord564530
Bellona
Level 5
God Stats
0W - 3L
1,378 SR
Queue Stats
0W - 4L
1,080 Elo+
Solo
Thor
Thor
SRMadman12
Thor
Level 115
God Stats
0W - 1L
1,561 SR
Queue Stats
35W - 34L
1,628 Elo+
Party 1
Discordia
Discordia
Somas Barp
Discordia
Level 14
God Stats
2W - 2L
1,746 SR
Queue Stats
2W - 6L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Saekyz
Nemesis
16
9 / 2 / 14
11,226
864
13,904
11,050
6,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
jakunDESU
Horus
13
5 / 2 / 12
10,424
802
6,053
14,269
10,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
marcitio447
Morgan Le Fay
15
10 / 5 / 10
10,856
835
14,808
8,976
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
6,900
531
2,141
15,625
8,656
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
6 / 9 / 2
9,489
730
8,576
14,563
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Somas Barp
Discordia
12
3 / 8 / 3
9,463
728
11,452
10,032
2,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
24
Kills
9
9
Deaths
24
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
6
9
2
0.78
W
Nemesis
Saekyz
Nemesis
9
2
14
8
L
Discordia
Somas Barp
Discordia
3
8
3
0.56
W
Horus
jakunDESU
Horus
5
2
12
5.5
W
Morgan Le Fay
marcitio447
Morgan Le Fay
10
5
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,765
Damage
22,169
34,295
Taken
40,220
20,370
Mitigated
16,428
12,692
Healing
3,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,141
59
180
790
15,625
8,656
0
5,259
10,070
0
11,296
L
8,576
1,485
0
1,181
14,563
4,939
0
5,343
8,908
0
24,286
W
Nemesis
Saekyz
Nemesis
13,904
5,328
0
4,639
11,050
6,115
1,978
4,208
6,842
0
49,076
L
Discordia
Somas Barp
Discordia
11,452
2,004
68
1,217
10,032
2,833
0
4,601
5,235
25,064
0
W
Horus
jakunDESU
Horus
6,053
2,023
1,618
5,267
14,269
10,702
42
4,221
10,048
4,463
10,455
W
Morgan Le Fay
marcitio447
Morgan Le Fay
14,808
3,223
0
1,168
8,976
3,553
139
3,772
5,204
41,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
25,852
145
Minions Killed
96
9
Camps Cleared
3
736,023
Distance Traveled
545,148
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,900
531
19
1
1
210,708
1
L
Thor
9,489
730
36
3
2
180,495
1
W
Nemesis
11,226
864
65
5
6
287,851
0
L
Discordia
9,463
728
41
3
0
153,945
0
W
Horus
10,424
802
16
1
0
229,339
0
W
Morgan Le Fay
10,856
835
64
5
3
218,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role