Player Matchup

Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Fladire
Odin
Level 29
God Stats
7W - 13L
1,160 SR
Queue Stats
148W - 171L
1,452 Elo+
Solo
Neith
Neith
HailenFarrence
Neith
Level 10
God Stats
0W - 2L
1,233 SR
Queue Stats
6W - 10L
1,334 Elo+
Party 1
Cthulhu
Cthulhu
cristator
Cthulhu
Level 24
God Stats
2W - 4L
1,360 SR
Queue Stats
11W - 10L
1,432 Elo+
Party 1
Loki
Loki
wanwer
Loki
Level 14
God Stats
1W - 5L
1,310 SR
Queue Stats
8W - 17L
1,310 Elo+
Solo
Team Averages
Level 21
1,313 SR
1,406 Elo+

VS

Team Averages
Level 23
1,502 SR
1,420 Elo+
Tyr
Tyr
AKXXT
Tyr
Level 28
God Stats
15W - 17L
1,353 SR
Queue Stats
386W - 433L
1,457 Elo+
Solo
Anubis
Anubis
OmaralKan
Anubis
Level 18
God Stats
18W - 8L
1,780 SR
Queue Stats
48W - 46L
1,414 Elo+
Solo
Neith
Neith
WizTipus
Neith
Level 26
God Stats
1W - 1L
1,267 SR
Queue Stats
24W - 27L
1,419 Elo+
Solo
Ymir
Ymir
melmann1
Ymir
Level 28
God Stats
16W - 11L
1,608 SR
Queue Stats
487W - 513L
1,423 Elo+
Solo
Susano
Susano
mwin03283
Susano
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 8 / 1
7,973
420
5,869
11,466
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
Fladire
Odin
16
1 / 3 / 2
9,725
512
7,698
12,726
8,000
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 7 / 1
7,938
418
7,230
11,134
3,099
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
cristator
Cthulhu
12
2 / 3 / 4
8,039
423
7,069
14,704
13,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
wanwer
Loki
14
2 / 5 / 3
8,748
460
4,781
13,752
4,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
AKXXT
Tyr
15
1 / 1 / 3
8,860
466
3,582
7,579
8,184
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
OmaralKan
Anubis
17
8 / 2 / 6
10,490
552
15,751
13,745
12,134
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
WizTipus
Neith
15
6 / 3 / 8
9,759
514
10,427
10,844
4,207
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
14
4 / 1 / 8
9,605
506
6,191
10,435
9,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
mwin03283
Susano
17
7 / 2 / 5
10,257
540
9,847
13,299
5,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
8
Kills
26
26
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
8
1
0.19
W
Tyr
AKXXT
Tyr
1
1
3
2.5
L
Odin
Fladire
Odin
1
3
2
0.67
L
2
7
1
0.36
W
Anubis
OmaralKan
Anubis
8
2
6
5.5
W
Neith
WizTipus
Neith
6
3
8
3.33
L
Cthulhu
cristator
Cthulhu
2
3
4
1.33
W
Ymir
4
1
8
8
W
Susano
mwin03283
Susano
7
2
5
4.75
L
Loki
wanwer
Loki
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,647
Damage
45,798
63,782
Taken
55,902
31,772
Mitigated
39,585
11,181
Healing
18,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,869
827
0
515
11,466
3,146
728
4,846
6,620
48,218
0
W
Tyr
AKXXT
Tyr
3,582
519
0
1,368
7,579
8,184
350
353
7,209
0
41,189
L
Odin
Fladire
Odin
7,698
1,623
0
1,810
12,726
8,000
0
3,483
9,243
0
64,669
L
7,230
2,692
0
2,819
11,134
3,099
0
3,054
8,080
0
29,747
W
Anubis
OmaralKan
Anubis
15,751
1,105
0
7,780
13,745
12,134
498
5,006
8,355
63,967
0
W
Neith
WizTipus
Neith
10,427
4,976
0
4,373
10,844
4,207
2,846
3,418
7,420
0
50,115
L
Cthulhu
cristator
Cthulhu
7,069
943
299
738
14,704
13,345
0
5,886
8,818
20,373
0
W
Ymir
6,191
1,074
0
1,796
10,435
9,519
206
2,533
7,866
32,188
0
W
Susano
mwin03283
Susano
9,847
2,554
0
3,368
13,299
5,541
424
1,194
12,021
0
65,301
L
Loki
wanwer
Loki
4,781
1,011
0
5,000
13,752
4,182
0
4,673
9,079
0
44,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,423
Gold Earned
48,971
382
Minions Killed
399
0
Camps Cleared
0
1,636,472
Distance Traveled
1,720,153
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,973
420
80
4
0
307,511
2
W
Tyr
8,860
466
68
4
0
384,324
0
L
Odin
9,725
512
149
8
0
318,693
1
L
Neith
7,938
418
46
2
0
287,525
2
W
Anubis
10,490
552
98
5
0
318,472
0
W
Neith
9,759
514
74
4
0
308,314
0
L
Cthulhu
8,039
423
25
1
0
344,271
3
W
Ymir
9,605
506
47
2
0
349,578
2
W
Susano
10,257
540
112
6
0
359,465
0
L
Loki
8,748
460
82
4
0
378,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role